Leeroy, lawful male albae Poison Mage ------ |....| |....| |....| |..... |....| |@F..| -+- -- [Leeroy the Poison Mixer] St7 Dx13 Co17 In18 Wi5 Ch9 PoiAlbMalLaw Dlvl:1 $0 HP23(23) Pw16(26) AC7 Exp1 T3 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Poison Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. This cloak feels a little itchy. The moon is waxing tonight. # Beware, there will be no return! Still climb? [yn] (n) Your hands begin to glow red. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) wand of venom scattering - This is a wand. Color: bright cyan. Material: bone. Appearance: wish parser. It can be zapped for an effect; some wands will have a direction that you may choose. However, you can also apply wands to break them and release the energy contained therein, which has effects similar to what the wand normally does, or engrave with them which may give you some clues about what the wand actually does. A wand that can poison foes. # Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - a blessed +2 silver khakkhara (weapon in hands) {24} Armor b - an uncursed +1 poisonous cloak (being worn) {4} Comestibles c - 2 uncursed food rations {0} Scrolls e - an uncursed scroll of enchant weapon {0} n - 5 uncursed scrolls of healing {0} o - 4 uncursed scrolls of mana {0} p - 3 uncursed scrolls of phase door {0} q - 2 uncursed scrolls of standard id {0} r - an uncursed scroll of cure {0} Spellbooks i - a blessed spellbook of confuse monster (1:3) {0} j - a blessed spellbook of protection (0:2) {0} k - a blessed spellbook of cure blindness (0:4) {0} l - a blessed finalized spellbook of poison blast (0:0) {0} Potions d - an uncursed potion of monster detection {0} Rings h - an uncursed ring of teleport control {0} Wands f - an uncursed wand of poison (0:9) {0} g - an uncursed wand of venom scattering (5:-2) {0} Tools m - an uncursed oil lamp (1076) {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: searching You could not have this property extrinsically: displacement You could not have this property intrinsically: cold resistance Potion identification only worked 3 times out of 10 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 31 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 16 Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 75% Ring drop chance was reduced to 78% Wand drop chance was reduced to 90% Potion drop chance was reduced to 88% Armor drop chance was reduced to 86% Tool drop chance was reduced to 73% Food drop chance was reduced to 88% The following skill could not be trained at all: dart The following skill was trained at half the usual rate: knife The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: polearms The following skill was limited to expert proficiency: form VI (Niman) The following skill became untrainable if you tried to train it too early: morning star (turn 79) The following skill became untrainable if you tried to train it too early: martial arts (turn 341) The following skill became untrainable after a while: general combat (turn 12375) The following skill couldn't be trained before a certain turn number is reached: club (turn 72273) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 52812 Monster spawn increase reached its maximum at turn 84222 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 929970 The monster class that cannot be genocided was golem The monster class that was spawned more often: elemental (freq bonus 2) The monster species that spawned more often: televiewer foregoer (freq bonus 32) The monster species that spawned more often: rectorial epigraphic (freq bonus 8) The monster species that spawned more often: magnetic colony (freq bonus 8) The monster species that spawned more often: princess clicks (freq bonus 12) The monster species that spawned more often: nightwalker (freq bonus 10) The monster species that spawned more often: overlooked snoozing baleful atilt autographing (freq bonus 48) The monster species that spawned more often: hurkle (freq bonus 4) The monster species that spawned more often: oyaji (freq bonus 21) The monster species that spawned more often: Amy's roommate (freq bonus 24) The monster species that spawned more often: icicle smasher (freq bonus 4) The monster species that spawned more often: urbanist benumbed (freq bonus 16) The monster species that spawned more often: acidic patch (freq bonus 24) The monster species that spawned more often: Walter (freq bonus 10) The monster species that spawned more often: spore force fungus (freq bonus 18) The monster species that spawned more often: cutting horror (freq bonus 12) The monster species that spawned more often: Howl the Wizard (freq bonus 15) The monster species that spawned more often: rot turret (freq bonus 12) The monster species that spawned more often: The Grand Inquisitor (freq bonus 8) The monster species that spawned more often: ki-rin (freq bonus 18) The monster species that spawned more often: blackballed monophobia (freq bonus 4) The monster trait that was more common: monsters that bark (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain strength (freq bonus 2) The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 3) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 2) The monster trait that was more common: monsters that are always spawned hostile (freq bonus 1) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 5) The monster trait that was more common: monsters whose attacks frenzy you (freq bonus 2) The monster species that never randomly spawned: silver dragon bat The monster species that never randomly spawned: torchblaze The monster species that never randomly spawned: soffit automaton receivability recyclability The monster species that never randomly spawned: jolteon The monster species that never randomly spawned: ghoul caster The monster species that never randomly spawned: rummaging