Leeroy, lawful male doppelganger Paladin ------ |....| |....| |...d| |..@F. |....| -+---- [Leeroy the Fighter of Law] St6 Dx6 Co11 In11 Wi7 Ch10 PalDopMalLaw Dlvl:1 $4 HP20(20) Pw25(25) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: glib combat You could not have this property extrinsically: detect monsters You could not have this property intrinsically: cold resistance Scroll identification only worked 100 times out of 144 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 38 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 46% chance Ring drop chance was reduced to 66% Amulet drop chance was reduced to 80% Potion drop chance was reduced to 94% Weapon drop chance was reduced to 59% Armor drop chance was reduced to 82% Food drop chance was reduced to 82% Concealing monsters were spawned underneath items 95% of the time only The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: broadsword (turn 1) The following skill became untrainable if you tried to train it too early: unicorn horn (turn 297) The following skill became untrainable after a while: firearms (turn 40486) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 30848) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 43697 Monster spawn increase reached its maximum at turn 134422 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 7277100 The monster class that cannot be genocided was trove Today, this monster class was always generated invisible: mimic The monster class that was spawned more often: vampire (freq bonus 2) The monster species that spawned more often: sporkhack horror (freq bonus 36) The monster species that spawned more often: dunging ironically mandrill (freq bonus 42) The monster species that spawned more often: evil watch lieutenant (freq bonus 12) The monster species that spawned more often: guttural hulked raptly (freq bonus 24) The monster species that spawned more often: budo lichen (freq bonus 48) The monster species that spawned more often: adamance discover (freq bonus 4) The monster species that spawned more often: grunt-a-lot zombie (freq bonus 6) The monster species that spawned more often: barrowgrim soldier (freq bonus 6) The monster species that spawned more often: real patch (freq bonus 9) The monster species that spawned more often: rebel ogre (freq bonus 21) The monster species that spawned more often: verina (freq bonus 90) The monster species that spawned more often: disinterring arrogant (freq bonus 8) The monster species that spawned more often: high mushroom (freq bonus 5) The monster species that spawned more often: grateful tootsy (freq bonus 8) The monster species that spawned more often: mystic scarab (freq bonus 20) The monster species that spawned more often: declinature inheritability (freq bonus 8) The monster species that spawned more often: icy ray (freq bonus 8) The monster species that spawned more often: bodybuilder lich (freq bonus 36) The monster species that spawned more often: Mister Admonisher (freq bonus 9) The monster species that spawned more often: scarlet warp fungus (freq bonus 8) The monster trait that was more common: monsters with soldier dialogue (freq bonus 12) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 2) The monster trait that was more common: monsters that usually spawn tame (freq bonus 8) The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 12) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 6) The monster trait that was more common: monsters that want the Book of the Dead (freq bonus 9) The monster trait that was more common: monsters that count as giant (freq bonus 4) The monster species that never randomly spawned: plague mouse The monster species that never randomly spawned: disenchanter warp patch The monster species that never randomly spawned: fillen warp fungus The monster species that never randomly spawned: brute The monster species that never randomly spawned: parallelogram dairymen The monster species that never randomly spawned: escarping provocateur The monster species that never randomly spawned: lesbian woman The monster species that never randomly spawned: beige spore The monster species that never randomly spawned: edgy force patch The monster species that never randomly spawned: sea pony The RNG hath decreed that this item was never generated: riding crop ((null)) The RNG hath decreed that this item was never generated: cloak of spell resistance (orange cloak) The RNG hath decreed that this item was never generated: implant of fervor (stalwart) The RNG hath decreed that this item was never generated: mana (I WANT TO SEE URANUS TOO) The RNG hath decreed that this item was never generated: charging (stellar) The RNG hath decreed that this item was never generated: leather shoes ((null)) The RNG hath decreed that this item was never generated: suguhanoken ((null)) The RNG hath decreed that this item was never generated: stone of difficulty (gray) The RNG hath decreed that this item was never generated: increase accuracy (clay) The RNG hath decreed that this item was never generated: charger ((null)) The RNG hath decreed that this item was generated more often: lembas wafer ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: dark elven short sword (black runed short sword, freq bonus 40) The RNG hath decreed that this item was generated more often: magicite crystal (blue, freq bonus 9) The RNG hath decreed that this item was generated more often: automore stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: battering ram (candy, freq bonus 6) The RNG hath decreed that this item was generated more often: lemon ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: worthless piece of green glass (green, freq bonus 56) The RNG hath decreed that this item was generated more often: cure burn (fiery, freq bonus 6) The RNG hath decreed that this item was generated more often: ugg boots (spider boots, freq bonus 4) The RNG hath decreed that this item was generated more often: heavy conundrum ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of bad casting (uncanny gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: teleportation (VENZAR BORGAVVE, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of evisceration (screaming, freq bonus 9) The RNG hath decreed that this item was generated more often: green lightsaber (lightsaber, freq bonus 3) The RNG hath decreed that this item was generated more often: damage meter stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: entire level stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: bag of digestion (bag, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of bones (charnel, freq bonus 9) The RNG hath decreed that this item was generated more often: magic lamp (lamp, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of quickening (eburine, freq bonus 11) The RNG hath decreed that this item was always generated cursed: Hawaiian shorts (flowery shorts and lei) The RNG hath decreed that this item was always generated cursed: implant of transcendence (burly) The RNG hath decreed that this item was always generated cursed: incorrectly adjusted helmet (mechanical helmet) The RNG hath decreed that this item was always generated cursed: amulet of waking (awake) The RNG hath decreed that this item was always generated cursed: difficult boots (winter boots) The RNG hath decreed that this item was always generated cursed: implant of tsunami (perpetual) The RNG hath decreed that this item was always generated cursed: teleport away (gold) The RNG hath decreed that this item was always generated cursed: freezing boots (side zip boots) The RNG hath decreed that this item was always generated cursed: implant of karma (blanched) The RNG hath decreed that this item was always generated cursed: sling ((null)) The RNG hath decreed that this trap was always invisible: blesscurse trap The RNG hath decreed that this trap was generated more often: time trap (freq bonus 1) Trap randomization happened for 1 in 99 traps Next attribute increase check would have come at turn 2298 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having detect monsters (0) You were prevented from having glib combat (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (151) You survived Spells known in the end Name Level Category Fail Memory a - light 1 divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (engraved helmet) leather gloves (shitty gloves) low boots (walking shoes) Scrolls scroll of healing (CO APPESTUS) scroll of mana (WINDOWS 10 SHOULD BE RENAMED TO WINDOWS DOESNTWORK) scroll of phase door (ELL HUROZUNTEL WHOTISPECI) scroll of standard id (NOTHING IS FAKE) scroll of cure (THANNOUITA KERTOMENOU PAKERBAO KRAMMASIRAT) * scroll of extra healing (I AM NOOB) * scroll of greater mana restoration (SP00KOFTHENECROSP00KER) Spellbooks spellbook of light (legit) Rings ring of warning (rusty) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 4 points, Since you escaped early, the score list will not be checked.