Leeroy, lawful male doppelganger Paladin ------- $..... .....| .d.| -@- ### [Leeroy the Fighter of Law] St7 Dx6 Co11 In9 Wi10 Ch10 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw25(25) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. spellbook of trap creation - This is a spellbook. Color: magenta. Material: paper. Appearance: magnificent. Spell level: 7. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. You will create some traps around you by casting this spell. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: discount action You could not have this property extrinsically: telepathy You could not have this property intrinsically: flying Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 49 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 149 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 90% chance Scroll drop chance was reduced to 75% Wand drop chance was reduced to 97% Potion drop chance was reduced to 95% Armor drop chance was reduced to 81% Tool drop chance was reduced to 85% Concealing monsters were spawned underneath items 87% of the time only The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: form VII (Vaapad) The following skill was trained at one fifth the usual rate: techniques The following skill was limited to basic proficiency: long sword The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: implants (turn 42) The following skill became untrainable if you tried to train it too early: attack spells (turn 24) The following skill became untrainable after a while: trident (turn 47316) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 19171) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 32173 Monster spawn increase reached its maximum at turn 160393 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1006755 The monster class that cannot be genocided was golem The monster class that was spawned more often: pudding or ooze (freq bonus 4) The monster species that spawned more often: favor betta (freq bonus 24) The monster species that spawned more often: traumatic somnambulism vilest (freq bonus 24) The monster species that spawned more often: rumbler (freq bonus 18) The monster species that spawned more often: cyan stalk (freq bonus 9) The monster species that spawned more often: detumescent weightlessly (freq bonus 6) The monster species that spawned more often: arena rubber (freq bonus 45) The monster species that spawned more often: epidote fungus (freq bonus 24) The monster species that spawned more often: shadow recluse (freq bonus 7) The monster species that spawned more often: gnomonic malthusianism (freq bonus 48) The monster species that spawned more often: overbold wean (freq bonus 14) The monster species that spawned more often: Charon (freq bonus 8) The monster species that spawned more often: patrol automaton (freq bonus 15) The monster species that spawned more often: perjurer breeched (freq bonus 12) The monster species that spawned more often: large pseudodragon (freq bonus 12) The monster species that spawned more often: giant lodestone dragonfly (freq bonus 30) The monster species that spawned more often: bloodcap-aiming girl (freq bonus 8) The monster species that spawned more often: grey snake (freq bonus 10) The monster species that spawned more often: aligned star (freq bonus 42) The monster species that spawned more often: Eve (freq bonus 6) The monster species that spawned more often: true missingno (freq bonus 36) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 6) The monster trait that was more common: monsters with acid resistance (freq bonus 1) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 4) The monster trait that was more common: monsters that count as rats (freq bonus 2) The monster trait that was more common: monsters whose attacks permanently damage your stats (freq bonus 2) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 1) The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 2) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 1) The monster species that never randomly spawned: ultimate newt The monster species that never randomly spawned: ,a*K+6Auy}eA=V-$kW1W0;z The monster species that never randomly spawned: Yb[t ^LB]NQB_tRtu0- The monster species that never randomly spawned: freewheeling foldage The monster species that never randomly spawned: simulating arabesque The monster species that never randomly spawned: lead statue The monster species that never randomly spawned: shark tenpura The monster species that never randomly spawned: morlock savant The monster species that never randomly spawned: pitchblack dragon The monster species that never randomly spawned: giant sapphire dragonfly The RNG hath decreed that this item was never generated: incorrectly adjusted helmet (mechanical helmet) The RNG hath decreed that this item was never generated: clairvoyance (luminescent) The RNG hath decreed that this item was never generated: high-elven helm (runed helm) The RNG hath decreed that this item was never generated: cloak of shifting (poke mongo cloak) The RNG hath decreed that this item was never generated: cloak of slow digestion (anorexia cloak) The RNG hath decreed that this item was never generated: unfair stilettos (beautiful heels) The RNG hath decreed that this item was never generated: implant of desire (camphor) The RNG hath decreed that this item was never generated: elongated stone (gray) The RNG hath decreed that this item was never generated: charm monster (magenta) The RNG hath decreed that this item was never generated: barrier shield ((null)) The RNG hath decreed that this item was generated more often: cloak of insulation (long overcoat, freq bonus 32) The RNG hath decreed that this item was generated more often: healing (purple-red, freq bonus 5) The RNG hath decreed that this item was generated more often: large box (wooden box, freq bonus 10) The RNG hath decreed that this item was generated more often: fortune cookie ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of the RNG (autocursing, freq bonus 53) The RNG hath decreed that this item was generated more often: diamond dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: delight stone (gray, freq bonus 33) The RNG hath decreed that this item was generated more often: acid ingestion (unhealthy, freq bonus 3) The RNG hath decreed that this item was generated more often: wonder helmet (weeping helmet, freq bonus 42) The RNG hath decreed that this item was generated more often: cloak of physical resistance (pastel cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: remove blessing (light cyan, freq bonus 8) The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 32) The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: solar beam (beaming, freq bonus 8) The RNG hath decreed that this item was generated more often: impossibly heavy elysium ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: gray center stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: combat stilettos (heeled boots, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of grace (feral, freq bonus 11) The RNG hath decreed that this item was generated more often: knife ((null), freq bonus 62) The RNG hath decreed that this item was generated more often: jasper (red, freq bonus 4) The RNG hath decreed that this item was always generated cursed: fruit ((null)) The RNG hath decreed that this item was always generated cursed: stone of cursing (gray) The RNG hath decreed that this item was always generated cursed: detect foot (stinking) The RNG hath decreed that this item was always generated cursed: implant of fervor (stalwart) The RNG hath decreed that this item was always generated cursed: decoy making (cornflower) The RNG hath decreed that this item was always generated cursed: orcish chain mail (crude chain mail) The RNG hath decreed that this item was always generated cursed: repair item (BOOBIE BLITZ) The RNG hath decreed that this item was always generated cursed: conundrum nunchiaku ((null)) The RNG hath decreed that this item was always generated cursed: blood dragon scale shield (blood dragonhide shield) The RNG hath decreed that this item was always generated cursed: flint spear ((null)) The RNG hath decreed that this trap was always invisible: jeanetta trap The RNG hath decreed that this trap was generated more often: memory trap (freq bonus 11) Trap randomization happened for 1 in 102 traps Next attribute increase check would have come at turn 669 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having telepathy (0) You were prevented from having discount action (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (186) You survived Spells known in the end Name Level Category Fail Memory a - trap creation 7 enchant 99% 600% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (chain-aventailed helmet) leather gloves (odd pair of gloves) low boots (walking shoes) Scrolls scroll of healing (GHAST OF SP00KTA) scroll of mana (KSIAZKA DZWONEK I SWIECA) scroll of phase door (IDNUM AIROLG TISNART CIS) scroll of standard id (KESALAN PATHARAN) scroll of cure (ERIKISEPHEARARACHARAPHTHISKERA) * scroll of extra healing (I CANNOT CARRY ANYTHING THANKS DUDE) * scroll of greater mana restoration (LA VIVME) Spellbooks spellbook of trap creation (magnificent) Rings ring of warning (palladium) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.