Leeroy, lawful male albae Fencer -------------------------- |.................@@.....| | --------------.....| .....| ....| ....| ----- [Leeroy the Alcor] St11 Dx15 Co11 In11 Wi6 Ch9 FenAlbMalLaw Dlvl:1 $0 HP20(20) Pw22(22) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. You don't know any spells right now. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: drunken boxing You could not have this property extrinsically: see invisible You could not have this property intrinsically: wallwalking Scroll identification only worked 100 times out of 145 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 39 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 60% chance Monsters only dropped their equipment with 79% chance Scroll drop chance was reduced to 99% Musable item generation frequency had a negative bias of 40% Ring drop chance was reduced to 91% Implant drop chance was reduced to 88% Potion drop chance was reduced to 96% Weapon drop chance was reduced to 64% Armor drop chance was reduced to 56% Tool drop chance was reduced to 81% Food drop chance was reduced to 88% Monster death drops spawned with only 91% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: morning star The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: short sword The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: occult spells (turn 16) The following skill became untrainable if you tried to train it too early: hammer (turn 4628) The following skill became untrainable after a while: shuriken (turn 6790) The following skill couldn't be trained before a certain turn number is reached: dagger (turn 57271) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 76616 Monster spawn increase reached its maximum at turn 232676 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2156296 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: ogre (freq bonus 2) The monster species that spawned more often: sunback assuagable (freq bonus 8) The monster species that spawned more often: white dragon (freq bonus 24) The monster species that spawned more often: nether wraith (freq bonus 14) The monster species that spawned more often: cursed fungus (freq bonus 12) The monster species that spawned more often: rage scythe (freq bonus 18) The monster species that spawned more often: giraffe (freq bonus 16) The monster species that spawned more often: true weeping archangel (freq bonus 6) The monster species that spawned more often: wisdom naga hatchling (freq bonus 21) The monster species that spawned more often: lag monster (freq bonus 48) The monster species that spawned more often: kobold shaman (freq bonus 30) The monster species that spawned more often: super-old guy (freq bonus 60) The monster species that spawned more often: hill giant shaman (freq bonus 12) The monster species that spawned more often: exaggerate enfranchising (freq bonus 10) The monster species that spawned more often: poetic jelly (freq bonus 10) The monster species that spawned more often: toxic force patch (freq bonus 64) The monster species that spawned more often: albino roach (freq bonus 10) The monster species that spawned more often: bloody killer tomato (freq bonus 16) The monster species that spawned more often: nether growth (freq bonus 9) The monster species that spawned more often: novice nurse (freq bonus 30) The monster species that spawned more often: wereflyfish (freq bonus 14) The monster trait that was more common: HC aliens (freq bonus 2) The monster trait that was more common: monsters that imitate (freq bonus 1) The monster trait that was more common: monsters that can teleport (freq bonus 1) The monster trait that was more common: monsters that count as giant (freq bonus 2) The monster trait that was more common: monsters whose attacks calm you (freq bonus 2) The monster trait that was more common: monsters that boast (freq bonus 3) The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 4) The monster species that never randomly spawned: undead officer The monster species that never randomly spawned: radiant growth The monster species that never randomly spawned: poppycock awake The monster species that never randomly spawned: tin-soldier The monster species that never randomly spawned: Sammael The monster species that never randomly spawned: preaxially smidgeon The monster species that never randomly spawned: starship highhanded The monster species that never randomly spawned: undead assassin The monster species that never randomly spawned: rainbow ogre The monster species that never randomly spawned: poisonous archer The RNG hath decreed that this item was never generated: bone club ((null)) The RNG hath decreed that this item was never generated: mirror shield (polished shield) The RNG hath decreed that this item was never generated: asterisk ((null)) The RNG hath decreed that this item was never generated: training stone (gray) The RNG hath decreed that this item was never generated: wax candle (candle) The RNG hath decreed that this item was never generated: fear (rusty) The RNG hath decreed that this item was never generated: golden dragon scales ((null)) The RNG hath decreed that this item was never generated: amulet of teleport control (transitory) The RNG hath decreed that this item was never generated: material stability (rock solid) The RNG hath decreed that this item was never generated: amulet of map amnesia (forgettable) The RNG hath decreed that this item was generated more often: oil (murky, freq bonus 12) The RNG hath decreed that this item was generated more often: broom ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: enlightenment (swirly, freq bonus 10) The RNG hath decreed that this item was generated more often: blaster bolt ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 16) The RNG hath decreed that this item was generated more often: uninformation stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: silver bullet ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: unfair attack cloak (flier cloak, freq bonus 28) The RNG hath decreed that this item was generated more often: cyan spell cloak (cyanism cloak, freq bonus 38) The RNG hath decreed that this item was generated more often: bronze pick ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: camouflaged clothes (camouflage patterned clothes, freq bonus 21) The RNG hath decreed that this item was generated more often: malachite (green, freq bonus 14) The RNG hath decreed that this item was generated more often: natural stick ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: opening (zinc, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: athame ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: emerald dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: bullet ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 4) The RNG hath decreed that this item was generated more often: red tea (baloon flower, freq bonus 57) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 84) The RNG hath decreed that this item was always generated cursed: amulet of edibility (wary) The RNG hath decreed that this item was always generated cursed: red dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: opening (zinc) The RNG hath decreed that this item was always generated cursed: orange dragon scale shield (orange dragonhide shield) The RNG hath decreed that this item was always generated cursed: dropbug stone (gray) The RNG hath decreed that this item was always generated cursed: quite heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: cyan spell stone (gray) The RNG hath decreed that this item was always generated cursed: mutation (bristly) The RNG hath decreed that this item was always generated cursed: anger helm (tribal helmet) The RNG hath decreed that this item was always generated cursed: commander gloves (light gloves) The RNG hath decreed that this trap was always invisible: freezing trap The RNG hath decreed that this trap was generated more often: respawn trap (freq bonus 2) Trap randomization happened for 1 in 315 traps Next attribute increase check would have come at turn 713 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having see invisible (0) You were prevented from drunken boxing (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (598) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (spinning helmet) * sedge hat (mechanical helmet) * skullcap (yellow helmet) * flack helmet (metal disk) * crystal helm (plumed helmet) * mining helm (formula one helmet) * field helm (thinking helmet) * helm of safeguard (grimace helmet) * war hat (weeping helmet) * plasteel gloves (white gloves) * leather gloves (fighting gloves) * gauntlets of safeguard (natural gloves) * gauntlets of plugsuit (covered pair of gloves) * commander gloves (even pair of gloves) * field gloves (lead gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (ski heels) * field boots (heap of shit boots) * boots of safeguard (plateau boots) Scrolls scroll of healing (LAST AUX SPROING) scroll of mana (PUNCH FROM INVISIBLES NEVER MISS HITING) scroll of phase door (SCATTER TO CAUSE ENEMY TO EXPLODE IF F-STUNT) scroll of standard id (YASD GUARANTEED OR YOUR MONEY BACK) scroll of cure (EZGAMEEZLIFE) * scroll of extra healing (YIKES) * scroll of greater mana restoration (COUNTRY ON ALL FOUR COLUMNS) Rings ring of increase accuracy (fragile) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.