Leeroy, lawful male doppelganger Paladin --------- |.......| |...@d..| |........ ---.----- [Leeroy the Fighter of Law] St5 Dx7 Co14 In16 Wi12 Ch13 PalDopMalLaw Dlvl:1 $0 HP18(20) Pw27(27) AC7 Exp1 T8 Latest messages What do you want to take off? [bcdef or ?*] Never mind. You are empty handed. You were wearing an uncursed +0 large shield {40}. You were wearing the blessed +0 pair of leather gloves named Saintly Seduction {4}. You were wearing an uncursed +0 helmet {20}. You stop disrobing. The vicar hits you! [-1 -> 19] Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) You begin bashing monsters with your bare hands. You hit the vicar. The vicar hits you! [-1 -> 18] You kill the vicar! You don't have enough energy to cast that spell. The required amount was 37. You stop. Your little dog is in the way! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were haltingly aligned Your alignment was 2 Your max alignment was 10 You carried 0 sins You could not have this property at all: teleport control You could not have this property extrinsically: stoned chilling You could not have this property intrinsically: magic resistance Scroll identification only worked 100 times out of 185 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 16 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 109 Tool identification only worked 5 times out of 13 Scroll drop chance was reduced to 50% Ring drop chance was reduced to 78% Amulet drop chance was reduced to 71% Potion drop chance was reduced to 80% Weapon drop chance was reduced to 68% Tool drop chance was reduced to 83% Concealing monsters were spawned underneath items 64% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: spear The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: mace (turn 22) The following skill became untrainable if you tried to train it too early: body armor (turn 40) The following skill became untrainable after a while: elemental spells (turn 55725) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 31821) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 35596 Monster spawn increase reached its maximum at turn 73273 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2374080 The monster class that cannot be genocided was grue The monster class that was spawned more often: blob (freq bonus 1) The monster species that spawned more often: radon kieselguhr impaler (freq bonus 8) The monster species that spawned more often: sentimentalized disclose (freq bonus 24) The monster species that spawned more often: swarm nymph (freq bonus 48) The monster species that spawned more often: gazer horror (freq bonus 12) The monster species that spawned more often: tooth jugging borrow (freq bonus 4) The monster species that spawned more often: mature spirit (freq bonus 72) The monster species that spawned more often: turmoiling overskirt (freq bonus 20) The monster species that spawned more often: venom spore (freq bonus 18) The monster species that spawned more often: squirt gargoyle (freq bonus 16) The monster species that spawned more often: rinno sephirah (freq bonus 4) The monster species that spawned more often: morphologist antipacifist (freq bonus 12) The monster species that spawned more often: extra deep one (freq bonus 30) The monster species that spawned more often: umbra mushroom (freq bonus 24) The monster species that spawned more often: hushful cleated promptest ideal (freq bonus 18) The monster species that spawned more often: sneaker (freq bonus 9) The monster species that spawned more often: silver toad (freq bonus 16) The monster species that spawned more often: everchanging light (freq bonus 24) The monster species that spawned more often: nexus warp patch (freq bonus 12) The monster species that spawned more often: swobber strive vaned (freq bonus 15) The monster species that spawned more often: patched colony lichen (freq bonus 6) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 4) The monster trait that was more common: monsters that cuss (freq bonus 2) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 4) The monster trait that was more common: monsters that make loud noise (freq bonus 2) The monster trait that was more common: monsters that burble (freq bonus 1) The monster trait that was more common: monsters whose attacks cause you to fumble (freq bonus 4) The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 3) The monster trait that was more common: monsters whose attacks reduce your skill training (freq bonus 2) The monster species that never randomly spawned: pulchritude glady capitate The monster species that never randomly spawned: hentai octopus The monster species that never randomly spawned: black wizard The monster species that never randomly spawned: trebled nosebag stereoisomeric feverishly The monster species that never randomly spawned: eastern moon rabbit The monster species that never randomly spawned: baywood orrery The monster species that never randomly spawned: protection monster The monster species that never randomly spawned: resurrectionist traducement The monster species that never randomly spawned: Madness The monster