Leeroy, lawful male albae Assassin ------ ....| |....+ |@$..| | |@.... ....| ------ ---- [Leeroy the Dark Brotherhood Initiate] St16 Dx12 Co9 In9 Wi7 Ch6 AssAlbMalLaw Dlvl:1 $0 HP23(23) Pw11(11) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Assassin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. # (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: drain resistance You could not have this property extrinsically: clairvoyance You could not have this property intrinsically: manaleech Scroll identification only worked 100 times out of 116 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 57 Implant identification only worked 1 times out of 25 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 34 Spellbook identification only worked 2 times out of 8 Monsters only dropped their equipment with 71% chance Musable item generation frequency had a negative bias of 18% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 80% Potion drop chance was reduced to 99% Weapon drop chance was reduced to 69% Armor drop chance was reduced to 81% Tool drop chance was reduced to 70% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 38% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: lance The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: dagger The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: knife The following skill became untrainable if you tried to train it too early: implants (turn 7) The following skill became untrainable if you tried to train it too early: attack spells (turn 180) The following skill became untrainable after a while: elemental spells (turn 58448) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 37799) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 36468 Monster spawn increase reached its maximum at turn 82802 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 821660 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: trove (freq bonus 2) The monster species that spawned more often: Levistus (freq bonus 30) The monster species that spawned more often: polychrome light (freq bonus 54) The monster species that spawned more often: hc young woman (freq bonus 18) The monster species that spawned more often: smg turret (freq bonus 64) The monster species that spawned more often: inalienable lamellae empty anchoritic (freq bonus 24) The monster species that spawned more often: H. (freq bonus 12) The monster species that spawned more often: swamp inhabitant (freq bonus 36) The monster species that spawned more often: janitor unbeliever (freq bonus 16) The monster species that spawned more often: undead bard (freq bonus 15) The monster species that spawned more often: pw stealer (freq bonus 16) The monster species that spawned more often: laserdisk cappy (freq bonus 4) The monster species that spawned more often: belated inerrant (freq bonus 4) The monster species that spawned more often: nightgaunt (freq bonus 5) The monster species that spawned more often: zombified dwarf (freq bonus 4) The monster species that spawned more often: yokuda (freq bonus 6) The monster species that spawned more often: hare-man (freq bonus 16) The monster species that spawned more often: party colony (freq bonus 12) The monster species that spawned more often: trudging disserve downsized (freq bonus 24) The monster species that spawned more often: Larissa's soft sneaker (freq bonus 18) The monster species that spawned more often: knurl bulimiac (freq bonus 8) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 3) The monster trait that was more common: monsters whose attacks are empowered with nexus (freq bonus 11) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 4) The monster trait that was more common: monsters that grunt (freq bonus 3) The monster species that never randomly spawned: air bowl The monster species that never randomly spawned: maypole unluckier inflating christening eclipsed emigration The monster species that never randomly spawned: blob The monster species that never randomly spawned: dazzling crasher The monster species that never randomly spawned: insecurity swang uncaring The monster species that never randomly spawned: torchbearer The monster species that never randomly spawned: runoff fungus The monster species that never randomly spawned: Ghaele The monster species that never randomly spawned: pretty mesmerizing nymph The monster species that never randomly spawned: negator ooze The RNG hath decreed that this item was never generated: shit stone (gray) The RNG hath decreed that this item was never generated: gauntlets of typing (brand-new gloves) The RNG hath decreed that this item was never generated: secret key ((null)) The RNG hath decreed that this item was never generated: frag grenade ((null)) The RNG hath decreed that this item was never generated: parasol ((null)) The RNG hath decreed that this item was never generated: borderless helmet (grimace helmet) The RNG hath decreed that this item was never generated: budo no sasu ((null)) The RNG hath decreed that this item was never generated: elven toga ((null)) The RNG hath decreed that this item was never generated: condome ((null)) The RNG hath decreed that this item was never generated: training (chocolate) The RNG hath decreed that this item was generated more often: map level (crumbling, freq bonus 11) The RNG hath decreed that this item was generated more often: low stats (cheap, freq bonus 49) The RNG hath decreed that this item was generated more often: wing cloak (angelic cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: guisarme (pruning hook, freq bonus 30) The RNG hath decreed that this item was generated more often: healing (bamboo, freq bonus 19) The RNG hath decreed that this item was generated more often: weight stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of sudden curse (unexpected, freq bonus 35) The RNG hath decreed that this item was generated more often: dehydrating stone (gray, freq bonus 39) The RNG hath decreed that this item was generated more often: eyecloser ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: pill ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: heavy attack (grindstone, freq bonus 4) The RNG hath decreed that this item was generated more often: nexus field (talkative, freq bonus 7) The RNG hath decreed that this item was generated more often: elven dagger (runed dagger, freq bonus 19) The RNG hath decreed that this item was generated more often: coveted boots (pink sneakers, freq bonus 2) The RNG hath decreed that this item was generated more often: conundrum nunchiaku ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: elemental beam (wet, freq bonus 7) The RNG hath decreed that this item was generated more often: conundrum nunchiaku ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of evil crafting (evilpatch, freq bonus 10) The RNG hath decreed that this item was generated more often: green mate (St.John's Wort, freq bonus 6) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 62) The RNG hath decreed that this item was always generated cursed: implant of cruelty (fascinating) The RNG hath decreed that this item was always generated cursed: laser swatter ((null)) The RNG hath decreed that this item was always generated cursed: camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was always generated cursed: speedbug boots (profiled boots) The RNG hath decreed that this item was always generated cursed: chalcedon (cyan) The RNG hath decreed that this item was always generated cursed: youkan ((null)) The RNG hath decreed that this item was always generated cursed: warding (YOU DO NOT GO PAST AT ME) The RNG hath decreed that this item was always generated cursed: implant of vanilla (hellatial) The RNG hath decreed that this item was always generated cursed: Japan-wax candle (candle) The RNG hath decreed that this item was always generated cursed: tin ((null)) The RNG hath decreed that this trap was always invisible: cooling trap The RNG hath decreed that this trap was generated more often: levitation trap (freq bonus 3) Trap randomization happened for 1 in 727 traps Next attribute increase check would have come at turn 337 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having drain resistance (0) You were prevented from having clairvoyance (0) You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ehud, Ford and Ivins Your deity was Ehud The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (123) You survived You didn't know any spells. Techniques known in the end Name Level Status cutthroat 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (CACHE EM EXTENDED MAGIC MEMORY VAULT) scroll of mana (RUN DONTDIE HITUNDERSCORE) scroll of phase door (ELAM EBOW) scroll of standard id (FNORD) scroll of cure (BASH EM EXTENDED NOW WITH BLUNT WEAPONS) * scroll of extra healing (LOOK EN WITH EYES TO LOW ATTACK) * scroll of greater mana restoration (MANUALIRK GLEKNOW MIZK) Potions potion of paralysis (mulled) potion of sleeping (alchemical) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Grand Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Assassin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.