Leeroy, lawful male doppelganger Paladin ### -@- .d... |.....| |.....| ------- [Leeroy the Fighter of Law] St9 Dx7 Co13 In11 Wi15 Ch14 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw25(25) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: wonderlegs You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: stealth Scroll identification only worked 100 times out of 223 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 6 Implant identification only worked 1 times out of 40 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 123 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 69% chance Monsters only dropped their equipment with 70% chance Scroll drop chance was reduced to 71% Ring drop chance was reduced to 82% Potion drop chance was reduced to 92% Weapon drop chance was reduced to 89% Tool drop chance was reduced to 48% Concealing monsters were spawned underneath items 67% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: techniques The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: club (turn 4) The following skill became untrainable if you tried to train it too early: divination spells (turn 44) The following skill became untrainable after a while: enchantment spells (turn 28043) The following skill couldn't be trained before a certain turn number is reached: sexy flats (turn 9146) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 88700 Monster spawn increase reached its maximum at turn 138506 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 1820224 The monster class that cannot be genocided was gnome The monster class that was spawned more often: cat or other feline (freq bonus 6) The monster species that spawned more often: huge flaming sphere (freq bonus 16) The monster species that spawned more often: ancient magic dragon (freq bonus 42) The monster species that spawned more often: thick jumping jellyfish (freq bonus 27) The monster species that spawned more often: toxic growth (freq bonus 9) The monster species that spawned more often: tree lurker (freq bonus 8) The monster species that spawned more often: acolyte mummy (freq bonus 48) The monster species that spawned more often: special force patch (freq bonus 21) The monster species that spawned more often: ore lichen (freq bonus 8) The monster species that spawned more often: teal fungus (freq bonus 32) The monster species that spawned more often: tree force fungus (freq bonus 16) The monster species that spawned more often: edgy warp patch (freq bonus 42) The monster species that spawned more often: evil mage (freq bonus 42) The monster species that spawned more often: translucent fungus (freq bonus 16) The monster species that spawned more often: reductionist regressive (freq bonus 32) The monster species that spawned more often: giant aarghel (freq bonus 36) The monster species that spawned more often: gnome rogue leader (freq bonus 156) The monster species that spawned more often: phantasm (freq bonus 8) The monster species that spawned more often: tail gutter (freq bonus 28) The monster species that spawned more often: gorgon beetle (freq bonus 9) The monster species that spawned more often: Marie (freq bonus 22) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 2) The monster trait that was more common: monsters that count as animals (freq bonus 2) The monster trait that was more common: monsters that count as werecreatures (freq bonus 6) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 1) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 2) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 2) The monster trait that was more common: monsters that eat stone (freq bonus 2) The monster trait that was more common: monsters who deal random screwup damage (freq bonus 5) The monster trait that was more common: monsters that make boss taunts (freq bonus 3) The monster trait that was more common: monsters that are acidic when eaten (freq bonus 3) The monster species that never randomly spawned: speedy mountain nymph The monster species that never randomly spawned: Firhellor The monster species that never randomly spawned: crush beast The monster species that never randomly spawned: spiny The monster species that never randomly spawned: silver fungus The monster species that never randomly spawned: ice mimic The monster species that never randomly spawned: rectorial epigraphic The monster species that never randomly spawned: petty brain golem The monster species that never randomly spawned: chunneler The monster species that never randomly spawned: flapping vertebral The monster class that always generated with extra speed: rodent The RNG hath decreed that this item was never generated: numbness (flowing) The RNG hath decreed that this item was never generated: remove curse (wrinkled) The RNG hath decreed that this item was never generated: undead turning (copper) The RNG hath decreed that this item was never generated: black dragon scales ((null)) The RNG hath decreed that this item was never generated: bubblebeam (biblic) The RNG hath decreed that this item was never generated: BFG ammo ((null)) The RNG hath decreed that this item was never generated: apophyllite (teal) The RNG hath decreed that this item was never generated: elven sickle ((null)) The RNG hath decreed that this item was never generated: cloak of disenchantment (shell cloak) The RNG hath decreed that this item was never generated: amulet of drain resistance (warped) The RNG hath decreed that this item was generated more often: bullwhip ((null), freq bonus 62) The RNG hath decreed that this item was generated more often: boomerang ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: caltrop ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: sterilize (sexual, freq bonus 25) The RNG hath decreed that this item was generated more often: magical shield ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 17) The RNG hath decreed that this item was generated more often: hairclip ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: urine (manky, freq bonus 17) The RNG hath decreed that this item was generated more often: battery stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: poison (mum, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of D-type equipment (strange, freq bonus 8) The RNG hath decreed that this item was generated more often: platinum dragon scale mail ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: implant of butchery (scarlet, freq bonus 6) The RNG hath decreed that this item was generated more often: boat oar ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of leech (energizer cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: purple dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: special leather armor ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of trash (shitty, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of sickness resistance (sparkling, freq bonus 10) The RNG hath decreed that this item was generated more often: elven mace ((null), freq bonus 2) The RNG hath decreed that this item was always generated cursed: intelligence pack ((null)) The RNG hath decreed that this item was always generated cursed: implant of faith (resonant) The RNG hath decreed that this item was always generated cursed: bota mochi ((null)) The RNG hath decreed that this item was always generated cursed: make invisible (marble) The RNG hath decreed that this item was always generated cursed: dummy wings (wings) The RNG hath decreed that this item was always generated cursed: long sword ((null)) The RNG hath decreed that this item was always generated cursed: nastiness (GO TEAM NASTYTRAP) The RNG hath decreed that this item was always generated cursed: implant of vanilla (hellatial) The RNG hath decreed that this item was always generated cursed: senzu ((null)) The RNG hath decreed that this item was always generated cursed: magic shield (pure) The RNG hath decreed that this trap was always invisible: tempohunger trap The RNG hath decreed that this trap was generated more often: elena trap (freq bonus 1) Trap randomization happened for 1 in 140 traps Next attribute increase check would have come at turn 330 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having confusion resistance (0) You were prevented from having wonderlegs (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (558) You survived Spells known in the end Name Level Category Fail Memory a - turn undead 6 protect 98% 500% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (yellow helmet) leather gloves (warped gloves) low boots (walking shoes) Scrolls scroll of healing (PROC TANK PUMP) scroll of mana (LRF GUR NZL UNGRF LBH NAQ LBH JVYY ABG NFPRAQ) scroll of phase door (SUCH A FLEECY LYNN) scroll of standard id (JE VEUX ETRE JETE DANS LES NOIX) scroll of cure (I WANT TO FIX THE BROKEN WAND BALANCE PATCH BY REMOVING IT) * scroll of extra healing (NIYONIAI) * scroll of greater mana restoration (FLASH EM EXTENDED PHOTOSHOOT) Spellbooks spellbook of turn undead (gained) Rings ring of warning (quartzite) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.