species that never randomly spawned: poison cat The RNG hath decreed that this item was never generated: heavy hammer ((null)) The RNG hath decreed that this item was never generated: leather leash (leash) The RNG hath decreed that this item was never generated: steel whip ((null)) The RNG hath decreed that this item was never generated: spinel (violet) The RNG hath decreed that this item was never generated: trap disarming (listening) The RNG hath decreed that this item was never generated: speed (dark green) The RNG hath decreed that this item was never generated: conundrum nunchiaku ((null)) The RNG hath decreed that this item was never generated: insulate (long) The RNG hath decreed that this item was never generated: cloak of disenchantment (shell cloak) The RNG hath decreed that this item was never generated: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) The RNG hath decreed that this item was generated more often: banded mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: high-elven warsword (runed curved sword, freq bonus 37) The RNG hath decreed that this item was generated more often: condome ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: implant of maggots (hexing, freq bonus 16) The RNG hath decreed that this item was generated more often: heavy stone ball ((null), freq bonus 47) The RNG hath decreed that this item was generated more often: poured club ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: ensnaring (cryptolocker, freq bonus 31) The RNG hath decreed that this item was generated more often: cloak of portation (gravity cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: cure wounded legs (fleeting, freq bonus 15) The RNG hath decreed that this item was generated more often: implant of blitzen (trump, freq bonus 16) The RNG hath decreed that this item was generated more often: full healing (hawthorn, freq bonus 11) The RNG hath decreed that this item was generated more often: magical paintbrush ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: adom cloak (mysterious cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: speed boots (combat boots, freq bonus 3) The RNG hath decreed that this item was generated more often: momhat (kitchen hat, freq bonus 5) The RNG hath decreed that this item was generated more often: confusing gloves (warped gloves, freq bonus 16) The RNG hath decreed that this item was generated more often: bad effect (LITTLE STRAWBERRY ME BABY, freq bonus 17) The RNG hath decreed that this item was generated more often: small shield ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: implant of craftsmanship (fleet, freq bonus 3) The RNG hath decreed that this item was generated more often: elysium scourge ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 32) The RNG hath decreed that this item was always generated cursed: share pain (octogonal) The RNG hath decreed that this item was always generated cursed: eerie cloak (ghostly cloak) The RNG hath decreed that this item was always generated cursed: sterilize (sexual) The RNG hath decreed that this item was always generated cursed: amulet of prism (prismatic) The RNG hath decreed that this item was always generated cursed: boots of fainting (cast iron boots) The RNG hath decreed that this item was always generated cursed: insect squasher ((null)) The RNG hath decreed that this item was always generated cursed: orcish shield (red-eyed shield) The RNG hath decreed that this item was always generated cursed: summon undead (NO SPACE) The RNG hath decreed that this item was always generated cursed: deformatting stone (gray) The RNG hath decreed that this item was always generated cursed: inertia (nonmoving) The RNG hath decreed that this trap was always invisible: superscroller trap The RNG hath decreed that this trap was generated more often: trap of walls (freq bonus 4) Trap randomization happened for 1 in 934 traps Next attribute increase check would have come at turn 329 Strength training was 2 Dexterity training was 1 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having teleport control (0) You were prevented from being a stoned chiller (0) You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1490 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (957) You survived Spells known in the end Name Level Category Fail Memory a - cone of cold 5 matter 95% 400% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (water-pipe helmet) leather gloves (black gloves) low boots (walking shoes) Scrolls scroll of healing (UVAQVLN JNN QNJYNQ NNA QNZVVE YNUNLA) scroll of mana (GRO STUNT NO EFFECTIVE) scroll of phase door (TERRAHACK SOKOBAN IS ACTUALLY BOROBAN BECAUSE BOOOORING) scroll of standard id (CERB BRK PAND) scroll of cure (GET SLEX TODAY) * scroll of extra healing (DUAM XNAHT) * scroll of greater mana restoration (HAJA WENN MAN SEINEN CODE HALT NIE TESTET) Spellbooks spellbook of cone of cold (visible) Rings ring of warning (serpent) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (2 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 24 points, Since you escaped early, the score list will not be checked.