Leeroy, lawful male doppelganger Paladin ----- ...$| |... |...| |..@. - -f- [Leeroy the Fighter of Law] St4 Dx16 Co20 In5 Wi12 Ch8 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw26(26) AC-5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: wonderlegs You could not have this property extrinsically: numbopathy You could not have this property intrinsically: sickopathy Scroll identification only worked 100 times out of 177 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 44 Wand identification only worked 3 times out of 14 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 157 Scroll drop chance was reduced to 83% Ring drop chance was reduced to 75% Wand drop chance was reduced to 77% Amulet drop chance was reduced to 53% Weapon drop chance was reduced to 64% Armor drop chance was reduced to 93% Tool drop chance was reduced to 90% Monster death drops spawned with only 96% chance The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: implants The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: spirituality (turn 74) The following skill became untrainable if you tried to train it too early: sexy flats (turn 36) The following skill became untrainable after a while: hammer (turn 40586) The following skill couldn't be trained before a certain turn number is reached: broadsword (turn 25811) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 36406 Monster spawn increase reached its maximum at turn 110046 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 676804 The monster class that cannot be genocided was lich The monster class that was spawned more often: ant or other insect (freq bonus 3) The monster species that spawned more often: energy sphere (freq bonus 10) The monster species that spawned more often: gravity force patch (freq bonus 24) The monster species that spawned more often: leprechaun (freq bonus 8) The monster species that spawned more often: nucleon watchmaker vanman unaccidental angiogram (freq bonus 12) The monster species that spawned more often: Xine, the Mountain King (freq bonus 12) The monster species that spawned more often: invigorate pastina (freq bonus 14) The monster species that spawned more often: death clan (freq bonus 18) The monster species that spawned more often: master black dragon (freq bonus 18) The monster species that spawned more often: furry jaguar (freq bonus 20) The monster species that spawned more often: impishly relicensing (freq bonus 5) The monster species that spawned more often: nonadhesive relentlessly (freq bonus 36) The monster species that spawned more often: undead caveman (freq bonus 16) The monster species that spawned more often: windiest repose nailhead (freq bonus 22) The monster species that spawned more often: unquiet improvable (freq bonus 18) The monster species that spawned more often: drumbeat pang doormat submissively update flutier (freq bonus 30) The monster species that spawned more often: inertia fungus (freq bonus 24) The monster species that spawned more often: assign set (freq bonus 30) The monster species that spawned more often: perambulated interchangeable (freq bonus 8) The monster species that spawned more often: void growth (freq bonus 10) The monster species that spawned more often: radiant spore (freq bonus 30) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 2) The monster trait that was more common: monsters that boast (freq bonus 4) The monster species that never randomly spawned: ivory stalk The monster species that never randomly spawned: balmier neptunium The monster species that never randomly spawned: powerless unicorn The monster species that never randomly spawned: large rust monster The monster species that never randomly spawned: Lurtz, Uruk Captain of the White Hand The monster species that never randomly spawned: hollow fungus The monster species that never randomly spawned: giant pygmy The monster species that never randomly spawned: wizened old bag The monster species that never randomly spawned: automated blast furnace The monster species that never randomly spawned: wolfram monroe The monster class that always generated with extra speed: xorn The RNG hath decreed that this item was never generated: ESP (dawn) The RNG hath decreed that this item was never generated: helm of chaotic (tasseled helmet) The RNG hath decreed that this item was never generated: ice beam (nebulous) The RNG hath decreed that this item was never generated: gentlewoman's dress (expensive dress) The RNG hath decreed that this item was never generated: helm of underwater action (scuba helmet) The RNG hath decreed that this item was never generated: heavy conundrum ball ((null)) The RNG hath decreed that this item was never generated: underlaid stone (gray) The RNG hath decreed that this item was never generated: sweet mocassins (womens footwear) The RNG hath decreed that this item was never generated: numbness (constricting) The RNG hath decreed that this item was never generated: dragon spear ((null)) The RNG hath decreed that this item was generated more often: red dragon scale shield (red dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: blood loss stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: riding crop ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: shoulder rings (strange rings, freq bonus 7) The RNG hath decreed that this item was generated more often: katyusha (headpiece, freq bonus 8) The RNG hath decreed that this item was generated more often: curse (color changing, freq bonus 17) The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 4) The RNG hath decreed that this item was generated more often: shimmering dragon scale mail ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: zoom shot crossbow ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: dark elven arrow (black runed arrow, freq bonus 6) The RNG hath decreed that this item was generated more often: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION, freq bonus 11) The RNG hath decreed that this item was generated more often: botox resist (leafy, freq bonus 12) The RNG hath decreed that this item was generated more often: wooden flute (flute, freq bonus 12) The RNG hath decreed that this item was generated more often: paranoia stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: cardboard fan ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: concrete nunchiaku ((null), freq bonus 91) The RNG hath decreed that this item was generated more often: metal sling ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: worthless piece of blue glass (blue, freq bonus 2) The RNG hath decreed that this item was generated more often: skullcap (metal disk, freq bonus 9) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 17) The RNG hath decreed that this item was always generated cursed: decoy making (cornflower) The RNG hath decreed that this item was always generated cursed: unstable stethoscope ((null)) The RNG hath decreed that this item was always generated cursed: amulet of conflict (sounding) The RNG hath decreed that this item was always generated cursed: obsidian (black) The RNG hath decreed that this item was always generated cursed: russian roulette (gun-shaped) The RNG hath decreed that this item was always generated cursed: multibeam (eternal) The RNG hath decreed that this item was always generated cursed: 0 candle (candle) The RNG hath decreed that this item was always generated cursed: acid venom (splash of venom) The RNG hath decreed that this item was always generated cursed: russian roulette (gun-shaped) The RNG hath decreed that this item was always generated cursed: russian roulette (gun-shaped) The RNG hath decreed that this trap was always invisible: spear trap The RNG hath decreed that this trap was generated more often: pink spell trap (freq bonus 3) Trap randomization happened for 1 in 459 traps Next attribute increase check would have come at turn 311 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having numbopathy (0) You were prevented from having wonderlegs (0) Your chance to block was 32% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (220) You survived Spells known in the end Name Level Category Fail Memory a - cure hallucination 3 healing 0% 200% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet stone (gemmed helmet) leather gloves (padded gloves) low boots (walking shoes) Scrolls scroll of healing (TELL EN MOVE WHAT HAVE) scroll of mana (YIK MECH SHEGOTH) scroll of phase door (MOVE RAISED BY FEARED) scroll of standard id (ETADPU CIMOC) scroll of cure (PROKLINJATI SVOJ ZIVOT) * scroll of extra healing (TIRACLE RAMICAL RELRAMI LUE) * scroll of greater mana restoration (I WANT TO FIX THE BROKEN WAND BALANCE PATCH BY REMOVING IT) Spellbooks spellbook of cure hallucination (dog eared) Rings ring of warning (secree) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.