Leeroy, lawful male doppelganger Paladin --------- ...$...f| |......@| |.r.....| ------|-- [Leeroy the Fighter of Law] St8 Dx8 Co14 In12 Wi8 Ch9 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw25(25) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. spellbook of polymorph - This is a spellbook. Color: brown. Material: paper. Appearance: biting. Spell level: 6. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. A spell that can be cast at stuff to polymorph it. It occasionally backfires though, causing nasty side effects. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +3 long sword (weapon in hand) {16} Armor b - an uncursed +0 large shield (being worn) {40} c - an uncursed +0 helmet (being worn) {20} d - an uncursed +0 studded leather armor (being worn) {80} e - a blessed +0 pair of leather gloves (being worn) {4} f - an uncursed +0 pair of low boots (being worn) {4} Comestibles h - 3 uncursed food rations {0} i - a blessed food ration {0} Scrolls k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} Spellbooks g - an uncursed spellbook of polymorph (0:4) {0} Rings j - an uncursed ring of warning {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: stoned chilling You could not have this property intrinsically: warning Scroll identification only worked 100 times out of 196 Potion identification only worked 3 times out of 4 Implant identification only worked 1 times out of 38 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 62 Gem identification only worked 100 times out of 156 Monsters only dropped their musable items with 75% chance Monsters only dropped their equipment with 75% chance Ring drop chance was reduced to 79% Wand drop chance was reduced to 93% Tool drop chance was reduced to 91% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 68% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: hammer The following skill was trained at half the usual rate: lightsaber The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: polearms (turn 2) The following skill became untrainable if you tried to train it too early: chaos spells (turn 85) The following skill became untrainable after a while: crossbow (turn 18104) The following skill couldn't be trained before a certain turn number is reached: polearms (turn 30939) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 10839 Monster spawn increase reached its maximum at turn 102975 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1044600 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: ogre (freq bonus 3) The monster species that spawned more often: passive mind flayer (freq bonus 16) The monster species that spawned more often: crashing ufo part (freq bonus 18) The monster species that spawned more often: prefabricate optimal (freq bonus 5) The monster species that spawned more often: time elemental (freq bonus 8) The monster species that spawned more often: pick dwarf (freq bonus 27) The monster species that spawned more often: undead fungus (freq bonus 15) The monster species that spawned more often: spooky (freq bonus 6) The monster species that spawned more often: adventurer naga (freq bonus 10) The monster species that spawned more often: Rooster Cogs (freq bonus 8) The monster species that spawned more often: acidic stalk (freq bonus 40) The monster species that spawned more often: water naga (freq bonus 36) The monster species that spawned more often: sepia force fungus (freq bonus 12) The monster species that spawned more often: giant tick (freq bonus 18) The monster species that spawned more often: riplant (freq bonus 12) The monster species that spawned more often: scythe uppermost late (freq bonus 10) The monster species that spawned more often: lateen hunk (freq bonus 84) The monster species that spawned more often: Sandra's high-heeled combat boot (freq bonus 16) The monster species that spawned more often: tapicoa pudding (freq bonus 56) The monster species that spawned more often: metallic laser (freq bonus 8) The monster species that spawned more often: tiamat dragon (freq bonus 16) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 2) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 1) The monster trait that was more common: monsters that make cow sounds (freq bonus 10) The monster trait that was more common: monsters that can be tamed with food (freq bonus 4) The monster trait that was more common: monsters whose attacks time you (freq bonus 3) The monster species that never randomly spawned: green giant The monster species that never randomly spawned: mind force fungus The monster species that never randomly spawned: spear throwing cat The monster species that never randomly spawned: animated irregular heel The monster species that never randomly spawned: glare force patch The monster species that never randomly spawned: little ruby The monster species that never randomly spawned: lurking raven The monster species that never randomly spawned: weary pilgrim The monster species that never randomly spawned: corrosive grue The monster species that never randomly spawned: vlasta The RNG hath decreed that this item was never generated: orange dragon scale shield (orange dragonhide shield) The RNG hath decreed that this item was never generated: elven dagger (runed dagger) The RNG hath decreed that this item was never generated: gothic plate mail ((null)) The RNG hath decreed that this item was never generated: evil plate mail ((null)) The RNG hath decreed that this item was never generated: discount action (cashed) The RNG hath decreed that this item was never generated: implant of malice (eocene) The RNG hath decreed that this item was never generated: sky-high heels (roman sandals) The RNG hath decreed that this item was never generated: yellow sweets ((null)) The RNG hath decreed that this item was never generated: amulet of technicality (hitec) The RNG hath decreed that this item was never generated: confusion stone (gray) The RNG hath decreed that this item was generated more often: spell loss stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of restful sleep (triangular, freq bonus 16) The RNG hath decreed that this item was generated more often: scourge ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 15) The RNG hath decreed that this item was generated more often: dark elven arrow (black runed arrow, freq bonus 41) The RNG hath decreed that this item was generated more often: eyecloser ((null), freq bonus 70) The RNG hath decreed that this item was generated more often: gain dexterity (obsidian, freq bonus 6) The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 18) The RNG hath decreed that this item was generated more often: confusion resistance (signet, freq bonus 12) The RNG hath decreed that this item was generated more often: implant of love (unearthly, freq bonus 9) The RNG hath decreed that this item was generated more often: chaos bolt (credited, freq bonus 2) The RNG hath decreed that this item was generated more often: flack helmet (green bowel, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of technicality (brick cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: jasper (red, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of anima (aureolin, freq bonus 74) The RNG hath decreed that this item was generated more often: radar (everlasting, freq bonus 6) The RNG hath decreed that this item was generated more often: cold resistance (brass, freq bonus 7) The RNG hath decreed that this item was generated more often: faerie floss rhing (splash of venom, freq bonus 5) The RNG hath decreed that this item was generated more often: halite (white, freq bonus 3) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 19) The RNG hath decreed that this item was always generated cursed: cloak of freedom (angband cloak) The RNG hath decreed that this item was always generated cursed: sky dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: corrode metal (metal-colored) The RNG hath decreed that this item was always generated cursed: aurora beam (alarming) The RNG hath decreed that this item was always generated cursed: evencore cloak (odd hull cloak) The RNG hath decreed that this item was always generated cursed: cure random status (fleecy-colored) The RNG hath decreed that this item was always generated cursed: nuclear hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: implant of impossibility (corporal) The RNG hath decreed that this item was always generated cursed: hallucination (rainbow) The RNG hath decreed that this item was always generated cursed: acid stream (colorful) The RNG hath decreed that this trap was always invisible: elena trap The RNG hath decreed that this trap was generated more often: famine trap (freq bonus 2) Trap randomization happened for 1 in 871 traps Next attribute increase check would have come at turn 414 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having regeneration (0) You were prevented from being a stoned chiller (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (448) You survived Spells known in the end Name Level Category Fail Memory a - polymorph 6 body 98% 500% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (steel helmet) leather gloves (vampiric gloves) low boots (walking shoes) Scrolls scroll of healing (IK WIL JE SNIPER GEWEER MET MUNITIE) scroll of mana (SPORKHACK ASCENSION) scroll of phase door (ERHEBOLUNGSFAHRT) scroll of standard id (HFR GUR SBEPR YHXR) scroll of cure (STILETTO HEELS SHOULD BE THE ELDER PRIESTS KRYPTONITE) * scroll of extra healing (APOKRAR DONENIGHT) * scroll of greater mana restoration (ZBAR BERI ZBARKOM CHRE KARIOB PHARIBOU) Spellbooks spellbook of polymorph (biting) Rings ring of warning (cobalt) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.