Leeroy, lawful male doppelganger Paladin ----------------- - ----- +@f.............. ......}| |...............| | ...............| |...............| |...............| --+-------------- [Leeroy the Fighter of Law] St5 Dx5 Co13 In11 Wi10 Ch8 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: shock resistance You could not have this property extrinsically: fear resistance You could not have this property intrinsically: searching Scroll identification only worked 100 times out of 182 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 24 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 163 Monsters only dropped their musable items with 55% chance Scroll drop chance was reduced to 94% Implant drop chance was reduced to 82% Potion drop chance was reduced to 61% Weapon drop chance was reduced to 92% Armor drop chance was reduced to 98% Food drop chance was reduced to 82% Monster death drops spawned with only 97% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: pick-axe The following skill was trained at one fifth the usual rate: form VII (Vaapad) The following skill was limited to basic proficiency: trident The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: paddle (turn 55) The following skill became untrainable if you tried to train it too early: whip (turn 285) The following skill became untrainable after a while: occult spells (turn 53723) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 29698) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 144498 Monster spawn increase reached its maximum at turn 339054 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 3519902 The monster class that cannot be genocided was zombie The monster class that was spawned more often: lich (freq bonus 2) The monster species that spawned more often: acid mimic (freq bonus 4) The monster species that spawned more often: sulfur force fungus (freq bonus 18) The monster species that spawned more often: electromagnetism grasping buildup (freq bonus 24) The monster species that spawned more often: librarian (freq bonus 6) The monster species that spawned more often: bright green jelly (freq bonus 6) The monster species that spawned more often: flying dryad (freq bonus 21) The monster species that spawned more often: cutcat (freq bonus 6) The monster species that spawned more often: damned kopeck (freq bonus 12) The monster species that spawned more often: exit (freq bonus 10) The monster species that spawned more often: party colony (freq bonus 12) The monster species that spawned more often: badger (freq bonus 16) The monster species that spawned more often: perpetrator (freq bonus 4) The monster species that spawned more often: dark familiar (freq bonus 11) The monster species that spawned more often: gray dragon (freq bonus 5) The monster species that spawned more often: strangler (freq bonus 9) The monster species that spawned more often: gnomish brigand thief (freq bonus 24) The monster species that spawned more often: greater lemure (freq bonus 4) The monster species that spawned more often: copper dragon (freq bonus 12) The monster species that spawned more often: nexus warp patch (freq bonus 21) The monster species that spawned more often: fire cattle (freq bonus 3) The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 3) The monster species that never randomly spawned: mechanical juggernaut The monster species that never randomly spawned: undertaker The monster species that never randomly spawned: baby golden dragon The monster species that never randomly spawned: nastystone sniper The monster species that never randomly spawned: sledged somalia The monster species that never randomly spawned: ruby patch The monster species that never randomly spawned: porn gnome The monster species that never randomly spawned: shrubby civilization The monster species that never randomly spawned: large cat The monster species that never randomly spawned: shod churl The RNG hath decreed that this item was never generated: slow digestion (steel) The RNG hath decreed that this item was never generated: doom (one) The RNG hath decreed that this item was never generated: crystal plate mail ((null)) The RNG hath decreed that this item was never generated: ESP (muddy) The RNG hath decreed that this item was never generated: impossibly heavy glass ball ((null)) The RNG hath decreed that this item was never generated: discharge stone (gray) The RNG hath decreed that this item was never generated: cure serious wounds (cacao) The RNG hath decreed that this item was never generated: field gloves (camouflage patterned gloves) The RNG hath decreed that this item was never generated: opening (zinc) The RNG hath decreed that this item was never generated: epidote (green) The RNG hath decreed that this item was generated more often: wishing (sorrowful, freq bonus 8) The RNG hath decreed that this item was generated more often: black dragon scale mail ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: boots of freedom (fleecy boots, freq bonus 25) The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 218) The RNG hath decreed that this item was generated more often: Ultimate Tsuyoshi Special (camo, freq bonus 3) The RNG hath decreed that this item was generated more often: inimical stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: bossfight stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of prosperity (brisk, freq bonus 6) The RNG hath decreed that this item was generated more often: pike ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: rain pipe ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: identify (KERNOD WEL, freq bonus 10) The RNG hath decreed that this item was generated more often: crossbow ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: implant of faith (resonant, freq bonus 8) The RNG hath decreed that this item was generated more often: silver arrow ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: elven mace ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: spawn cloak (voluminous cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of banishing fear (magenta cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: rocket ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: green dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: battering ram (candy, freq bonus 10) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 98) The RNG hath decreed that this item was always generated cursed: summon undead (black) The RNG hath decreed that this item was always generated cursed: voulge (pole cleaver) The RNG hath decreed that this item was always generated cursed: metal lamellar armor ((null)) The RNG hath decreed that this item was always generated cursed: antilevel stone (gray) The RNG hath decreed that this item was always generated cursed: good night (wish parser) The RNG hath decreed that this item was always generated cursed: sexy leather pump ((null)) The RNG hath decreed that this item was always generated cursed: autocurse stone (gray) The RNG hath decreed that this item was always generated cursed: meatsword ((null)) The RNG hath decreed that this item was always generated cursed: cloak of totter (birthcloth) The RNG hath decreed that this item was always generated cursed: sustain ability (bronze) The RNG hath decreed that this trap was always invisible: heel trap The RNG hath decreed that this trap was generated more often: acidpool (freq bonus 1) Trap randomization happened for 1 in 278 traps Trap difficulty was increased by 82 Next attribute increase check would have come at turn 905 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having shock resistance (0) You were prevented from having fear resistance (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (556) You survived Spells known in the end Name Level Category Fail Memory a - clairvoyance 3 divine 0% 200% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (bug-tracking helmet) leather gloves (light gloves) low boots (walking shoes) Scrolls scroll of healing (SOLARFLARE ABSOLUTELY LOVES SLEX AND ITS NASTY TRAPS) scroll of mana (EDO MATIESTO) scroll of phase door (COPAC DE INUNDATII) scroll of standard id (ESPECIALLY WITH HIGH HEELS) scroll of cure (TARIRU ASCENDED HIS FIRST THREE SLEX GAMES) * scroll of extra healing (SPAMCATCHMAIL AT GMX DOT DE) * scroll of greater mana restoration (ATTACK BY UNKNOWABLES MAYBE CANT DO) Spellbooks spellbook of clairvoyance (hungry) Rings ring of warning (eternium) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the kitten escaped from the dungeon with 9 points, Since you escaped early, the score list will not be checked.