Leeroy, lawful male doppelganger Paladin 8 ----------- |........@| |.......f.| |..$...k..| ----------- [Leeroy the Fighter of Law] St5 Dx7 Co16 In10 Wi14 Ch9 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw26(26) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. # Beware, there will be no return! Still climb? [yn] (n) There is a wall in the way! What do you want to eat? [h or ?*] Never mind. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: improved vision You could not have this property extrinsically: contamination resistance You could not have this property intrinsically: speed Potion identification only worked 3 times out of 9 Implant identification only worked 1 times out of 24 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 11 Monsters only dropped their musable items with 88% chance Scroll drop chance was reduced to 61% Musable item generation frequency had a negative bias of 51% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 44% Potion drop chance was reduced to 92% Armor drop chance was reduced to 87% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 66% of the time only Monster death drops spawned with only 80% chance The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: missile weapons The following skill was limited to skilled proficiency: hammer The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: searching (turn 225) The following skill became untrainable if you tried to train it too early: morning star (turn 312) The following skill became untrainable after a while: two-handed weapons (turn 46696) The following skill couldn't be trained before a certain turn number is reached: riding (turn 7839) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 68505 Monster spawn increase reached its maximum at turn 157940 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 801350 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: blob (freq bonus 10) The monster species that spawned more often: Mother (freq bonus 24) The monster species that spawned more often: devilish spirit (freq bonus 14) The monster species that spawned more often: entry sunup reintroduced (freq bonus 12) The monster species that spawned more often: knife robber (freq bonus 88) The monster species that spawned more often: fock mole (freq bonus 39) The monster species that spawned more often: Njusha (freq bonus 30) The monster species that spawned more often: garo nymph (freq bonus 102) The monster species that spawned more often: prole unsnapping diatom irresolutely (freq bonus 22) The monster species that spawned more often: banished potatoes (freq bonus 24) The monster species that spawned more often: pink sentai (freq bonus 168) The monster species that spawned more often: winking terrapin (freq bonus 42) The monster species that spawned more often: electro shocker (freq bonus 72) The monster species that spawned more often: lick frocked (freq bonus 48) The monster species that spawned more often: bandit (freq bonus 52) The monster species that spawned more often: hill giant (freq bonus 15) The monster species that spawned more often: Kosei (freq bonus 12) The monster species that spawned more often: nahuatl velure (freq bonus 36) The monster species that spawned more often: tentacled atlantean (freq bonus 48) The monster species that spawned more often: lusting tympani (freq bonus 28) The monster species that spawned more often: grim reaper (freq bonus 11) The monster trait that was more common: monsters that pick up magic items (freq bonus 3) The monster trait that was more common: monsters that have touch attacks (freq bonus 4) The monster species that never randomly spawned: legendary hobbit rogue The monster species that never randomly spawned: cron demon The monster species that never randomly spawned: magic dragon The monster species that never randomly spawned: repacifying criticizable The monster species that never randomly spawned: nexus hound The monster species that never randomly spawned: chm abbreviation The monster species that never randomly spawned: benzedrine ultrafiltration The monster species that never randomly spawned: zombified dog The monster species that never randomly spawned: wreapus The monster species that never randomly spawned: The Witch-King of Angmar The RNG hath decreed that this item was never generated: implant of daring (felicitous) The RNG hath decreed that this item was never generated: cloak of portation (gravity cloak) The RNG hath decreed that this item was never generated: rubber boots ((null)) The RNG hath decreed that this item was never generated: pendant (looped) The RNG hath decreed that this item was never generated: amulet of quadruple attack (signet) The RNG hath decreed that this item was never generated: malachite (green) The RNG hath decreed that this item was never generated: book stone (gray) The RNG hath decreed that this item was never generated: polymorph (golden) The RNG hath decreed that this item was never generated: darkmode stone (gray) The RNG hath decreed that this item was never generated: mining helm (round helmet) The RNG hath decreed that this item was generated more often: cloak of conflict (politician cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: wonder stone (violet, freq bonus 29) The RNG hath decreed that this item was generated more often: elven spear (runed spear, freq bonus 13) The RNG hath decreed that this item was generated more often: torch ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: archaic cloak (greek cloak, freq bonus 35) The RNG hath decreed that this item was generated more often: two-handed flail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: protective gloves (english gloves, freq bonus 30) The RNG hath decreed that this item was generated more often: evil gloves (fatal gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: poison (cornered, freq bonus 7) The RNG hath decreed that this item was generated more often: nasty cloak (chilling cloak, freq bonus 42) The RNG hath decreed that this item was generated more often: raygun ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: trap knowledge stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: elven bow (runed bow, freq bonus 10) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 8) The RNG hath decreed that this item was generated more often: rain pipe ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of explosion (nuclear, freq bonus 11) The RNG hath decreed that this item was generated more often: chrysocolla (cyan, freq bonus 10) The RNG hath decreed that this item was generated more often: robe of power (orange robe, freq bonus 8) The RNG hath decreed that this item was generated more often: blind self (irritating, freq bonus 9) The RNG hath decreed that this item was generated more often: egoism (ITS ALL MINE, freq bonus 13) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 99) The RNG hath decreed that this item was always generated cursed: wing cloak (angelic cloak) The RNG hath decreed that this item was always generated cursed: katana (samurai sword) The RNG hath decreed that this item was always generated cursed: mind shielding (oblivion) The RNG hath decreed that this item was always generated cursed: copper dragon scale shield (copper dragonhide shield) The RNG hath decreed that this item was always generated cursed: mancatcher ((null)) The RNG hath decreed that this item was always generated cursed: cloak of premature death (evil cloak) The RNG hath decreed that this item was always generated cursed: asbestos javelin ((null)) The RNG hath decreed that this item was always generated cursed: wildhild bow ((null)) The RNG hath decreed that this item was always generated cursed: elven bow (runed bow) The RNG hath decreed that this item was always generated cursed: character recursion (gameplay-altering) The RNG hath decreed that this trap was always invisible: ceiling collapse trap The RNG hath decreed that this trap was generated more often: lag trap (freq bonus 5) Trap randomization happened for 1 in 606 traps Trap difficulty was increased by 29 Next attribute increase check would have come at turn 736 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having a sight bonus (0) You were prevented from having contamination resistance (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (1413) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (kitchen hat) leather gloves (orange gloves) low boots (walking shoes) Scrolls scroll of healing (PAS DIO LEO) scroll of mana (DELICATE SENSIBILITIES) scroll of phase door (SLIGHTED BROCCOLI RESTORATION) scroll of standard id (SIPHRI BRISKYLMA AROUAZAR) scroll of cure (THE ELDER PRIEST HAS DATA DELETE AND RAGNAROK ATTACKS) * scroll of extra healing (TO LATHER DO ITSELF AND SEEM THRUST POISON THERE) * scroll of greater mana restoration (SLASH UPOROTYH TO FUCK) Spellbooks spellbook of sleep (conspiratory) Rings ring of warning (puzzle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.