Leeroy, lawful male doppelganger Paladin ---- ------ +..r...@d.| |.$.......| |...{.....| |.........| ----------- [Leeroy the Fighter of Law] St3 Dx11 Co11 In8 Wi16 Ch12 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC-2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: flying You could not have this property intrinsically: stoned chilling Scroll identification only worked 100 times out of 195 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 31 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 21 Monsters only dropped their musable items with 99% chance Scroll drop chance was reduced to 96% Ring drop chance was reduced to 90% Amulet drop chance was reduced to 72% Implant drop chance was reduced to 93% Potion drop chance was reduced to 79% Weapon drop chance was reduced to 94% Armor drop chance was reduced to 36% Tool drop chance was reduced to 90% Food drop chance was reduced to 93% The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: techniques The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: crossbow The following skill was limited to expert proficiency: boomerang The following skill became untrainable if you tried to train it too early: chaos spells (turn 11) The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 39) The following skill became untrainable after a while: missile weapons (turn 57004) The following skill couldn't be trained before a certain turn number is reached: spirituality (turn 22595) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 38503 Monster spawn increase reached its maximum at turn 118809 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 2509200 The monster class that cannot be genocided was golem The monster class that was spawned more often: vortex (freq bonus 2) The monster species that spawned more often: devil's mummy (freq bonus 30) The monster species that spawned more often: icicle ripper (freq bonus 14) The monster species that spawned more often: monadic deva (freq bonus 6) The monster species that spawned more often: noxious mold (freq bonus 12) The monster species that spawned more often: Lord Insidious (freq bonus 6) The monster species that spawned more often: frozenly aidmen palest (freq bonus 30) The monster species that spawned more often: heresy impossibly (freq bonus 32) The monster species that spawned more often: polarity reacquaint (freq bonus 10) The monster species that spawned more often: minded henpeck (freq bonus 6) The monster species that spawned more often: spinner growth (freq bonus 24) The monster species that spawned more often: adjectivally binge (freq bonus 15) The monster species that spawned more often: nice dutch girl (freq bonus 30) The monster species that spawned more often: bad spore (freq bonus 3) The monster species that spawned more often: undead musician (freq bonus 8) The monster species that spawned more often: wimp (freq bonus 24) The monster species that spawned more often: thirteen-headed hydra (freq bonus 16) The monster species that spawned more often: contra dragon (freq bonus 11) The monster species that spawned more often: multicolor beam (freq bonus 5) The monster species that spawned more often: stereoed labrador (freq bonus 6) The monster species that spawned more often: tracker jacker (freq bonus 36) The monster trait that was more common: monsters whose attacks randomly damage your items (freq bonus 6) The monster trait that was more common: monsters whose attacks badly poison you (freq bonus 1) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 1) The monster trait that was more common: monsters that can cast spells (freq bonus 6) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 16) The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 12) The monster trait that was more common: monsters whose attacks slow you (freq bonus 2) The monster trait that was more common: monsters that are always female (freq bonus 3) The monster species that never randomly spawned: trollor The monster species that never randomly spawned: blue beam The monster species that never randomly spawned: neocolonialist surrenderor location The monster species that never randomly spawned: quickling The monster species that never randomly spawned: elder fire elemental The monster species that never randomly spawned: Alexia's plateau sneaker The monster species that never randomly spawned: treason foisting The monster species that never randomly spawned: arceus The monster species that never randomly spawned: plagiarize gravely The monster species that never randomly spawned: obviating telegraphically The RNG hath decreed that this item was never generated: mimicry (unidentified) The RNG hath decreed that this item was never generated: tracker (pigtail) The RNG hath decreed that this item was never generated: cream pie ((null)) The RNG hath decreed that this item was never generated: dimmer helmet (complete helmet) The RNG hath decreed that this item was never generated: helm of fear (horned helmet) The RNG hath decreed that this item was never generated: traffic light ((null)) The RNG hath decreed that this item was never generated: slow monster (tin) The RNG hath decreed that this item was never generated: feather armor ((null)) The RNG hath decreed that this item was never generated: selfdestruct (silly) The RNG hath decreed that this item was never generated: Ultimate Tsuyoshi Special (camo) The RNG hath decreed that this item was generated more often: mancatcher ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 6) The RNG hath decreed that this item was generated more often: bullshit (YOU STEPPED INTO A HEAP OF SHIT, freq bonus 36) The RNG hath decreed that this item was generated more often: orange dragon scale mail ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: ruby (red, freq bonus 13) The RNG hath decreed that this item was generated more often: implant of anthrax (chestnut, freq bonus 40) The RNG hath decreed that this item was generated more often: weighting gauntlets (lead gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: ruby dragon scale mail ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: amnesia (forgotten, freq bonus 7) The RNG hath decreed that this item was generated more often: measurer ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: geolysis (geological, freq bonus 7) The RNG hath decreed that this item was generated more often: mineral hostage chain ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: sky dragon scale shield (sky dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: mana (blooming, freq bonus 9) The RNG hath decreed that this item was generated more often: relocation (FUCK THE NOTELEPORT RULES, freq bonus 7) The RNG hath decreed that this item was generated more often: bronze spear ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: eternium blade ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of vengeance (yelling, freq bonus 8) The RNG hath decreed that this item was generated more often: infravision (zinc, freq bonus 10) The RNG hath decreed that this item was always generated cursed: amulet of bones (charnel) The RNG hath decreed that this item was always generated cursed: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS) The RNG hath decreed that this item was always generated cursed: quasimodular boots (femmy boots) The RNG hath decreed that this item was always generated cursed: lightless boots (sharp-edged sandals) The RNG hath decreed that this item was always generated cursed: implant of envy (timeless) The RNG hath decreed that this item was always generated cursed: gauntlets of good fortune (yellow gloves) The RNG hath decreed that this item was always generated cursed: green spell stone (gray) The RNG hath decreed that this item was always generated cursed: heap stone (gray) The RNG hath decreed that this item was always generated cursed: bad shirt ((null)) The RNG hath decreed that this item was always generated cursed: flack helmet (green bowel) The RNG hath decreed that this trap was always invisible: engraving trap The RNG hath decreed that this trap was generated more often: tempoconflict trap (freq bonus 1) Trap randomization happened for 1 in 809 traps Next attribute increase check would have come at turn 997 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having flying (0) You were prevented from having half spell damage (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (616) You survived Spells known in the end Name Level Category Fail Memory a - anti disintegration 6 protect 98% 500% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (hacker helmet) leather gloves (viva gloves) low boots (walking shoes) Scrolls scroll of healing (DESPAIR OF ELFERIA) scroll of mana (TWO PHYSICISTS AND TWO MATHEMATICIANS DRIVE WITH THE COURSE) scroll of phase door (LESUO RUANJIAN KAIFA SHANG SHI ANG ZANG DE JINU) scroll of standard id (SERO GRIUS) scroll of cure (DARWIN AWARD GOES TO THOSE WHO DIE WHILE PLAYING POKEMON GO) * scroll of extra healing (TRY HARD) * scroll of greater mana restoration (MONST DOT C AINT BIG ENOUGH) Spellbooks spellbook of anti disintegration (corrupted) Rings ring of warning (thumb screwing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.