Leeroy, lawful male herbalist Paladin ------------ ....$#.....| |..........| |..........| |...(d.....| ....@......| --------+--- [Leeroy the Fighter of Law] St3 Dx7 Co16 In11 Wi11 Ch7 PalHrbMalLaw Dlvl:1 $0 HP21(21) Pw20(20) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male herbalist Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: fear factor You could not have this property intrinsically: sickopathy Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 27 Implant identification only worked 1 times out of 44 Gem identification only worked 100 times out of 131 Tool identification only worked 5 times out of 19 Monsters only dropped their musable items with 45% chance Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 83% Musable item generation frequency had a negative bias of 54% Ring drop chance was reduced to 85% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 54% Potion drop chance was reduced to 89% Tool drop chance was reduced to 72% Concealing monsters were spawned underneath items 64% of the time only The following skill could not be trained at all: implants The following skill was trained at half the usual rate: lance The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: shuriken The following skill was limited to skilled proficiency: javelin The following skill was limited to expert proficiency: unicorn horn The following skill became untrainable if you tried to train it too early: high heels (turn 143) The following skill became untrainable if you tried to train it too early: divination spells (turn 3234) The following skill became untrainable after a while: protection spells (turn 52889) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 52807) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 49384 Monster spawn increase reached its maximum at turn 175054 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1610928 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: nymph (freq bonus 1) The monster species that spawned more often: elder red dragon (freq bonus 3) The monster species that spawned more often: meme stalk (freq bonus 12) The monster species that spawned more often: eastern moon rabbit (freq bonus 6) The monster species that spawned more often: cyan fungus (freq bonus 16) The monster species that spawned more often: petty shadow ogre (freq bonus 12) The monster species that spawned more often: edged troll (freq bonus 2) The monster species that spawned more often: umbra fungus (freq bonus 24) The monster species that spawned more often: water wolf (freq bonus 18) The monster species that spawned more often: attune andantino (freq bonus 24) The monster species that spawned more often: type of ice block (freq bonus 8) The monster species that spawned more often: plaguebearer of Nurgle (freq bonus 2) The monster species that spawned more often: motor trickster (freq bonus 3) The monster species that spawned more often: flying skull (freq bonus 10) The monster species that spawned more often: stylus adept (freq bonus 16) The monster species that spawned more often: scrap titan (freq bonus 6) The monster species that spawned more often: kobold mummy (freq bonus 9) The monster species that spawned more often: kingdra (freq bonus 8) The monster species that spawned more often: adequacy irrepressibly (freq bonus 10) The monster species that spawned more often: teethfish (freq bonus 16) The monster species that spawned more often: adventurer force fungus (freq bonus 4) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 2) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 8) The monster trait that was more common: monsters that conceal under items (freq bonus 15) The monster trait that was more common: monsters whose attacks allow it to steal items (freq bonus 4) The monster trait that was more common: monsters whose attacks turn you into a green slime (freq bonus 4) The monster trait that was more common: monsters whose attacks destroy your armor and weapons (freq bonus 6) The monster species that never randomly spawned: error devil The monster species that never randomly spawned: beastenchanter The monster species that never randomly spawned: soul killer The monster species that never randomly spawned: cuntgun trooper The monster species that never randomly spawned: autofarm brown pudding The monster species that never randomly spawned: blargg The monster species that never randomly spawned: chaos brother The monster species that never randomly spawned: glassful matrilineally The monster species that never randomly spawned: Watcher in the Water The monster species that never randomly spawned: oncologic tolerance The monster class that always generated with extra speed: kobold The RNG hath decreed that this item was never generated: implant of beauty (glacial) The RNG hath decreed that this item was never generated: garden fork ((null)) The RNG hath decreed that this item was never generated: asbestos javelin ((null)) The RNG hath decreed that this item was never generated: brass lantern ((null)) The RNG hath decreed that this item was never generated: mass murder (ENEMATZU MEMALEZU) The RNG hath decreed that this item was never generated: cure numbness (opaque) The RNG hath decreed that this item was never generated: cocloak (withered cloak) The RNG hath decreed that this item was never generated: slow monster (light green) The RNG hath decreed that this item was never generated: cocloak (withered cloak) The RNG hath decreed that this item was never generated: cloak of magical breathing (void cloak) The RNG hath decreed that this item was generated more often: green lightsaber (lightsaber, freq bonus 6) The RNG hath decreed that this item was generated more often: shoulder rings (strange rings, freq bonus 13) The RNG hath decreed that this item was generated more often: implant of craftsmanship (fleet, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: manacloak (dragonhide cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: green dragon scale shield (green dragonhide shield, freq bonus 79) The RNG hath decreed that this item was generated more often: blue dragon scale mail ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: automore stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of reflection (hexagonal, freq bonus 6) The RNG hath decreed that this item was generated more often: corrode metal (metal-colored, freq bonus 10) The RNG hath decreed that this item was generated more often: safeguard suit (orange suit, freq bonus 6) The RNG hath decreed that this item was generated more often: map stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: time stop (continued, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of thawing (ambergris, freq bonus 7) The RNG hath decreed that this item was generated more often: acid (measured, freq bonus 2) The RNG hath decreed that this item was generated more often: trap knowledge stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: tele level (GON GET YA, freq bonus 13) The RNG hath decreed that this item was generated more often: anti caster cloak (second-hand cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: airstep boots (calf-leather sandals, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of shifting (poke mongo cloak, freq bonus 10) The RNG hath decreed that this item was always generated cursed: conflict (monospace) The RNG hath decreed that this item was always generated cursed: radioactive undergarment ((null)) The RNG hath decreed that this item was always generated cursed: detect foot (stinking) The RNG hath decreed that this item was always generated cursed: anhydrite (teal) The RNG hath decreed that this item was always generated cursed: Leo Nemaeus hide (lion skin) The RNG hath decreed that this item was always generated cursed: super mantle (red mantle) The RNG hath decreed that this item was always generated cursed: loadstone (gray) The RNG hath decreed that this item was always generated cursed: clairvoyance (dark blue) The RNG hath decreed that this item was always generated cursed: high-elven warsword (runed curved sword) The RNG hath decreed that this item was always generated cursed: emerald dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: blue spell trap The RNG hath decreed that this trap was generated more often: glyph of warding (freq bonus 2) Trap randomization happened for 1 in 71 traps Trap difficulty was increased by 37 Next attribute increase check would have come at turn 346 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You had not decided on your sexuality yet You were prevented from having sickness resistance (0) You were prevented from having an increased fear factor (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (247) You survived Spells known in the end Name Level Category Fail Memory a - knock 1 matter 12% 100% b - healing 1 healing 0% 100% c - stone to flesh 3 healing 9% 200% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) surgery 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (wok-shaped helmet) leather gloves (mirrored gloves) low boots (walking shoes) Scrolls scroll of healing (ARATOPHI ERACHAX ESEOIOTH ARBIOTHI) scroll of mana (RICHARDGERE KATHERINEHEGL SARAHJESSICAPARCERE) scroll of phase door (HERE COMES THE RAIN AGAIN FALLING ON MY HEAD LIKE A SUBWAY TRAIN) scroll of standard id (MINEHACK NOW FOR PS4) scroll of cure (PERQUE SON ELS MESTRES) * scroll of extra healing (YASD GUARANTEED OR YOUR MONEY BACK) * scroll of greater mana restoration (BUFF DEDEDE) Spellbooks spellbook of knock (light green) spellbook of healing (dreamy) spellbook of stone to flesh (geological) Potions potion of healing (tesco value) potion of extra healing (dark green) Rings ring of warning (eternium) Wands wand of sleep (empty) wand of healing (shivering) Tools medical kit (leather bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.