Leeroy, lawful male lich Paladin ### -@- .d..| ......| ........| ----.----- -- [Leeroy the Fighter of Law] St6 Dx12 Co10 In10 Wi8 Ch7 PalLicMalLaw Dlvl:1 $0 HP21(21) Pw19(19) AC-2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male lich Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. spellbook of summon undead - This is a spellbook. Color: white. Material: paper. Appearance: programmed. Spell level: 5. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Summons an undead monster. Rarely, it also makes a trap on the level. ring of warning - This is a ring. Color: transparent. Material: wooden. Appearance: ebony. You can wear a maximum of two rings; they will often have some sort of magical effect if worn. Every worn ring will cause you to go hungry a little bit faster. Dropping a ring on a sink will cause it to disappear while providing you with a clue to its nature. This ring allows you to detect monsters and get a difficulty rating indicating their strength. ring of warning - This is a ring. Color: transparent. Material: wooden. Appearance: ebony. You can wear a maximum of two rings; they will often have some sort of magical effect if worn. Every worn ring will cause you to go hungry a little bit faster. Dropping a ring on a sink will cause it to disappear while providing you with a clue to its nature. This ring allows you to detect monsters and get a difficulty rating indicating their strength. # Beware, there will be no return! Still climb? [yn] (n) Paladins aren't able to use two weapons at once. Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: wallwalking You could not have this property extrinsically: searching You could not have this property intrinsically: glib combat Scroll identification only worked 100 times out of 172 Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 35 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 134 Tool identification only worked 5 times out of 13 Monsters only dropped their musable items with 66% chance Monsters only dropped their equipment with 86% chance Wand drop chance was reduced to 55% Amulet drop chance was reduced to 98% Potion drop chance was reduced to 67% Weapon drop chance was reduced to 86% Armor drop chance was reduced to 98% Monster death drops spawned with only 96% chance The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: attack spells (turn 61) The following skill became untrainable if you tried to train it too early: body spells (turn 945) The following skill became untrainable after a while: enchantment spells (turn 39773) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 27931) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 44669 Monster spawn increase reached its maximum at turn 104823 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 925716 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: humanoid (freq bonus 4) The monster species that spawned more often: Digging Mage (freq bonus 21) The monster species that spawned more often: boar (freq bonus 36) The monster species that spawned more often: polystyrene kneecap (freq bonus 16) The monster species that spawned more often: frost beast (freq bonus 12) The monster species that spawned more often: edison crowd (freq bonus 18) The monster species that spawned more often: plain draconian (freq bonus 7) The monster species that spawned more often: joker (freq bonus 20) The monster species that spawned more often: Astaphaios (freq bonus 12) The monster species that spawned more often: ammonic nighthawk (freq bonus 6) The monster species that spawned more often: mush man (freq bonus 27) The monster species that spawned more often: nycademon (freq bonus 9) The monster species that spawned more often: colorful cinerary (freq bonus 6) The monster species that spawned more often: deep targetter (freq bonus 24) The monster species that spawned more often: probe force patch (freq bonus 20) The monster species that spawned more often: flozen spirit (freq bonus 21) The monster species that spawned more often: reparation slalomed (freq bonus 14) The monster species that spawned more often: Sue Lyn's thick winter boot (freq bonus 8) The monster species that spawned more often: The bastard brother of Lilly (freq bonus 14) The monster species that spawned more often: exotism afoot (freq bonus 48) The monster species that spawned more often: friendly ghost (freq bonus 84) The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 2) The monster species that never randomly spawned: storing irascibility unfairer wha The monster species that never randomly spawned: volt fungus The monster species that never randomly spawned: defiled warrior The monster species that never randomly spawned: chawed solemnize paving The monster species that never randomly spawned: coal miner The monster species that never randomly spawned: hare The monster species that never randomly spawned: ruby dragon The monster species that never randomly spawned: agent black stalk The monster species that never randomly spawned: admittance nonpolitical The monster species that never randomly spawned: energy mold The RNG hath decreed that this item was