Leeroy, lawful male doppelganger Paladin --.--- |# #....| |......d| |...$.@.| --------- [Leeroy the Fighter of Law] St4 Dx9 Co18 In8 Wi15 Ch10 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw26(26) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) spellbook of command undead - This is a spellbook. Color: bright magenta. Material: paper. Appearance: fleecy-colored. Spell level: 5. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. A spell that attempts to tame all adjacent undead monsters. They have a chance of resisting, and very rarely they may instead enter a state of frenzy, becoming immune to further taming attempts. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: sleep resistance You could not have this property intrinsically: numbopathy Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 44 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 20 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 67% chance Scroll drop chance was reduced to 85% Ring drop chance was reduced to 70% Amulet drop chance was reduced to 74% Weapon drop chance was reduced to 81% Armor drop chance was reduced to 89% Tool drop chance was reduced to 73% Food drop chance was reduced to 92% Monster death drops spawned with only 85% chance The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: techniques The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: scimitar The following skill became untrainable if you tried to train it too early: chaos spells (turn 3) The following skill became untrainable if you tried to train it too early: missile weapons (turn 1045) The following skill became untrainable after a while: form VIII (Wedi) (turn 27311) The following skill couldn't be trained before a certain turn number is reached: sexy flats (turn 44880) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 50234 Monster spawn increase reached its maximum at turn 309494 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2331975 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: troll (freq bonus 2) The monster species that spawned more often: instadeath vortex (freq bonus 20) The monster species that spawned more often: young adult magic dragon (freq bonus 28) The monster species that spawned more often: baals minion (freq bonus 18) The monster species that spawned more often: The Mason (freq bonus 8) The monster species that spawned more often: blood temptress (freq bonus 6) The monster species that spawned more often: thorn sentai (freq bonus 12) The monster species that spawned more often: assign set (freq bonus 36) The monster species that spawned more often: greater hellhound (freq bonus 12) The monster species that spawned more often: meowth (freq bonus 8) The monster species that spawned more often: bovinity siphonic regularizer (freq bonus 6) The monster species that spawned more often: two of spades (freq bonus 18) The monster species that spawned more often: undead Olog-hai ambusher (freq bonus 104) The monster species that spawned more often: master nalfeshnee (freq bonus 24) The monster species that spawned more often: clicking stalk (freq bonus 12) The monster species that spawned more often: mutagenically broth frothing (freq bonus 12) The monster species that spawned more often: saprophytically emaciated (freq bonus 36) The monster species that spawned more often: howling spirit (freq bonus 18) The monster species that spawned more often: yukinko (freq bonus 12) The monster species that spawned more often: blue-green growth (freq bonus 10) The monster species that spawned more often: siena fungus (freq bonus 8) The monster trait that was more common: monsters whose attacks confuse you (freq bonus 2) The monster trait that was more common: monsters who can cause Ragnarok (freq bonus 2) The monster trait that was more common: monsters that originate from dnethack (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain strength (freq bonus 2) The monster trait that was more common: monsters who attack with razor-sharp stone edges (freq bonus 2) The monster species that never randomly spawned: scourge of the unknown god The monster species that never randomly spawned: real multi-hued hound The monster species that never randomly spawned: healing patch The monster species that never randomly spawned: monstrous monster The monster species that never randomly spawned: economizing pierced The monster species that never randomly spawned: archpriest The monster species that never randomly spawned: shaky goblin The monster species that never randomly spawned: cambridge iscose bronzier The monster species that never randomly spawned: cave springy The monster species that never randomly spawned: minty tripping The monster class that always generated with extra speed: xan or other mythical/fantastic insect The RNG hath decreed that this item was never generated: meter gauntlets (parked gloves) The RNG hath decreed that this item was never generated: dripping tread (dripping) The RNG hath decreed that this item was never generated: black spell stone (gray) The RNG hath decreed that this item was never generated: levitation (agate) The RNG hath decreed that this item was never generated: helm of lose identification (conical hat) The RNG hath decreed that this item was never generated: infofuck stone (gray) The RNG hath decreed that this item was never generated: flame sphere (canvas) The RNG hath decreed that this item was never generated: farlook stone (gray) The RNG hath decreed that this item was never generated: unicorn horn ((null)) The RNG hath decreed that this item was never generated: yellow dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: godmode (heavenly, freq bonus 3) The RNG hath decreed that this item was generated more often: aggravate monster (sapphire, freq bonus 78) The RNG hath decreed that this item was generated more often: straw hat ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: tunnelization (threatening, freq bonus 58) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 20) The RNG hath decreed that this item was generated more often: insect squasher ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: arcane rapier ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: garden fork ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of swimming (black gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: resist petrification (rocky, freq bonus 7) The RNG hath decreed that this item was generated more often: ESP (muddy, freq bonus 11) The RNG hath decreed that this item was generated more often: gothic plate mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: glass chain ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: mutation (fleecy, freq bonus 9) The RNG hath decreed that this item was generated more often: glaive (single-edged polearm, freq bonus 11) The RNG hath decreed that this item was generated more often: battery stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: confusion resistance (signet, freq bonus 8) The RNG hath decreed that this item was generated more often: silk spear ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of practice (boxing gown, freq bonus 10) The RNG hath decreed that this item was generated more often: naylight cloak (hearing cloak, freq bonus 15) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 17) The RNG hath decreed that this item was always generated cursed: swimsuit ((null)) The RNG hath decreed that this item was always generated cursed: diamond smasher ((null)) The RNG hath decreed that this item was always generated cursed: chainwhip ((null)) The RNG hath decreed that this item was always generated cursed: deep dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: evil leather armor ((null)) The RNG hath decreed that this item was always generated cursed: amulet of data storage (icosaedrical) The RNG hath decreed that this item was always generated cursed: cloak of totter (birthcloth) The RNG hath decreed that this item was always generated cursed: boots of safeguard (orange boots) The RNG hath decreed that this item was always generated cursed: bigscript stone (gray) The RNG hath decreed that this item was always generated cursed: droven cloak (cobwebbed cloak) The RNG hath decreed that this trap was always invisible: antisearch trap The RNG hath decreed that this trap was generated more often: filtering trap (freq bonus 3) Trap randomization happened for 1 in 579 traps Trap difficulty was increased by 9 Next attribute increase check would have come at turn 382 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having sleep resistance (0) You were prevented from having infravision (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (181) You survived Spells known in the end Name Level Category Fail Memory a - command undead 5 attack 95% 400% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (padded helmet) leather gloves (shitty gloves) low boots (walking shoes) Scrolls scroll of healing (THERESA FLAUSCHEBUESCHEL MAY) scroll of mana (BIRD STUNT IS BETTER) scroll of phase door (IO PAKERBETH IO BOLCHOSETH BASDOUMA PATATHNAX APOPSS) scroll of standard id (CHUTZPAH) scroll of cure (I DONT NEED A FULL YES CONFIRMATION) * scroll of extra healing (MIMIMIMIMIMIMIMIMIMIMI) * scroll of greater mana restoration (ONE EYED SAM DATING SIMULATOR) Spellbooks spellbook of command undead (fleecy-colored) Rings ring of warning (candlelight) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.