Leeroy, lawful male doppelganger Paladin ------- |......o ......o# | .....#.| #..d..| #..@..| #.$.....| --------- [Leeroy the Fighter of Law] St5 Dx6 Co6 In13 Wi6 Ch9 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw26(26) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +3 long sword (weapon in hand) {16} Armor b - an uncursed +0 large shield (being worn) {40} c - an uncursed +0 helmet (being worn) {20} d - a blessed +0 studded leather armor (being worn) {80} e - an uncursed +0 pair of leather gloves (being worn) {4} f - an uncursed +0 pair of low boots (being worn) {4} Comestibles h - 4 uncursed food rations {0} Scrolls j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Spellbooks g - an uncursed spellbook of mana bolt (0:2) {0} Rings i - an uncursed ring of warning {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: full nutrients You could not have this property extrinsically: wallwalking You could not have this property intrinsically: improved vision Scroll identification only worked 100 times out of 181 Potion identification only worked 3 times out of 19 Ring identification only worked 4 times out of 24 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 148 Monsters only dropped their musable items with 69% chance Scroll drop chance was reduced to 88% Musable item generation frequency had a negative bias of 16% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 50% Implant drop chance was reduced to 82% Potion drop chance was reduced to 71% Weapon drop chance was reduced to 78% Tool drop chance was reduced to 92% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 82% of the time only The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: long sword The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: axe (turn 46) The following skill became untrainable if you tried to train it too early: healing spells (turn 108) The following skill became untrainable after a while: missile weapons (turn 31983) The following skill couldn't be trained before a certain turn number is reached: bare-handed combat (turn 40383) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 26356 Monster spawn increase reached its maximum at turn 78483 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1073723 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: quadruped (freq bonus 1) The monster species that spawned more often: giant badger (freq bonus 6) The monster species that spawned more often: Lisa's girl sneaker (freq bonus 24) The monster species that spawned more often: latinized yarning beam pillared racoon sneaking stagnant (freq bonus 8) The monster species that spawned more often: fife force patch (freq bonus 8) The monster species that spawned more often: ghostly bat (freq bonus 4) The monster species that spawned more often: volt force fungus (freq bonus 6) The monster species that spawned more often: silver slime (freq bonus 16) The monster species that spawned more often: centaur pwnz0r (freq bonus 90) The monster species that spawned more often: dictator of Iraq (freq bonus 7) The monster species that spawned more often: buttonhook guanin (freq bonus 6) The monster species that spawned more often: untasteful insuppressible vain (freq bonus 15) The monster species that spawned more often: miswording typhoon (freq bonus 4) The monster species that spawned more often: Rita's sexy sandal (freq bonus 12) The monster species that spawned more often: Carina's profiled combat boot (freq bonus 10) The monster species that spawned more often: fire giant (freq bonus 6) The monster species that spawned more often: romulanian soldier (freq bonus 8) The monster species that spawned more often: stone statue (freq bonus 4) The monster species that spawned more often: rod permamimic (freq bonus 4) The monster species that spawned more often: vip viper (freq bonus 8) The monster species that spawned more often: sanguinely thumbtacking sine stymied sandpit (freq bonus 42) The monster trait that was more common: monsters whose attacks create traps (freq bonus 2) The monster trait that was more common: monsters that can tunnel (freq bonus 1) The monster trait that was more common: monsters with fire resistance (freq bonus 4) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 3) The monster trait that was more common: monsters that count as hobbit (freq bonus 1) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 2) The monster species that never randomly spawned: undercoat expired The monster species that never randomly spawned: Smiling Bob, the Hententmon King The monster species that never randomly spawned: gnome battlemaster The monster species that never randomly spawned: depowered patch The monster species that never randomly spawned: giant chick The monster species that never randomly spawned: evasive unveiling The monster species that never randomly spawned: memory star The monster species that never randomly spawned: tome of destruction The monster species that never randomly spawned: martian walker The monster species that never randomly spawned: lastly goosing The monster class that always generated with extra speed: blob The RNG hath decreed that this item was never generated: bishop stone (gray) The RNG hath decreed that this item was never generated: lycanthropy (doggy) The RNG hath decreed that this item was never generated: blacky stone (gray) The RNG hath decreed that this item was never generated: clay chain ((null)) The RNG hath decreed that this item was never generated: straw hat ((null)) The RNG hath decreed that this item was never generated: special mop ((null)) The RNG hath decreed that this item was never generated: plow ((null)) The RNG hath decreed that this item was never generated: T-shirt ((null)) The RNG hath decreed that this item was never generated: cloak of map amnesia (yellow cloak) The RNG hath decreed that this item was never generated: cloak of sliming (mauve cloak) The RNG hath decreed that this item was generated more often: anti drinker helmet (gemmed helmet, freq bonus 27) The RNG hath decreed that this item was generated more often: confusing gloves (warped gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 3) The RNG hath decreed that this item was generated more often: lump of royal jelly ((null), freq bonus 44) The RNG hath decreed that this item was generated more often: x'mas cake ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: soft mattock ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: camouflaged clothes (camouflage patterned clothes, freq bonus 18) The RNG hath decreed that this item was generated more often: message (pen-written, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of restful sleep (triangular, freq bonus 27) The RNG hath decreed that this item was generated more often: bath towel ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of power (bloody, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of clumsiness (mnemonic, freq bonus 12) The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: horror stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: multi shoes (rainbow boots, freq bonus 7) The RNG hath decreed that this item was generated more often: heavy elasthan ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of unchanging (concave, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of death (deadly cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: mecha-irazu ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: wooden geta ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 53) The RNG hath decreed that this item was always generated cursed: clockwise stone (gray) The RNG hath decreed that this item was always generated cursed: anhydrite (teal) The RNG hath decreed that this item was always generated cursed: rubber boots ((null)) The RNG hath decreed that this item was always generated cursed: sawed-off shotgun ((null)) The RNG hath decreed that this item was always generated cursed: elemental beam (wet) The RNG hath decreed that this item was always generated cursed: dashing (lunar) The RNG hath decreed that this item was always generated cursed: bone stone (gray) The RNG hath decreed that this item was always generated cursed: crossbow ((null)) The RNG hath decreed that this item was always generated cursed: intrinsic loss (hardened) The RNG hath decreed that this item was always generated cursed: leather gloves (old gloves) The RNG hath decreed that this trap was always invisible: death trap The RNG hath decreed that this trap was generated more often: mana pit (freq bonus 1) Trap randomization happened for 1 in 697 traps Next attribute increase check would have come at turn 324 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having phasing (0) You were prevented from having full nutrients (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (214) You survived Spells known in the end Name Level Category Fail Memory a - mana bolt 2 attack 26% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (green bowel) leather gloves (poor gloves) low boots (walking shoes) Scrolls scroll of healing (DEV LOST IT WITH THE URINE FETISH SHIT) scroll of mana (I DONT NEED A FULL YES CONFIRMATION) scroll of phase door (ALPHABET SOUP LETTER SALAD) scroll of standard id (TUOE DISNI) scroll of cure (TERRAHACK TRASHED THE SAMURAI ROLE) * scroll of extra healing (ELF IS DOUBLEQUICKER WHEN RAIN) * scroll of greater mana restoration (PROJECTION LEAD) Spellbooks spellbook of mana bolt (court) Rings ring of warning (one) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.