Leeroy, lawful male doppelganger Paladin ----------- |@........| |f........+ -.........| .........| .........| ..........| ------------ [Leeroy the Fighter of Law] St4 Dx9 Co12 In12 Wi9 Ch15 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw25(25) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. spellbook of selfdestruct - This is a spellbook. Color: magenta. Material: paper. Appearance: underworld. Spell level: 6. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Casting this spell causes you to blow yourself up and die, dealing great damage to monsters in a 7x7 radius. Better be wearing a source of life saving if you do. spellbook of selfdestruct - This is a spellbook. Color: magenta. Material: paper. Appearance: underworld. Spell level: 6. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Casting this spell causes you to blow yourself up and die, dealing great damage to monsters in a 7x7 radius. Better be wearing a source of life saving if you do. You don't have enough energy to cast that spell. The required amount was 30. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: regeneration You could not have this property intrinsically: stealth Scroll identification only worked 100 times out of 174 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 26 Implant identification only worked 1 times out of 65 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 98% chance Monsters only dropped their equipment with 73% chance Scroll drop chance was reduced to 79% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 46% Potion drop chance was reduced to 93% Armor drop chance was reduced to 67% Food drop chance was reduced to 93% Monster death drops spawned with only 83% chance The following skill could not be trained at all: devices The following skill was trained at half the usual rate: saber The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: attack spells (turn 15) The following skill became untrainable if you tried to train it too early: elemental spells (turn 1743) The following skill became untrainable after a while: attack spells (turn 39910) The following skill couldn't be trained before a certain turn number is reached: shuriken (turn 54715) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 54938 Monster spawn increase reached its maximum at turn 139155 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 2166950 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: xorn (freq bonus 2) The monster color that was spawned more often: transparent (freq bonus 2) The monster species that spawned more often: shun pintsize (freq bonus 9) The monster species that spawned more often: precivilization tune whipt (freq bonus 18) The monster species that spawned more often: many-eyed moss (freq bonus 6) The monster species that spawned more often: really dangerous warp fungus (freq bonus 12) The monster species that spawned more often: duality name teacher (freq bonus 16) The monster species that spawned more often: earth gas (freq bonus 24) The monster species that spawned more often: Johanetta's dancing shoe (freq bonus 10) The monster species that spawned more often: The Nemean Lion (freq bonus 4) The monster species that spawned more often: karmic patch (freq bonus 6) The monster species that spawned more often: rusting hulk (freq bonus 8) The monster species that spawned more often: giant albatross (freq bonus 32) The monster species that spawned more often: Isabel (freq bonus 9) The monster species that spawned more often: team nastytrap member (freq bonus 15) The monster species that spawned more often: fried chicken (freq bonus 4) The monster species that spawned more often: supplicant overstimulate (freq bonus 18) The monster species that spawned more often: malarkey teazel siree limbeck (freq bonus 12) The monster species that spawned more often: repented relaxant (freq bonus 12) The monster species that spawned more often: criminal (freq bonus 6) The monster species that spawned more often: bad bug (freq bonus 22) The monster species that spawned more often: notable growth (freq bonus 10) The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 3) The monster trait that was more common: monsters whose attacks do fire damage (freq bonus 2) The monster trait that was more common: monsters with cold resistance (freq bonus 1) The monster trait that was more common: monsters that buzz (freq bonus 1) The monster trait that was more common: monsters whose attacks cause fake messages to appear (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 4) The monster trait that was more common: monsters that collect items (freq bonus 4) The monster trait that was more common: monsters with a game-specific regular attack (freq bonus 4) The monster trait that was more common: monsters which petrify others on touch (freq bonus 2) The monster trait that was more common: monsters with cold resistance (freq bonus 4) The monster species that never randomly spawned: swamp naga The monster species that never randomly spawned: porn gnome The monster species that never randomly spawned: powerdig troll The monster species that never randomly spawned: giant mottled termite The monster species that never randomly spawned: luminescent