Leeroy, lawful male doppelganger Paladin --------- ......b.| |....d..| ....@...| -----+--- [Leeroy the Fighter of Law] St5 Dx7 Co6 In11 Wi11 Ch11 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw25(25) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: stun resistance You could not have this property intrinsically: manaleech Scroll identification only worked 100 times out of 175 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 48 Implant identification only worked 1 times out of 18 Armor identification only worked 15 times out of 43 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 82% chance Monsters only dropped their equipment with 55% chance Scroll drop chance was reduced to 83% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 54% Potion drop chance was reduced to 98% Weapon drop chance was reduced to 95% Tool drop chance was reduced to 73% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 92% of the time only The following skill could not be trained at all: hammer The following skill was trained at half the usual rate: flail The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: implants The following skill became untrainable if you tried to train it too early: hammer (turn 13) The following skill became untrainable if you tried to train it too early: attack spells (turn 488) The following skill became untrainable after a while: paddle (turn 23982) The following skill couldn't be trained before a certain turn number is reached: trident (turn 42824) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 49279 Monster spawn increase reached its maximum at turn 203890 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1650026 The monster class that cannot be genocided was ant or other insect Today, this monster class was always generated invisible: (null) The monster class that was spawned more often: vortex (freq bonus 1) The monster species that spawned more often: player slime (freq bonus 24) The monster species that spawned more often: aurae sashaying (freq bonus 4) The monster species that spawned more often: snoopiest scrutinized mesomorphic (freq bonus 6) The monster species that spawned more often: black hole (freq bonus 18) The monster species that spawned more often: lamyflagium (freq bonus 9) The monster species that spawned more often: master mind flayer (freq bonus 6) The monster species that spawned more often: soldier ant (freq bonus 12) The monster species that spawned more often: petty kop kaptain (freq bonus 18) The monster species that spawned more often: Anne (freq bonus 15) The monster species that spawned more often: quantum force fungus (freq bonus 6) The monster species that spawned more often: terrified mob (freq bonus 6) The monster species that spawned more often: headless brute (freq bonus 10) The monster species that spawned more often: insulting ghost (freq bonus 72) The monster species that spawned more often: insensibly wainwright (freq bonus 48) The monster species that spawned more often: eraser helper (freq bonus 9) The monster species that spawned more often: redundant terminator (freq bonus 6) The monster species that spawned more often: Vegeta, the Super Sayajin Prince (freq bonus 18) The monster species that spawned more often: Armed Kop Kchief (freq bonus 6) The monster species that spawned more often: thematic earth elemental (freq bonus 3) The monster species that spawned more often: raven (freq bonus 16) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 16) The monster trait that was more common: monsters that are mindless (freq bonus 4) The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 2) The monster trait that was more common: monsters that have breath attacks (freq bonus 2) The monster species that never randomly spawned: dicey bartered The monster species that never randomly spawned: giant blue jellyfish The monster species that never randomly spawned: escarping provocateur The monster species that never randomly spawned: hidden kobold The monster species that never randomly spawned: frozenly aidmen palest The monster species that never randomly spawned: death eater The monster species that never randomly spawned: phase spore The monster species that never randomly spawned: shaped patch The monster species that never randomly spawned: bugbear attacker The monster species that never randomly spawned: pertinency indulging The RNG hath decreed that this item was never generated: whetstone (gray) The RNG hath decreed that this item was never generated: gloves of energy draining (silk fingerlings) The RNG hath decreed that this item was never generated: inka boot ((null)) The RNG hath decreed that this item was never generated: venom scattering (hooked) The RNG hath decreed that this item was never generated: summon elm (celestial) The RNG hath decreed that this item was never generated: muteness stone (gray) The RNG hath decreed that this item was never generated: undead turning (copper) The RNG hath decreed that this item was never generated: darkness (obscure) The RNG hath decreed that this item was never generated: amulet of technicality (hitec) The RNG hath decreed that this item was never generated: soundproof helmet (wok-shaped helmet) The RNG hath decreed that this item was generated more often: special shield ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: random speed (impenetrable, freq bonus 53) The RNG hath decreed that this item was generated more often: full plate mail ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: sapphire (blue, freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of totter (birthcloth, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of fear (horned helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: EVC stone (gray, freq bonus 126) The RNG hath decreed that this item was generated more often: implant of insulation (visionary, freq bonus 12) The RNG hath decreed that this item was generated more often: white double lightsaber (double lightsaber, freq bonus 8) The RNG hath decreed that this item was generated more often: stealth (jade, freq bonus 8) The RNG hath decreed that this item was generated more often: fire golem (jetting, freq bonus 4) The RNG hath decreed that this item was generated more often: black dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: black sweets ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 8) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 22) The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets of panic (slit gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: bag of digestion (bag, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 5) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 26) The RNG hath decreed that this item was always generated cursed: assault rifle ((null)) The RNG hath decreed that this item was always generated cursed: physician bar ((null)) The RNG hath decreed that this item was always generated cursed: passwall (ochre) The RNG hath decreed that this item was always generated cursed: heavy chain ((null)) The RNG hath decreed that this item was always generated cursed: high-heeled skiers (buffalo boots) The RNG hath decreed that this item was always generated cursed: highscore stone (gray) The RNG hath decreed that this item was always generated cursed: devil star ((null)) The RNG hath decreed that this item was always generated cursed: beautiful shirt ((null)) The RNG hath decreed that this item was always generated cursed: magic missile (steel) The RNG hath decreed that this item was always generated cursed: plain dragon scales ((null)) The RNG hath decreed that this trap was always invisible: sleeping gas trap The RNG hath decreed that this trap was generated more often: ntll (freq bonus 4) Trap randomization happened for 1 in 435 traps Next attribute increase check would have come at turn 408 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having stun resistance (0) You were prevented from having free action (0) Your chance to block was 32% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (412) You survived Spells known in the end Name Level Category Fail Memory a - detect food 2 divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (basin helmet) leather gloves (uncanny gloves) low boots (walking shoes) Scrolls scroll of healing (ATTACK BY THROW A GOLD COIN) scroll of mana (SVDUNPX SVPXUNPX) scroll of phase door (MY SPUTA WILL FLOW DOWN) scroll of standard id (MISSHAPEN SONICHU) scroll of cure (FLEECY HENCE TRUE QED THANK YOU GIVE ME THAT 1000000 DOLLARS) * scroll of extra healing (FINESTRE E UN SISTEMA OPERATIVO VERAMENTE STUPIDO) * scroll of greater mana restoration (EYGOORTS TOGAAL JEZEHH) Spellbooks spellbook of detect food (fallen) Rings ring of warning (ebony) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.