Leeroy, lawful male argonian Bloodseeker ------- +....@| |....V| |..... |.....| -.----- [Leeroy the Battlefield Newbie] St18 Dx11 Co13 In6 Wi7 Ch7 BloArgMalLaw Dlvl:1 $0 HP22(22) Pw7(7) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male argonian Bloodseeker. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. # You don't know any spells right now. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: technicality You could not have this property extrinsically: numbopathy You could not have this property intrinsically: flying Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 154 Tool identification only worked 5 times out of 7 Scroll drop chance was reduced to 76% Implant drop chance was reduced to 90% Potion drop chance was reduced to 85% Armor drop chance was reduced to 53% Tool drop chance was reduced to 73% The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: whip The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: divination spells (turn 1) The following skill became untrainable if you tried to train it too early: saber (turn 1836) The following skill became untrainable after a while: divination spells (turn 73887) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 47458) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 60632 Monster spawn increase reached its maximum at turn 101234 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 914144 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: piercer (freq bonus 2) The monster species that spawned more often: greater earth elemental (freq bonus 4) The monster species that spawned more often: outback centerpiece (freq bonus 21) The monster species that spawned more often: wild own (freq bonus 12) The monster species that spawned more often: airmailing chromospheric (freq bonus 30) The monster species that spawned more often: colorless spore (freq bonus 10) The monster species that spawned more often: ooze dragon (freq bonus 8) The monster species that spawned more often: often overcooked taffrail (freq bonus 18) The monster species that spawned more often: petty roast turkey (freq bonus 4) The monster species that spawned more often: double-edge beetle (freq bonus 10) The monster species that spawned more often: starwars fighter (freq bonus 12) The monster species that spawned more often: party growth (freq bonus 36) The monster species that spawned more often: Pedalas (freq bonus 10) The monster species that spawned more often: flying leocrotta (freq bonus 16) The monster species that spawned more often: devteam horror (freq bonus 12) The monster species that spawned more often: son ballooner (freq bonus 12) The monster species that spawned more often: undead scientist (freq bonus 10) The monster species that spawned more often: vivid missingno (freq bonus 10) The monster species that spawned more often: sucker force fungus (freq bonus 12) The monster species that spawned more often: ingenuously loather (freq bonus 9) The monster species that spawned more often: hell buzzard (freq bonus 24) The monster trait that was more common: monsters whose attacks burn you (freq bonus 2) The monster trait that was more common: monsters whose attacks dim you (freq bonus 12) The monster trait that was more common: monsters that are extra nasty (freq bonus 2) The monster trait that was more common: monsters whose attacks slow you (freq bonus 1) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 2) The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 1) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 2) The monster trait that was more common: monsters that can see invisible (freq bonus 2) The monster species that never randomly spawned: reinvestigated peccary The monster species that never randomly spawned: hard boiled eggman The monster species that never randomly spawned: Ilse The monster species that never randomly spawned: middle ufo part The monster species that never randomly spawned: blue-red mold The monster species that never randomly spawned: old evil dragon The monster species that never randomly spawned: novice pretty magical girl The monster species that never randomly spawned: Gwynharwyf The monster species that never randomly spawned: evilvariant ghost The monster species that never randomly spawned: preponderated enriching The monster class that always generated with extra speed: mummy The RNG hath decreed that this item was never generated: fire hook (beaked staff) The RNG hath decreed that this item was never generated: map level (crumbling) The RNG hath decreed that this item was never generated: peridot (radiant) The RNG hath decreed that this item was never generated: stethoscope ((null)) The RNG hath decreed that this item was never generated: time (ticking) The RNG hath decreed that this item was never generated: corpse ((null)) The RNG hath decreed that this item was never generated: opening (zinc) The RNG hath decreed that this item was never generated: moon axe (large silver axe) The RNG hath decreed that this item was never generated: trash stone (gray) The RNG hath decreed that this item was never generated: egg ((null)) The RNG hath decreed that this item was generated more often: implant of pilfering (smoldering, freq bonus 27) The RNG hath decreed that this item was generated more often: stone of intrinsic loss (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: silver dagger ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 41) The RNG hath decreed that this item was generated more often: cloak of polymorph (changing cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: field helm (yellow helmet, freq bonus 49) The RNG hath decreed that this item was generated more often: platinum dragon scale shield (platinum dragonhide shield, freq bonus 18) The RNG hath decreed that this item was generated more often: garden fork ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: cyanide (vermillion, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of lines (victorious, freq bonus 54) The RNG hath decreed that this item was generated more often: sensor cloak (minded cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: special camouflaged clothes (camouflage patterned clothes, freq bonus 2) The RNG hath decreed that this item was generated more often: solar beam (beaming, freq bonus 4) The RNG hath decreed that this item was generated more often: bubblebeam (biblic, freq bonus 2) The RNG hath decreed that this item was generated more often: droven arrow (obsidian arrow, freq bonus 104) The RNG hath decreed that this item was generated more often: peacekeeper mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 9) The RNG hath decreed that this item was generated more often: wishing (sorrowful, freq bonus 9) The RNG hath decreed that this item was generated more often: drum of earthquake (drum, freq bonus 5) The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 3) The RNG hath decreed that this item was always generated cursed: clairvoyance (dark blue) The RNG hath decreed that this item was always generated cursed: weak sight stone (gray) The RNG hath decreed that this item was always generated cursed: trap disarming (elysium) The RNG hath decreed that this item was always generated cursed: implant of redemption (shrewd) The RNG hath decreed that this item was always generated cursed: cloak of escalation (cyan cloak) The RNG hath decreed that this item was always generated cursed: numbness (flowing) The RNG hath decreed that this item was always generated cursed: greyout stone (gray) The RNG hath decreed that this item was always generated cursed: crystal helm (fish bowl) The RNG hath decreed that this item was always generated cursed: bill-guisarme (hooked polearm) The RNG hath decreed that this item was always generated cursed: futon swatter ((null)) The RNG hath decreed that this trap was always invisible: dropcurse trap The RNG hath decreed that this trap was generated more often: glass arrow trap (freq bonus 4) Trap randomization happened for 1 in 150 traps Next attribute increase check would have come at turn 310 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having numbopathy (0) You were prevented from having technicality (0) You were warned You had 1500 points of nutrition remaining You could swim You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Rhea Oro, Liebea Luna and Elenya Pure Your deity was Rhea Oro The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (639) You survived You didn't know any spells. Techniques known in the end Name Level Status eddy wind 1X Prepared(0) healing hands 1 R Prepared(0) panic digging 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor combat stilettos (heeled boots) Scrolls scroll of teleportation (ASCENSION IS IMPOSSIBLE) scroll of healing (LONG YU DE LILIANG) scroll of mana (DAELOELOELOELOELOE FUEUEUEUEUEUE) scroll of phase door (TOO FEKKING GOOD) scroll of standard id (HI BILLY MAZE HERE) scroll of cure (WINSALOT ACTUALLY ONLY WINS SOMETIMES) * scroll of extra healing (SHAMO AIREN YE GEN TA ZAI YIQI WO ZHENGSHI ZHUCE) * scroll of greater mana restoration (PHORPHORBA BAIBO PHORBORBA) Wands wand of fire (obscure) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Expert) (20 of 160) general combat [Basic] (max Grand Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Bloodseeker... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.