fungus The monster species that never randomly spawned: porter master lichen The monster species that never randomly spawned: outjutting centralization The monster species that never randomly spawned: quadrennial sodden ratchet The monster species that never randomly spawned: old green dragon The monster species that never randomly spawned: fanatic minion The RNG hath decreed that this item was never generated: message (ONA DYSHIT BOLSHE VY UMERET) The RNG hath decreed that this item was never generated: teleportation (iridium) The RNG hath decreed that this item was never generated: trap revealing (elysium) The RNG hath decreed that this item was never generated: competition boots (blue sneakers) The RNG hath decreed that this item was never generated: wild blade ((null)) The RNG hath decreed that this item was never generated: stone of magic resistance (gray) The RNG hath decreed that this item was never generated: non-seeing stone (gray) The RNG hath decreed that this item was never generated: tooth of an algolian suntiger (very sharp tooth) The RNG hath decreed that this item was never generated: too heavy stone (gray) The RNG hath decreed that this item was never generated: weak sight stone (gray) The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 26) The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: group summoning (I R TEH UBER PWNZ0R, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of poison warning (splatted, freq bonus 13) The RNG hath decreed that this item was generated more often: low stat stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: nether beam (underworld, freq bonus 16) The RNG hath decreed that this item was generated more often: droven bow (spider-legged bow, freq bonus 10) The RNG hath decreed that this item was generated more often: boss companion (JUBILEX IS MY BEST FRIEND, freq bonus 3) The RNG hath decreed that this item was generated more often: platinum fire hook (beaked staff, freq bonus 23) The RNG hath decreed that this item was generated more often: scourge ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: bath towel ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: implant of redemption (shrewd, freq bonus 81) The RNG hath decreed that this item was generated more often: broadsword ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: implant of replenishing (hibernal, freq bonus 11) The RNG hath decreed that this item was generated more often: dashing (lunar, freq bonus 3) The RNG hath decreed that this item was generated more often: code editing (sourcecode, freq bonus 8) The RNG hath decreed that this item was generated more often: chest of holding (wooden container, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of passion (triumphant, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of suffering (compact, freq bonus 10) The RNG hath decreed that this item was generated more often: bestest cloak (slexual cloak, freq bonus 6) The RNG hath decreed that this item was always generated cursed: redemption (sweet) The RNG hath decreed that this item was always generated cursed: amnesia (acrylic) The RNG hath decreed that this item was always generated cursed: chaos terrain (chaos-inducing) The RNG hath decreed that this item was always generated cursed: amnesia (sparkling) The RNG hath decreed that this item was always generated cursed: elven leather helm (leather hat) The RNG hath decreed that this item was always generated cursed: ya (bamboo arrow) The RNG hath decreed that this item was always generated cursed: stone of intrinsic loss (gray) The RNG hath decreed that this item was always generated cursed: amulet of data storage (icosaedrical) The RNG hath decreed that this item was always generated cursed: cyan dragon scale shield (cyan dragonhide shield) The RNG hath decreed that this item was always generated cursed: phase door (LESBIANISM FOR EVERYONE) The RNG hath decreed that this trap was always invisible: nexus trap The RNG hath decreed that this trap was generated more often: back to start trap (freq bonus 4) Trap randomization happened for 1 in 857 traps Next attribute increase check would have come at turn 414 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having sickness resistance (0) You were prevented from having regeneration (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (191) You survived Spells known in the end Name Level Category Fail Memory a - selfdestruct 6 chaos 98% 500% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (anti-government helmet) leather gloves (occultism gloves) low boots (walking shoes) Scrolls scroll of healing (FLEECY HENCE TRUE QED THANK YOU GIVE ME THAT 1000000 DOLLARS) scroll of mana (ERU ILUVATAR AND HIS STUPID WEAPON RESTRICTION) scroll of phase door (ODIV) scroll of standard id (DISSOLVED UNDEAD POTATO) scroll of cure (TEENAGE MUTANT UGLY THINGS) * scroll of extra healing (PRIRUTSENIE) * scroll of greater mana restoration (WA DO SHITAI NODESU KA) Spellbooks spellbook of selfdestruct (underworld) Rings ring of warning (platinum) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the kitten escaped from the dungeon with 7 points, Since you escaped early, the score list will not be checked.