Leeroy, lawful male doppelganger Paladin ------ |.f..| .@...| |....| |....| -+---- [Leeroy the Fighter of Law] St7 Dx8 Co15 In11 Wi14 Ch10 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. There is a staircase up here. You see here 11 gold pieces {0}. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: energy regeneration You could not have this property extrinsically: glib combat You could not have this property intrinsically: wallwalking Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 12 Armor identification only worked 15 times out of 66 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 11 Wand drop chance was reduced to 99% Potion drop chance was reduced to 97% Weapon drop chance was reduced to 88% Armor drop chance was reduced to 74% Monster death drops spawned with only 87% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: techniques The following skill was limited to skilled proficiency: form VII (Vaapad) The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: javelin (turn 70) The following skill became untrainable if you tried to train it too early: devices (turn 1102) The following skill became untrainable after a while: riding (turn 11977) The following skill couldn't be trained before a certain turn number is reached: paddle (turn 50375) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 32773 Monster spawn increase reached its maximum at turn 173293 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 5935275 The monster class that cannot be genocided was xorn The monster class that was spawned more often: gnome (freq bonus 1) The monster species that spawned more often: white mushroom (freq bonus 3) The monster species that spawned more often: audient neuromotor (freq bonus 6) The monster species that spawned more often: mystic racoon dog (freq bonus 12) The monster species that spawned more often: ice golem (freq bonus 8) The monster species that spawned more often: rot monster (freq bonus 6) The monster species that spawned more often: changed (freq bonus 8) The monster species that spawned more often: threshold warp fungus (freq bonus 16) The monster species that spawned more often: RNG Kchief (freq bonus 16) The monster species that spawned more often: broken laser (freq bonus 3) The monster species that spawned more often: flying dryad (freq bonus 56) The monster species that spawned more often: big ring trove (freq bonus 4) The monster species that spawned more often: siege rubbled (freq bonus 6) The monster species that spawned more often: notional feeing untimelier (freq bonus 18) The monster species that spawned more often: baby red dragon (freq bonus 18) The monster species that spawned more often: shock trove (freq bonus 6) The monster species that spawned more often: petty gray wolf (freq bonus 3) The monster species that spawned more often: hill giant shaman (freq bonus 4) The monster species that spawned more often: modem 3 (freq bonus 12) The monster species that spawned more often: glass crasher (freq bonus 24) The monster species that spawned more often: fillen mold (freq bonus 12) The monster trait that was more common: monsters that are strong (freq bonus 4) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 2) The monster trait that was more common: monsters that are telepathic (freq bonus 1) The monster trait that was more common: monsters that gurgle (freq bonus 2) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 2) The monster trait that was more common: monsters that have trample attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 24) The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 3) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 1) The monster trait that was more common: monsters that produce tender farting noises (freq bonus 1) The monster species that never randomly spawned: radiant spore The monster species that never randomly spawned: alseides The monster species that never randomly spawned: adult white dragon The monster species that never randomly spawned: quartz piercer The monster species that never randomly spawned: firefighter The monster species that never randomly spawned: water mushroom The monster species that never randomly spawned: cartridge fletched barbarization The monster species that never randomly spawned: real fumbling monster The monster species that never randomly spawned: wallblast dragon The monster species that never randomly spawned: petro colony The RNG hath decreed that this item was never generated: yellow spell cloak (petrified cloak) The RNG hath decreed that this item was never generated: low effect stone (gray) The RNG hath decreed that this item was never generated: difficult gloves (vampiric gloves) The RNG hath decreed that this item was never generated: lightning (curved) The RNG hath decreed that this item was never generated: silver dragon scale shield (silver dragonhide shield) The RNG hath decreed that this item was never generated: gain strength (granite) The RNG hath decreed that this item was never generated: amulet of quadruple attack (signet) The RNG hath decreed that this item was never generated: amulet of technicality (hitec) The RNG hath decreed that this item was never generated: stethoscope ((null)) The RNG hath decreed that this item was never generated: ruby (red) The RNG hath decreed that this item was generated more often: scalpel ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: acquirement (important, freq bonus 26) The RNG hath decreed that this item was generated more often: true sight (adamantium, freq bonus 7) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 12) The RNG hath decreed that this item was generated more often: rocket ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: apophyllite (teal, freq bonus 9) The RNG hath decreed that this item was generated more often: stiletto ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: leather peep-toes (asian footwear, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of sliming (mauve cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: scaling stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: spirit thrower ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: quiz helm (deformed helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: frost (JUGEMJUGEMGOGOUNO, freq bonus 4) The RNG hath decreed that this item was generated more often: ruffled shirt ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: K-ration ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: candy bar ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: final explosion (venerable, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of sickness resistance (sparkling, freq bonus 9) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 37) The RNG hath decreed that this item was always generated cursed: ice (IMMORTAL DUNGEON) The RNG hath decreed that this item was always generated cursed: wooden flute (flute) The RNG hath decreed that this item was always generated cursed: implant of dispatch (vodoun) The RNG hath decreed that this item was always generated cursed: implant of frailty (paradox) The RNG hath decreed that this item was always generated cursed: amulet of reflection (hexagonal) The RNG hath decreed that this item was always generated cursed: glaive (single-edged polearm) The RNG hath decreed that this item was always generated cursed: disenchanting boots (jade boots) The RNG hath decreed that this item was always generated cursed: implant of terror (sanguinary) The RNG hath decreed that this item was always generated cursed: implant of fervor (stalwart) The RNG hath decreed that this item was always generated cursed: two-handed trident ((null)) The RNG hath decreed that this trap was always invisible: intrinsic loss trap The RNG hath decreed that this trap was generated more often: fast forward trap (freq bonus 10) Trap randomization happened for 1 in 300 traps Next attribute increase check would have come at turn 2274 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having mana regeneration (0) You were prevented from having glib combat (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (1323) You survived Spells known in the end Name Level Category Fail Memory a - freeze sphere 1 matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (viking helmet) leather gloves (orange gloves) low boots (walking shoes) Scrolls scroll of healing (HEY STICKY KEYS INVENTOR YOUR MOM IS SUCH A HARLOT) scroll of mana (HM MINUS 1R) scroll of phase door (YOU DIED ON THE ASTRAL PLANE) scroll of standard id (IRC CHANNEL SLASHEMEXTENDED) scroll of cure (THIS ISNT DISNEYLAND) * scroll of extra healing (NADSIL SEETRURA) * scroll of greater mana restoration (CONVICT PATCH) Spellbooks spellbook of freeze sphere (moaning) Rings ring of warning (sapphire) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.