Leeroy, lawful male doppelganger Paladin ------------- -- |........f.....| ........@......| |..............| ---------------- [Leeroy the Fighter of Law] St4 Dx7 Co7 In7 Wi10 Ch7 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw26(26) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. There is a staircase up here. You see here 7 gold pieces {0}. The moon is waxing tonight. spellbook of chloroform - This is a spellbook. Color: bright green. Material: paper. Appearance: lovely. Spell level: 7. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. A sleep ray spell that also damages the monster. spellbook of chloroform - This is a spellbook. Color: bright green. Material: paper. Appearance: lovely. Spell level: 7. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. A sleep ray spell that also damages the monster. What do you want to wield? [- a or ?*] Never mind. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: confusion resistance You could not have this property extrinsically: burnopathy You could not have this property intrinsically: contamination resistance Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 32 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 115 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 77% chance Scroll drop chance was reduced to 87% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 75% Implant drop chance was reduced to 91% Potion drop chance was reduced to 61% Weapon drop chance was reduced to 84% Armor drop chance was reduced to 67% Food drop chance was reduced to 89% Monster death drops spawned with only 98% chance The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: form VII (Juyo) The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: club The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: saber (turn 12) The following skill became untrainable if you tried to train it too early: saber (turn 290) The following skill became untrainable after a while: quarterstaff (turn 48975) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 11579) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 27376 Monster spawn increase reached its maximum at turn 223306 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1470087 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: orc (freq bonus 4) The monster species that spawned more often: irresistible spore (freq bonus 20) The monster species that spawned more often: young man (freq bonus 14) The monster species that spawned more often: item damage monster (freq bonus 24) The monster species that spawned more often: petty giant ant (freq bonus 20) The monster species that spawned more often: braad spider (freq bonus 12) The monster species that spawned more often: devastative pledger (freq bonus 7) The monster species that spawned more often: alarm boomer (freq bonus 12) The monster species that spawned more often: kobold barlord (freq bonus 14) The monster species that spawned more often: high voltage generator (freq bonus 36) The monster species that spawned more often: boss spaceship (freq bonus 36) The monster species that spawned more often: catoblepas (freq bonus 42) The monster species that spawned more often: monstrous spider (freq bonus 10) The monster species that spawned more often: desert growth (freq bonus 18) The monster species that spawned more often: Ludgera's hiking boot (freq bonus 8) The monster species that spawned more often: cash trap (freq bonus 9) The monster species that spawned more often: elven smoker (freq bonus 18) The monster species that spawned more often: Baphomet (freq bonus 12) The monster species that spawned more often: large cuban singer (freq bonus 18) The monster species that spawned more often: decayed spore (freq bonus 24) The monster species that spawned more often: segfault mistress (freq bonus 12) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 2) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 1) The monster trait that was more common: monsters that count as mind flayers (freq bonus 4) The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 2) The monster trait that was more common: monsters that can hide (freq bonus 1) The monster trait that was more common: monsters that hiss (freq bonus 2) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 3) The monster trait that was more common: monsters that have no head (freq bonus 9) The monster species that never randomly spawned: Jessica's stiletto boot The monster species that never randomly spawned: force couatl The monster species that never randomly spawned: owwow shifter The monster species that never randomly spawned: Jennifer's soft combat boot The monster species that never randomly spawned: really dangerous spore The monster species that never randomly spawned: overweight calomel expounded The monster species that never randomly spawned: hairpiece brig etherized sufferer The monster species that never randomly spawned: ogre chieftain The monster species that never randomly spawned: dweeeeeeauweauw The monster species that never randomly spawned: eog golem The RNG hath decreed that this item was never generated: light (cloth) The RNG hath decreed that this item was never generated: dementia boots (ankle boots) The RNG hath decreed that this item was never generated: oliharcon splint mail ((null)) The RNG hath decreed that this item was never generated: create create scroll (PLUS 100 MAGIC MARKER) The RNG hath decreed that this item was never generated: nasty cloak (chilling cloak) The RNG hath decreed that this item was never generated: leather armor ((null)) The RNG hath decreed that this item was never generated: cloak of dimness (viva cloak) The RNG hath decreed that this item was never generated: stone of naked stripping (gray) The RNG hath decreed that this item was never generated: orcish ring mail (crude ring mail) The RNG hath decreed that this item was never generated: inviso stone (gray) The RNG hath decreed that this item was generated more often: lock manipulation (castle, freq bonus 28) The RNG hath decreed that this item was generated more often: reroll artifact (marvelous, freq bonus 10) The RNG hath decreed that this item was generated more often: plow ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: leather peep-toes (asian footwear, freq bonus 5) The RNG hath decreed that this item was generated more often: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS, freq bonus 34) The RNG hath decreed that this item was generated more often: incorrectly adjusted helmet (mechanical helmet, freq bonus 202) The RNG hath decreed that this item was generated more often: menu bug stone (gray, freq bonus 55) The RNG hath decreed that this item was generated more often: elongated stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: unidentify stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: robe of spell power (white robe, freq bonus 8) The RNG hath decreed that this item was generated more often: porter (peppermint, freq bonus 12) The RNG hath decreed that this item was generated more often: odor shot ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: bestest cloak (slexual cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: deep dragon scale shield (deep dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: fumbling (hallucinating, freq bonus 2) The RNG hath decreed that this item was generated more often: detect unseen (violet, freq bonus 55) The RNG hath decreed that this item was generated more often: mass murder (ENEMATZU MEMALEZU, freq bonus 6) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: reinforced mace ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 5) The RNG hath decreed that this item was always generated cursed: artifact jackpot (DAELOELOELOELOELOE FUEUEUEUEUEUE) The RNG hath decreed that this item was always generated cursed: cloak of speed (quicktravel cloak) The RNG hath decreed that this item was always generated cursed: robe of randomness (cyan robe) The RNG hath decreed that this item was always generated cursed: malachite (green) The RNG hath decreed that this item was always generated cursed: quarterstaff (staff) The RNG hath decreed that this item was always generated cursed: brass dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: survival knife ((null)) The RNG hath decreed that this item was always generated cursed: pink spell stone (gray) The RNG hath decreed that this item was always generated cursed: confuse monster (NR 9) The RNG hath decreed that this item was always generated cursed: stuck announcement stone (gray) The RNG hath decreed that this trap was always invisible: boss trap The RNG hath decreed that this trap was generated more often: fumbling trap (freq bonus 5) Trap randomization happened for 1 in 875 traps Next attribute increase check would have come at turn 404 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having confusion resistance (0) You were prevented from having burnopathy (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (396) You survived Spells known in the end Name Level Category Fail Memory a - chloroform 7 enchant 99% 600% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (masked helmet) leather gloves (covered pair of gloves) low boots (walking shoes) Scrolls scroll of healing (PERFORATORUP AS SKY) scroll of mana (AFTER THE QUEST YOU HAVE TO TRAVERSE THE SUBQUEST TOO) scroll of phase door (OH CAPTAIN MY CAPTAIN) scroll of standard id (CRAPPITY CRAP) scroll of cure (REUTHRA ENROUCH ZERPHRECH) * scroll of extra healing (SHIELD IS ON) * scroll of greater mana restoration (CLIENT ANACONDA SENT A BOGUS COMMAND PACKET) Spellbooks spellbook of chloroform (lovely) Rings ring of warning (opal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.