Leeroy, lawful male doppelganger Paladin ------ |..{.- .do..| |.@..| |.@..| |..... ---.-- [Leeroy the Fighter of Law] St5 Dx10 Co11 In13 Wi13 Ch12 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw26(26) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: manaleech You could not have this property extrinsically: petrification resistance You could not have this property intrinsically: corrosivity Potion identification only worked 3 times out of 21 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 130 Monsters only dropped their musable items with 68% chance Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 89% Ring drop chance was reduced to 66% Amulet drop chance was reduced to 55% Weapon drop chance was reduced to 50% Armor drop chance was reduced to 76% Tool drop chance was reduced to 84% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 86% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: mace The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: protection spells (turn 21) The following skill became untrainable if you tried to train it too early: chaos spells (turn 240) The following skill became untrainable after a while: devices (turn 53687) The following skill couldn't be trained before a certain turn number is reached: body armor (turn 21084) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 71783 Monster spawn increase reached its maximum at turn 163284 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 636576 The monster class that cannot be genocided was trove The monster class that was spawned more often: light (freq bonus 3) The monster species that spawned more often: administrator weak (freq bonus 72) The monster species that spawned more often: elf zombie (freq bonus 10) The monster species that spawned more often: beamer (freq bonus 5) The monster species that spawned more often: indigo patch (freq bonus 8) The monster species that spawned more often: duality name teacher (freq bonus 6) The monster species that spawned more often: drydrip colony (freq bonus 9) The monster species that spawned more often: dream monster (freq bonus 84) The monster species that spawned more often: earth hound (freq bonus 5) The monster species that spawned more often: capstan goggliest (freq bonus 12) The monster species that spawned more often: biclops (freq bonus 28) The monster species that spawned more often: winged gargoyle (freq bonus 15) The monster species that spawned more often: chasing soldier ant (freq bonus 40) The monster species that spawned more often: ogre mummy (freq bonus 18) The monster species that spawned more often: insurmountable colony (freq bonus 10) The monster species that spawned more often: teal force fungus (freq bonus 5) The monster species that spawned more often: cursed ray (freq bonus 30) The monster species that spawned more often: Lupin the Third (freq bonus 5) The monster species that spawned more often: onanocter 1a (freq bonus 12) The monster species that spawned more often: depowered spore (freq bonus 14) The monster species that spawned more often: lesser moloch (freq bonus 12) The monster trait that was more common: monsters that make sheep sounds (freq bonus 2) The monster trait that was more common: monsters whose attacks frenzy you (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 1) The monster trait that was more common: monsters of gigantic size (freq bonus 4) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 1) The monster trait that was more common: monsters that revive after death (freq bonus 3) The monster trait that was more common: monsters who deal random screwup damage (freq bonus 1) The monster trait that was more common: monsters whose attacks destroy your armor and weapons (freq bonus 2) The monster species that never randomly spawned: amnesia growth The monster species that never randomly spawned: bogged besting The monster species that never randomly spawned: amorphous warp fungus The monster species that never randomly spawned: small healing mimic The monster species that never randomly spawned: umbra mushroom The monster species that never randomly spawned: jackal demon The monster species that never randomly spawned: rhino beetle The monster species that never randomly spawned: reenclosing snakier The monster species that never randomly spawned: grandmaster lemure The monster species that never randomly spawned: Xixot The RNG hath decreed that this item was never generated: psybeam (psionic) The RNG hath decreed that this item was never generated: cloak of seeing (tunnel cloak) The RNG hath decreed that this item was never generated: healing (white) The RNG hath decreed that this item was never generated: eternium blade ((null)) The RNG hath decreed that this item was never generated: field boots (camouflage patterned boots) The RNG hath decreed that this item was never generated: pendant (looped) The RNG hath decreed that this item was never generated: fire (hexagonal) The RNG hath decreed that this item was never generated: trap revealing (elysium) The RNG hath decreed that this item was never generated: bossfight stone (gray) The RNG hath decreed that this item was never generated: good night (nightly) The RNG hath decreed that this item was generated more often: shotgun shell ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: instant amnesia (HAKUNA MATATA, freq bonus 6) The RNG hath decreed that this item was generated more often: time use stone (gray, freq bonus 22) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 4) The RNG hath decreed that this item was generated more often: heavy status cloak (phantom cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: teleportation (VENZAR BORGAVVE, freq bonus 8) The RNG hath decreed that this item was generated more often: cure serious wounds (cacao, freq bonus 35) The RNG hath decreed that this item was generated more often: implant of attrition (vigorous, freq bonus 39) The RNG hath decreed that this item was generated more often: unicorn horn ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: elven leather helm (leather hat, freq bonus 18) The RNG hath decreed that this item was generated more often: gauntlets of panic (slit gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: cardboard fan ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: chalcedon (cyan, freq bonus 2) The RNG hath decreed that this item was generated more often: magic lamp (lamp, freq bonus 7) The RNG hath decreed that this item was generated more often: avalanche (twisting, freq bonus 63) The RNG hath decreed that this item was generated more often: wings of angel (wings, freq bonus 10) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: brass dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 3) The RNG hath decreed that this item was generated more often: enlighten (faded, freq bonus 10) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 66) The RNG hath decreed that this item was always generated cursed: fixing (complete) The RNG hath decreed that this item was always generated cursed: consecration (MAY THE FORCE BE WITH YOU) The RNG hath decreed that this item was always generated cursed: whetstone (gray) The RNG hath decreed that this item was always generated cursed: fast metabolism (drained) The RNG hath decreed that this item was always generated cursed: destroy armor (destructive) The RNG hath decreed that this item was always generated cursed: gauntlets of trap creation (spiky gloves) The RNG hath decreed that this item was always generated cursed: dimness (viva) The RNG hath decreed that this item was always generated cursed: course lance ((null)) The RNG hath decreed that this item was always generated cursed: stone chain ((null)) The RNG hath decreed that this item was always generated cursed: novice hammer ((null)) The RNG hath decreed that this trap was always invisible: spell forgetting trap The RNG hath decreed that this trap was generated more often: ntll (freq bonus 3) Trap randomization happened for 1 in 214 traps Next attribute increase check would have come at turn 1611 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having petrification resistance (0) You were prevented from having manaleech (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (60) You survived Spells known in the end Name Level Category Fail Memory a - fireball 4 matter 72% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet stone (rubynus helmet) leather gloves (padded gloves) low boots (walking shoes) Scrolls scroll of healing (LASH EM EXTENDED BALROG SHOW) scroll of mana (SPINWISR ST ACELFICODISONX DMFASILVLIWR) scroll of phase door (YOU WILL DIE A SLOW SLOW DEATH) scroll of standard id (NEJZINITE EBAD NADVOR E LADNO) scroll of cure (SHOOT A HAYMAKER AND WITHOUT BY LOVELY GESTURE) * scroll of extra healing (DASH EM EXTENDED 100 METERS) * scroll of greater mana restoration (ANGULAR SIGN) Spellbooks spellbook of fireball (natural) Rings ring of warning (milled) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.