never generated: magic lamp (lamp) The RNG hath decreed that this item was never generated: sliming (straight) The RNG hath decreed that this item was never generated: invulnerability (icy) The RNG hath decreed that this item was never generated: bath towel ((null)) The RNG hath decreed that this item was never generated: amulet of map amnesia (forgettable) The RNG hath decreed that this item was never generated: dropcurse stone (gray) The RNG hath decreed that this item was never generated: yumi (long bow) The RNG hath decreed that this item was never generated: eater stone (gray) The RNG hath decreed that this item was never generated: steam venom (emanating) The RNG hath decreed that this item was never generated: copper dragon scale shield (copper dragonhide shield) The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 7) The RNG hath decreed that this item was generated more often: dwarvish mattock (broad pick, freq bonus 16) The RNG hath decreed that this item was generated more often: resurrection (1UP EXTRA LIFE GET, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of waking (awake, freq bonus 37) The RNG hath decreed that this item was generated more often: heavy blaster bolt ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: consecration (MAY THE FORCE BE WITH YOU, freq bonus 67) The RNG hath decreed that this item was generated more often: cloak of magic resistance (ornamental cope, freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of the RNG (autocursing, freq bonus 4) The RNG hath decreed that this item was generated more often: elven dagger (runed dagger, freq bonus 11) The RNG hath decreed that this item was generated more often: bossfight stone (gray, freq bonus 30) The RNG hath decreed that this item was generated more often: low stat stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of drain life (colorless cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: drum of earthquake (drum, freq bonus 4) The RNG hath decreed that this item was generated more often: watermelon ((null), freq bonus 110) The RNG hath decreed that this item was generated more often: enchant weapon (dull, freq bonus 9) The RNG hath decreed that this item was generated more often: droven cloak (cobwebbed cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of prosperity (brisk, freq bonus 7) The RNG hath decreed that this item was generated more often: magic mapping (ELAM EBOW, freq bonus 10) The RNG hath decreed that this item was generated more often: orcish arrow (crude arrow, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of quickening (eburine, freq bonus 5) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 6) The RNG hath decreed that this item was always generated cursed: force pike (long gray spear) The RNG hath decreed that this item was always generated cursed: stealth (pageless) The RNG hath decreed that this item was always generated cursed: captcha stone (gray) The RNG hath decreed that this item was always generated cursed: special camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was always generated cursed: cure sickness (indigo) The RNG hath decreed that this item was always generated cursed: icky blade ((null)) The RNG hath decreed that this item was always generated cursed: arrow ((null)) The RNG hath decreed that this item was always generated cursed: nether beam (crashbug) The RNG hath decreed that this item was always generated cursed: cloak of magical breathing (void cloak) The RNG hath decreed that this item was always generated cursed: implant of ennui (original) The RNG hath decreed that this trap was always invisible: bad equipment trap The RNG hath decreed that this trap was generated more often: confusion trap (freq bonus 1) Trap randomization happened for 1 in 158 traps Next attribute increase check would have come at turn 2282 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having automatic searching (0) You were prevented from having phasing (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had infravision You had 1500 points of nutrition remaining You could teleport You had teleport control You could survive without air You regenerated You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (212) You survived Spells known in the end Name Level Category Fail Memory a - summon undead 5 attack 95% 700% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) blood ritual 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (tasseled helmet) leather gloves (riding gloves) low boots (walking shoes) Scrolls scroll of healing (STRANGED PLACE BY MIND DEEND SP IS SWITCH) scroll of mana (STAT CANT DEBASE BY EN) scroll of phase door (ZAWESOME) scroll of standard id (HEEL STEALING) scroll of cure (CHINTAI LOOKS LIKE A GIRL) * scroll of extra healing (PLAY THE VIOLIN DULY THE OPINION) * scroll of greater mana restoration (JUNETHACK LOGPOINTS IS A BROKEN MECHANIC) Spellbooks spellbook of summon undead (programmed) Rings ring of warning (ebony) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the little dog escaped from the dungeon with 3 points, Since you escaped early, the score list will not be checked.