stylizing lamented bleeped The monster species that never randomly spawned: autobomb The monster species that never randomly spawned: boobed mimic The monster species that never randomly spawned: prowling dead potato The monster species that never randomly spawned: faded wraith The RNG hath decreed that this item was never generated: pet-stomping platform boots (thick-soled boots) The RNG hath decreed that this item was never generated: iron chain ((null)) The RNG hath decreed that this item was never generated: torpedo ((null)) The RNG hath decreed that this item was never generated: orcish dagger (crude dagger) The RNG hath decreed that this item was never generated: amulet of disintegration resistance (hardrock) The RNG hath decreed that this item was never generated: heavy status cloak (phantom cloak) The RNG hath decreed that this item was never generated: large box of digestion (wooden box) The RNG hath decreed that this item was never generated: poison (mum) The RNG hath decreed that this item was never generated: power healing (ON TIMON TIME ON TIME) The RNG hath decreed that this item was never generated: fixing (complete) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 34) The RNG hath decreed that this item was generated more often: ice shield (dark blue shield, freq bonus 18) The RNG hath decreed that this item was generated more often: Hacker's Food ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: damage meter stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: sailor blouse ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of time (weird cloak, freq bonus 202) The RNG hath decreed that this item was generated more often: glass chain ((null), freq bonus 43) The RNG hath decreed that this item was generated more often: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID, freq bonus 16) The RNG hath decreed that this item was generated more often: freeze sphere (hardcover, freq bonus 8) The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 60) The RNG hath decreed that this item was generated more often: rumor (scribbled, freq bonus 10) The RNG hath decreed that this item was generated more often: stairwell stomping boots (plateau boots, freq bonus 11) The RNG hath decreed that this item was generated more often: morion (black, freq bonus 6) The RNG hath decreed that this item was generated more often: disconnect stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: resist sleep (fuzzy, freq bonus 2) The RNG hath decreed that this item was generated more often: cure glib (lovely, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of life saving (spherical, freq bonus 2) The RNG hath decreed that this item was generated more often: dwarvish cloak (hooded cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: non-seeing stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: weight stone (gray, freq bonus 7) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 83) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 51) The RNG hath decreed that this item was always generated cursed: banishment (cocky) The RNG hath decreed that this item was always generated cursed: charging (stellar) The RNG hath decreed that this item was always generated cursed: curse items (accursed) The RNG hath decreed that this item was always generated cursed: passwall (ochre) The RNG hath decreed that this item was always generated cursed: amulet of contamination resistance (gradual) The RNG hath decreed that this item was always generated cursed: sexy leather pump ((null)) The RNG hath decreed that this item was always generated cursed: cure hallucination (glowing) The RNG hath decreed that this item was always generated cursed: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) The RNG hath decreed that this item was always generated cursed: implant of tribute (athletic) The RNG hath decreed that this item was always generated cursed: rot thirteen stone (gray) The RNG hath decreed that this trap was always invisible: flooding trap The RNG hath decreed that this trap was generated more often: falling boulder trap (freq bonus 6) Trap randomization happened for 1 in 72 traps Next attribute increase check would have come at turn 375 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having automatic searching (0) You were prevented from having displacement (0) You were going to confuse monsters You had 1492 points of nutrition remaining You had full nutrients Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Seveso Toxin The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (88) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchant 0% 110% b - protection 1 protect 0% 100% c - cure blindness 2 healing 0% 100% d - poison blast 4 attack 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) sigil of control 1X Prepared(0) sigil of tempest 1X Prepared(0) sigil of discharge 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons silver khakkhara (silver monk's staff) Armor poisonous cloak (quicktravel cloak) Scrolls scroll of enchant weapon (LEG TATTOO) scroll of healing (GODFATHER OF ALL ROGUELIKES) scroll of mana (BLEEP BOOP BEEP) scroll of phase door (ENEMATZU MEMALEZU) scroll of standard id (MULY SA CITA NUL) scroll of cure (IN THE BUTT KIDNEYS) * scroll of extra healing (BALDERDASH EM EXTENDED THE PARTY GAME) * scroll of greater mana restoration (AMYBSOD INVITES YOU TO SLASHEMEXTENDED IRC CHANNEL) Spellbooks spellbook of confuse monster (adorable) spellbook of protection (conceptual) spellbook of cure blindness (grating) spellbook of poison blast (violet) Potions potion of monster detection (aquamarine) potion of oil (mint) Rings ring of teleport control (romantic) Wands wand of poison (adamantium) wand of venom scattering (wish parser) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Poison Mage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.