Leeroy, lawful male doppelganger Paladin -------- |......| |.f....| |@.....| |......+ -------- [Leeroy the Fighter of Law] St3 Dx10 Co13 In9 Wi9 Ch13 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw25(25) AC-1 Exp1 T4 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. You can't go up here. The kitten bites it. It is killed! Your hacking attempt was a failure. The CIA have been notified and you'll be sentenced to prison for at least 20 years. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: magical breathing You could not have this property extrinsically: polymorph control You could not have this property intrinsically: fear resistance Scroll identification only worked 100 times out of 200 Potion identification only worked 3 times out of 10 Implant identification only worked 1 times out of 131 Wand identification only worked 3 times out of 13 Armor identification only worked 15 times out of 29 Gem identification only worked 100 times out of 168 Monsters only dropped their musable items with 85% chance Monsters only dropped their equipment with 74% chance Scroll drop chance was reduced to 57% Wand drop chance was reduced to 76% Amulet drop chance was reduced to 44% Potion drop chance was reduced to 87% Weapon drop chance was reduced to 70% Armor drop chance was reduced to 95% Tool drop chance was reduced to 86% Food drop chance was reduced to 80% Monster death drops spawned with only 85% chance The following skill could not be trained at all: axe The following skill was trained at half the usual rate: polearms The following skill was trained at one fifth the usual rate: mace The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: form VI (Niman) The following skill was limited to expert proficiency: unicorn horn The following skill became untrainable if you tried to train it too early: chaos spells (turn 280) The following skill became untrainable if you tried to train it too early: knife (turn 252) The following skill became untrainable after a while: body armor (turn 77291) The following skill couldn't be trained before a certain turn number is reached: hammer (turn 45958) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 87689 Monster spawn increase reached its maximum at turn 164249 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3206382 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: major demon (freq bonus 1) The monster species that spawned more often: giant aarghel (freq bonus 6) The monster species that spawned more often: Ctr)cs/&jW (freq bonus 18) The monster species that spawned more often: gray speeze (freq bonus 6) The monster species that spawned more often: toxic growth (freq bonus 9) The monster species that spawned more often: loaded bulb (freq bonus 4) The monster species that spawned more often: graviton sphere (freq bonus 20) The monster species that spawned more often: kurwa (freq bonus 8) The monster species that spawned more often: chelated inbreathing (freq bonus 3) The monster species that spawned more often: cockatoo chick (freq bonus 3) The monster species that spawned more often: remanufactured engaging (freq bonus 4) The monster species that spawned more often: reinvesting hovered (freq bonus 9) The monster species that spawned more often: osteochuck (freq bonus 9) The monster species that spawned more often: exchanger nymph (freq bonus 9) The monster species that spawned more often: pertinency indulging (freq bonus 60) The monster species that spawned more often: camouflaged watcher (freq bonus 6) The monster species that spawned more often: water wight (freq bonus 30) The monster species that spawned more often: conducive entrust (freq bonus 6) The monster species that spawned more often: Walker (freq bonus 6) The monster species that spawned more often: charged ice (freq bonus 30) The monster species that spawned more often: practice provost (freq bonus 9) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 8) The monster trait that was more common: monsters whose attacks cause you to fumble (freq bonus 16) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 2) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 4) The monster species that never randomly spawned: Al Capone The monster species that never randomly spawned: etherized nonsusceptibility The monster species that never randomly spawned: slithy snake The monster species that never randomly spawned: unsympathetically permutation The monster species that never randomly spawned: decayed stalk The monster species that never randomly spawned: percenti passes to you! The monster species that never randomly spawned: incantation narrating The monster species that never randomly spawned: pranced tattle The monster species that never randomly spawned: rebelling floridian beseech The monster species that never randomly spawned: drive train The RNG hath decreed that this item was never generated: robe of permanence (purple robe) The RNG hath decreed that this item was never generated: worthless piece of orange glass (orange) The RNG hath decreed that this item was never generated: magic harp (harp) The RNG hath decreed that this item was never generated: shield ((null)) The RNG hath decreed that this item was never generated: endure cold (deep) The RNG hath decreed that this item was never generated: bean ((null)) The RNG hath decreed that this item was never generated: bunny uniform (red leather armor) The RNG hath decreed that this item was never generated: time stop (untouchable) The RNG hath decreed that this item was never generated: sleep (mottled) The RNG hath decreed that this item was never generated: stick of dynamite (red stick) The RNG hath decreed that this item was generated more often: jade (green, freq bonus 96) The RNG hath decreed that this item was generated more often: inkutlass ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: fly swatter ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: black dress ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: charger ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: symmetry (SENIL LELLARAP, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of true sight (translucent helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: world fall (charming, freq bonus 11) The RNG hath decreed that this item was generated more often: charger ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 11) The RNG hath decreed that this item was generated more often: tempest horn (horn, freq bonus 3) The RNG hath decreed that this item was generated more often: chest of holding (wooden container, freq bonus 4) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 5) The RNG hath decreed that this item was generated more often: meat stick ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: leather peep-toes (asian footwear, freq bonus 18) The RNG hath decreed that this item was generated more often: dementia boots (ankle boots, freq bonus 6) The RNG hath decreed that this item was generated more often: bronze pick ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: cocloak (withered cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: super mantle (red mantle, freq bonus 15) The RNG hath decreed that this item was generated more often: course lance ((null), freq bonus 8) The RNG hath decreed that this item was always generated cursed: radium (crimson) The RNG hath decreed that this item was always generated cursed: pill ((null)) The RNG hath decreed that this item was always generated cursed: paralysis (emerald) The RNG hath decreed that this item was always generated cursed: bank stone (gray) The RNG hath decreed that this item was always generated cursed: helm of hunger (winged helmet) The RNG hath decreed that this item was always generated cursed: magic dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of misfiring (clumsy gloves) The RNG hath decreed that this item was always generated cursed: genocide (extraordinary) The RNG hath decreed that this item was always generated cursed: Japan-wax candle (candle) The RNG hath decreed that this item was always generated cursed: true sight (adamantium) The RNG hath decreed that this trap was always invisible: thai trap The RNG hath decreed that this trap was generated more often: alarm (freq bonus 7) Trap randomization happened for 1 in 386 traps Next attribute increase check would have come at turn 468 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having magical breathing (0) You were prevented from having polymorph control (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1497 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (478) You survived Spells known in the end Name Level Category Fail Memory a - detect unseen 3 divine 0% 200% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (viking helmet) leather gloves (runic gloves) low boots (walking shoes) Scrolls scroll of healing (FROTZ) scroll of mana (A MONSTER WITH DATA DELETE ATTACKS WAS SPAWNED ON THIS LEVEL) scroll of phase door (AFFIRMATIVE ACTION ROUND 2) scroll of standard id (CHENGEBIOCHTHO MYSAGOTH ECHE OO) scroll of cure (RASH EM EXTENDED DISCOMFORT) * scroll of extra healing (OREMOR NHOJ EM LLIK TSUM UOY EMAG EHT NIW OT) * scroll of greater mana restoration (42) Spellbooks spellbook of detect unseen (dirty) Rings ring of warning (clay) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.