Leeroy, lawful male doppelganger Paladin --------- |...d.¯|-- |...@....| |........| .........| --.......- --------# [Leeroy the Fighter of Law] St8 Dx12 Co17 In12 Wi11 Ch7 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC-2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stealth You could not have this property extrinsically: curse resistance You could not have this property intrinsically: sleep resistance Potion identification only worked 3 times out of 6 Amulet identification only worked 15 times out of 35 Implant identification only worked 1 times out of 46 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 93% chance Monsters only dropped their equipment with 64% chance Scroll drop chance was reduced to 80% Ring drop chance was reduced to 54% Amulet drop chance was reduced to 44% Tool drop chance was reduced to 77% Food drop chance was reduced to 89% Concealing monsters were spawned underneath items 91% of the time only The following skill could not be trained at all: quarterstaff The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: bow The following skill was limited to expert proficiency: form VIII (Wedi) The following skill became untrainable if you tried to train it too early: club (turn 5) The following skill became untrainable if you tried to train it too early: sexy flats (turn 1365) The following skill became untrainable after a while: martial arts (turn 54131) The following skill couldn't be trained before a certain turn number is reached: sexy flats (turn 31777) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 66646 Monster spawn increase reached its maximum at turn 214364 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1837732 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: vortex (freq bonus 1) The monster species that spawned more often: Hans (freq bonus 12) The monster species that spawned more often: ferrous spore (freq bonus 12) The monster species that spawned more often: soll woll (freq bonus 9) The monster species that spawned more often: polkanita (freq bonus 9) The monster species that spawned more often: losable meatball (freq bonus 36) The monster species that spawned more often: agent black mushroom (freq bonus 4) The monster species that spawned more often: Arnold Paole (freq bonus 12) The monster species that spawned more often: gnome champion (freq bonus 10) The monster species that spawned more often: soll woll (freq bonus 72) The monster species that spawned more often: radiographic catty (freq bonus 9) The monster species that spawned more often: reaper spore (freq bonus 6) The monster species that spawned more often: trapper (freq bonus 24) The monster species that spawned more often: fillen force fungus (freq bonus 12) The monster species that spawned more often: swain lunier (freq bonus 24) The monster species that spawned more often: gigantic blob (freq bonus 24) The monster species that spawned more often: mist ogre (freq bonus 4) The monster species that spawned more often: berried downloaded passe (freq bonus 16) The monster species that spawned more often: legged whale (freq bonus 24) The monster species that spawned more often: emerald draconian (freq bonus 4) The monster species that spawned more often: dulled throbber (freq bonus 12) The monster trait that was more common: monsters with fire resistance (freq bonus 6) The monster species that never randomly spawned: tear fungus The monster species that never randomly spawned: dash deaf The monster species that never randomly spawned: bat The monster species that never randomly spawned: bright white stalk The monster species that never randomly spawned: glamorizing engr The monster species that never randomly spawned: decayed mushroom The monster species that never randomly spawned: breakoff mushroom The monster species that never randomly spawned: blood seraphon The monster species that never randomly spawned: growing tyrannosaurus The monster species that never randomly spawned: bookshop prominence The monster class that always generated with extra speed: lich The monster class that more likely to generate with musable stuff: fungus or mold The RNG hath decreed that this item was never generated: magical paintbrush ((null)) The RNG hath decreed that this item was never generated: inimical stone (gray) The RNG hath decreed that this item was never generated: rainbow dragon scale mail ((null)) The RNG hath decreed that this item was never generated: disgusting chain ((null)) The RNG hath decreed that this item was never generated: pistol ((null)) The RNG hath decreed that this item was never generated: cloak of full nutrition (etheric cloak) The RNG hath decreed that this item was never generated: amethyst dragon scale mail ((null)) The RNG hath decreed that this item was never generated: huge chunk of meat ((null)) The RNG hath decreed that this item was never generated: antiprayer stone (gray) The RNG hath decreed that this item was never generated: helm of detoxification (anachrononononaut helmet) The RNG hath decreed that this item was generated more often: measurer ((null), freq bonus 206) The RNG hath decreed that this item was generated more often: alchemy smock (apron, freq bonus 37) The RNG hath decreed that this item was generated more often: magic mapping (dusty, freq bonus 13) The RNG hath decreed that this item was generated more often: DSTW stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of stone (gray cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: implant of fervor (stalwart, freq bonus 12) The RNG hath decreed that this item was generated more often: autocursing (gentle, freq bonus 6) The RNG hath decreed that this item was generated more often: speed boots (combat boots, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of weak magic (weaksauce, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of erosion (vivid, freq bonus 11) The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of time (weird cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: immobility (YOU AINT GETTING OUT OF HERE ALIVE, freq bonus 12) The RNG hath decreed that this item was generated more often: energy bolt (infinity plus one, freq bonus 8) The RNG hath decreed that this item was generated more often: magic lamp (lamp, freq bonus 8) The RNG hath decreed that this item was generated more often: farlook stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: pill ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: implant of terror (sanguinary, freq bonus 3) The RNG hath decreed that this item was generated more often: high-heeled skiers (buffalo boots, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of waste (furious, freq bonus 6) The RNG hath decreed that this item was always generated cursed: special mop ((null)) The RNG hath decreed that this item was always generated cursed: general candle (candle) The RNG hath decreed that this item was always generated cursed: blue spell stone (gray) The RNG hath decreed that this item was always generated cursed: red dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: slime (slimy) The RNG hath decreed that this item was always generated cursed: heavy clay ball ((null)) The RNG hath decreed that this item was always generated cursed: create facility (HARATTAMA KIYOTTAMA) The RNG hath decreed that this item was always generated cursed: green tea (forget-me-not) The RNG hath decreed that this item was always generated cursed: wedge sandals (heeled sandals) The RNG hath decreed that this item was always generated cursed: diode (two-wired thing) The RNG hath decreed that this trap was always invisible: training trap The RNG hath decreed that this trap was generated more often: nadja trap (freq bonus 2) Trap randomization happened for 1 in 888 traps Next attribute increase check would have come at turn 811 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having stealth (0) You were prevented from having curse resistance (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (163) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (water-pipe helmet) leather gloves (camouflage patterned gloves) low boots (walking shoes) Scrolls scroll of healing (NIE MOGE DLUZEJ TRZYMAC WKROTCE) scroll of mana (CACHE EM EXTENDED MAGIC MEMORY VAULT) scroll of phase door (AMITRIPTYLINE FLUOXETINE ACETAMINOPHEN) scroll of standard id (IMB AXES MUMMIES) scroll of cure (OUSIRI SESEGGENBARPHARGGES) * scroll of extra healing (BLIZZARD BUGFIX IS AN OXYMORON) * scroll of greater mana restoration (SHELF ON THE ELF) Spellbooks spellbook of healing (sorrowful) Rings ring of warning (taaffeite) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.