Leeroy, lawful male doppelganger Paladin ------ |@...| +d...| |....| |....| 8 |....| --#--- [Leeroy the Fighter of Law] St5 Dx8 Co11 In9 Wi10 Ch7 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw25(25) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: invisibility You could not have this property extrinsically: peacevision You could not have this property intrinsically: psi resistance Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 19 Wand identification only worked 3 times out of 14 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 202 Monsters only dropped their musable items with 80% chance Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 83% Ring drop chance was reduced to 97% Wand drop chance was reduced to 93% Potion drop chance was reduced to 72% Armor drop chance was reduced to 86% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 64% of the time only The following skill could not be trained at all: form II (Makashi) The following skill was trained at half the usual rate: boomerang The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: quarterstaff The following skill was limited to expert proficiency: mace The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 45) The following skill became untrainable if you tried to train it too early: dagger (turn 800) The following skill became untrainable after a while: enchantment spells (turn 52382) The following skill couldn't be trained before a certain turn number is reached: crossbow (turn 35123) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 70623 Monster spawn increase reached its maximum at turn 159980 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 2216630 The monster class that cannot be genocided was vampire The monster class that was spawned more often: worm (freq bonus 2) The monster species that spawned more often: fat bat (freq bonus 18) The monster species that spawned more often: abbot seaside (freq bonus 12) The monster species that spawned more often: undead cruel abuser (freq bonus 8) The monster species that spawned more often: orange ooze (freq bonus 21) The monster species that spawned more often: Noviere (freq bonus 36) The monster species that spawned more often: bad witch (freq bonus 15) The monster species that spawned more often: translucent colony (freq bonus 3) The monster species that spawned more often: Avatar of Lolth (freq bonus 48) The monster species that spawned more often: orc sorceror (freq bonus 4) The monster species that spawned more often: iron cock (freq bonus 18) The monster species that spawned more often: salably impenitent table vyingly (freq bonus 8) The monster species that spawned more often: grand master chi warrior (freq bonus 7) The monster species that spawned more often: grandmaster lichen (freq bonus 20) The monster species that spawned more often: Sadachiyo, the sexually ambiguous Ninja (freq bonus 9) The monster species that spawned more often: sable dragon (freq bonus 8) The monster species that spawned more often: smoke hound (freq bonus 6) The monster species that spawned more often: giant epidote dragonfly (freq bonus 8) The monster species that spawned more often: giant potion trove (freq bonus 7) The monster species that spawned more often: grandmaster twen (freq bonus 15) The monster species that spawned more often: thanked winced (freq bonus 5) The monster trait that was more common: monsters that eat stone (freq bonus 1) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 2) The monster species that never randomly spawned: cannon golem The monster species that never randomly spawned: hod pranced sniffling The monster species that never randomly spawned: amorality esculent quainter The monster species that never randomly spawned: wolf robber The monster species that never randomly spawned: sewerage summering salem dairying The monster species that never randomly spawned: genome cutback gusty schussed The monster species that never randomly spawned: great crystal wyrm The monster species that never randomly spawned: Traffic Kop The monster species that never randomly spawned: killer apple The monster species that never randomly spawned: mynock The RNG hath decreed that this item was never generated: yesterday star ((null)) The RNG hath decreed that this item was never generated: charred bread ((null)) The RNG hath decreed that this item was never generated: polymorph (silver) The RNG hath decreed that this item was never generated: anti-curse boots (winter stilettos) The RNG hath decreed that this item was never generated: speed monster (brass) The RNG hath decreed that this item was never generated: implant of traveling (argent) The RNG hath decreed that this item was never generated: clouds (featherweight) The RNG hath decreed that this item was never generated: robe of psionics (pink robe) The RNG hath decreed that this item was never generated: amulet of neck brace (nonvorpal) The RNG hath decreed that this item was never generated: anger helm (tribal helmet) The RNG hath decreed that this item was generated more often: pet-stomping platform boots (thick-soled boots, freq bonus 48) The RNG hath decreed that this item was generated more often: beartrap ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: flail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: nokedex cloak (skinny cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: orcish spear (crude spear, freq bonus 11) The RNG hath decreed that this item was generated more often: mancatcher ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: pasta ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: lootcut stone (gray, freq bonus 106) The RNG hath decreed that this item was generated more often: drain resistance (brittle, freq bonus 15) The RNG hath decreed that this item was generated more often: guisarme (pruning hook, freq bonus 21) The RNG hath decreed that this item was generated more often: metal club (heavy club, freq bonus 2) The RNG hath decreed that this item was generated more often: stairstrap stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: Jolt Cola (illegal, freq bonus 9) The RNG hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 11) The RNG hath decreed that this item was generated more often: gain intelligence (plain, freq bonus 9) The RNG hath decreed that this item was generated more often: elemental beam (wet, freq bonus 7) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of speed (beam, freq bonus 6) The RNG hath decreed that this item was generated more often: flame whip ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 15) The RNG hath decreed that this item was always generated cursed: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS) The RNG hath decreed that this item was always generated cursed: radioactive dagger ((null)) The RNG hath decreed that this item was always generated cursed: cram ration ((null)) The RNG hath decreed that this item was always generated cursed: cutting (inane) The RNG hath decreed that this item was always generated cursed: golden dragon scale shield (golden dragonhide shield) The RNG hath decreed that this item was always generated cursed: diamond dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: helm of amnesia (crazy helmet) The RNG hath decreed that this item was always generated cursed: soft chastity belt ((null)) The RNG hath decreed that this item was always generated cursed: boots of safeguard (orange boots) The RNG hath decreed that this item was always generated cursed: battering ram (candy) The RNG hath decreed that this trap was always invisible: trap door The RNG hath decreed that this trap was generated more often: book trap (freq bonus 2) Trap randomization happened for 1 in 919 traps Trap difficulty was increased by 37 Next attribute increase check would have come at turn 360 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having peacevision (0) You were prevented from having invisibility (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (244) You survived Spells known in the end Name Level Category Fail Memory a - cure monster 5 healing 95% 400% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (horned helmet) leather gloves (fingerless gloves) low boots (walking shoes) Scrolls scroll of healing (WA DO SHITAI NODESU KA) scroll of mana (REQUIRE THE FLAME RISED POWER RAINBOW IN SKY) scroll of phase door (GOAL GOREST) scroll of standard id (IGNITE IGNITION IMMOLATION) scroll of cure (CHAIOCHEN OUTIBILMEMNOUOTH ATRAUICH) * scroll of extra healing (HIGH RATE LOWER VOLTAGE IS LOW) * scroll of greater mana restoration (IMB AXES MUMMIES) Spellbooks spellbook of cure monster (perishable) Rings ring of warning (lighting) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.