Leeroy, lawful male doppelganger Paladin -------------- |............| |............| ......@......| |....fo......| -----------+-- [Leeroy the Fighter of Law] St6 Dx9 Co15 In6 Wi11 Ch7 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw18(26) AC-1 Exp1 T2 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. You fail to cast the spell correctly. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: sickopathy You could not have this property intrinsically: dimmopathy Scroll identification only worked 100 times out of 160 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 252 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 64% chance Monsters only dropped their equipment with 89% chance Potion drop chance was reduced to 94% Weapon drop chance was reduced to 94% Tool drop chance was reduced to 60% Food drop chance was reduced to 68% Concealing monsters were spawned underneath items 96% of the time only The following skill could not be trained at all: techniques The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: crossbow The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: body spells (turn 58) The following skill became untrainable if you tried to train it too early: broadsword (turn 80) The following skill became untrainable after a while: body spells (turn 47173) The following skill couldn't be trained before a certain turn number is reached: devices (turn 45861) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 75440 Monster spawn increase reached its maximum at turn 146065 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2349002 The monster class that cannot be genocided was (null) The monster class that was spawned more often: jabberwock (freq bonus 6) The monster species that spawned more often: pullxorn (freq bonus 42) The monster species that spawned more often: jumping fire eel (freq bonus 54) The monster species that spawned more often: tron bug (freq bonus 16) The monster species that spawned more often: plasma stalk (freq bonus 16) The monster species that spawned more often: mimicry rubber (freq bonus 33) The monster species that spawned more often: conn stile charted (freq bonus 27) The monster species that spawned more often: Lina Inverse (freq bonus 18) The monster species that spawned more often: colossal clockwork war-machine (freq bonus 16) The monster species that spawned more often: Sue Lyn's plateau boot (freq bonus 14) The monster species that spawned more often: gray mushroom (freq bonus 16) The monster species that spawned more often: grem-lich (freq bonus 8) The monster species that spawned more often: kergeant (freq bonus 27) The monster species that spawned more often: Isengard orc (freq bonus 7) The monster species that spawned more often: DQ slime (freq bonus 48) The monster species that spawned more often: freehearted aspiringly (freq bonus 30) The monster species that spawned more often: Bralani (freq bonus 84) The monster species that spawned more often: contamination patch (freq bonus 24) The monster species that spawned more often: vampire elf (freq bonus 48) The monster species that spawned more often: Ascodel (freq bonus 16) The monster species that spawned more often: polarity reacquaint (freq bonus 8) The monster trait that was more common: monsters that wait for you to come (freq bonus 4) The monster trait that was more common: monsters that can cast spells (freq bonus 8) The monster trait that was more common: monsters whose attacks cause nasty stuff to happen (freq bonus 2) The monster trait that was more common: monsters that make orc sounds (freq bonus 36) The monster trait that was more common: monsters that were generated by jonadab's perlscript (nope, slex is not being taken over by robots) (freq bonus 1) The monster trait that was more common: monsters that wail (freq bonus 1) The monster trait that was more common: monsters that can be genocided (freq bonus 8) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 24) The monster trait that was more common: monsters of tiny size (freq bonus 4) The monster species that never randomly spawned: Grund the Orc King The monster species that never randomly spawned: monster The monster species that never randomly spawned: fumblebumble bomb The monster species that never randomly spawned: bad clone The monster species that never randomly spawned: drowning soul The monster species that never randomly spawned: hispeed chicken The monster species that never randomly spawned: grey centipede The monster species that never randomly spawned: ice regent The monster species that never randomly spawned: gnoll crack-junkie The monster species that never randomly spawned: exobiology scram The monster class that always generated with extra speed: naga The RNG hath decreed that this item was never generated: wooden geta ((null)) The RNG hath decreed that this item was never generated: garden fork ((null)) The RNG hath decreed that this item was never generated: unfair attack stone (gray) The RNG hath decreed that this item was never generated: stunning (viscous) The RNG hath decreed that this item was never generated: create victim (KESALAN PATHARAN) The RNG hath decreed that this item was never generated: ice (IMMORTAL DUNGEON) The RNG hath decreed that this item was never generated: caltrop ((null)) The RNG hath decreed that this item was never generated: vanishing (fading) The RNG hath decreed that this item was never generated: energy bolt (infinity plus one) The RNG hath decreed that this item was never generated: kelp frond ((null)) The RNG hath decreed that this item was generated more often: fire resistance (iron, freq bonus 7) The RNG hath decreed that this item was generated more often: levitation (tan, freq bonus 5) The RNG hath decreed that this item was generated more often: arrow ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: implant of vines (arcadian, freq bonus 32) The RNG hath decreed that this item was generated more often: anti caster cloak (second-hand cloak, freq bonus 25) The RNG hath decreed that this item was generated more often: gloves of energy draining (silk fingerlings, freq bonus 201) The RNG hath decreed that this item was generated more often: oil (murky, freq bonus 7) The RNG hath decreed that this item was generated more often: discharge stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: heavy glass ball ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: sprig of wolfsbane ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: erasure (FAGEYUDUD, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of speed (cone-shaped helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of suffering (compact, freq bonus 5) The RNG hath decreed that this item was generated more often: yesterday star ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: nonintrinsical stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of love (unearthly, freq bonus 11) The RNG hath decreed that this item was generated more often: water bolt (accusory, freq bonus 6) The RNG hath decreed that this item was generated more often: troll leather armor ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: heavy blaster bolt ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: dropcurse stone (gray, freq bonus 4) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 97) The RNG hath decreed that this item was always generated cursed: floatcloak (levuntation cloak) The RNG hath decreed that this item was always generated cursed: passwall (ochre) The RNG hath decreed that this item was always generated cursed: implant of dawn (sacred) The RNG hath decreed that this item was always generated cursed: warning (diamond) The RNG hath decreed that this item was always generated cursed: tooth of an algolian suntiger (very sharp tooth) The RNG hath decreed that this item was always generated cursed: amethyst dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: really heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: droven spear (long obsidian spear) The RNG hath decreed that this item was always generated cursed: color cone (conical hat) The RNG hath decreed that this item was always generated cursed: fumble boots (riding boots) The RNG hath decreed that this trap was always invisible: spell loss trap The RNG hath decreed that this trap was generated more often: quiz trap (freq bonus 2) Trap randomization happened for 1 in 49 traps Next attribute increase check would have come at turn 355 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having half spell damage (0) You were prevented from having sickopathy (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1475 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (283) You survived Spells known in the end Name Level Category Fail Memory a - enlighten 4 body 90% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (full helmet) leather gloves (clumsy gloves) low boots (walking shoes) Scrolls scroll of healing (THE SLEX ELDER PRIEST IS EVEN MORE EVIL THAN THE DNETHACK ONE) scroll of mana (KSIAZKA DZWONEK I SWIECA) scroll of phase door (NASHI UL TRAS LUCHSHE CHEM DEVOCHKI IZ ANGLII) scroll of standard id (SEXI NOTGAY GAYPOD) scroll of cure (NOOOOIN THE AMY BLUESCREENOFDEATH) * scroll of extra healing (RUSSIACK IS NOT A FORK OF SLASHEM EXTENDED) * scroll of greater mana restoration (ACROBAT BATTLEBOOK UNARMEDCOMBAT) Spellbooks spellbook of enlighten (indexed) Rings ring of warning (lapis lazuli) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.