Leeroy, lawful male doppelganger Paladin ----- |@F.| .d... |...| --.-- [Leeroy the Fighter of Law] St6 Dx5 Co11 In9 Wi16 Ch10 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw25(25) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. spellbook of forgotten spell - This is a spellbook. Color: magenta. Material: paper. Appearance: complementary. Spell level: 1. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Simulates the effects of casting a forgotten spell, so you might e.g. become confused or stunned. # Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +3 long sword (weapon in hand) {16} Armor b - an uncursed +0 large shield (being worn) {40} c - an uncursed rustproof +0 helmet (being worn) {20} d - an uncursed +0 studded leather armor (being worn) {80} e - an uncursed +0 pair of leather gloves (being worn) {4} f - an uncursed +0 pair of low boots (being worn) {4} Comestibles h - 4 uncursed food rations {0} Scrolls j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Spellbooks g - an uncursed spellbook of forgotten spell (0:3) {0} Rings i - an uncursed ring of warning {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: flying You could not have this property extrinsically: speed You could not have this property intrinsically: fear factor Scroll identification only worked 100 times out of 156 Implant identification only worked 1 times out of 72 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 24 Gem identification only worked 100 times out of 449 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 11% chance Monsters only dropped their equipment with 66% chance Amulet drop chance was reduced to 68% Implant drop chance was reduced to 83% Potion drop chance was reduced to 99% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 91% of the time only The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: techniques The following skill was limited to skilled proficiency: javelin The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: lightsaber (turn 24) The following skill became untrainable if you tried to train it too early: pick-axe (turn 80) The following skill became untrainable after a while: implants (turn 22501) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 46464) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 90820 Monster spawn increase reached its maximum at turn 151422 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 281178 The monster class that cannot be genocided was elemental The monster class that was spawned more often: sea monster (freq bonus 2) The monster species that spawned more often: latinized yarning beam pillared racoon sneaking stagnant (freq bonus 4) The monster species that spawned more often: Corina's special combat boot (freq bonus 13) The monster species that spawned more often: poison whip salamander (freq bonus 18) The monster species that spawned more often: stalactite smasher (freq bonus 18) The monster species that spawned more often: psi beam (freq bonus 12) The monster species that spawned more often: space transport (freq bonus 12) The monster species that spawned more often: The Coffin Nail (freq bonus 10) The monster species that spawned more often: evil mushroom (freq bonus 12) The monster species that spawned more often: borg (freq bonus 12) The monster species that spawned more often: young adult blue dragon (freq bonus 8) The monster species that spawned more often: frozen incineration (freq bonus 12) The monster species that spawned more often: Succubus Katcher (freq bonus 3) The monster species that spawned more often: air grue (freq bonus 20) The monster species that spawned more often: ice fungus (freq bonus 15) The monster species that spawned more often: orc chessman (freq bonus 36) The monster species that spawned more often: neekerbreeker (freq bonus 6) The monster species that spawned more often: RNG Sergeant (freq bonus 8) The monster species that spawned more often: unaligned priest (freq bonus 36) The monster species that spawned more often: batboy gweduck (freq bonus 48) The monster species that spawned more often: freemason provincial grand master (freq bonus 20) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 3) The monster trait that was more common: monsters that burble (freq bonus 12) The monster trait that was more common: monsters that can throw boulders (freq bonus 1) The monster trait that was more common: monsters that can cast spells (freq bonus 3) The monster trait that was more common: monsters with extra painful attacks (freq bonus 2) The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 2) The monster species that never randomly spawned: yellowie The monster species that never randomly spawned: stygian watcher The monster species that never randomly spawned: axlem The monster species that never randomly spawned: dust elemental The monster species that never randomly spawned: yokuda The monster species that never randomly spawned: petty giant boar The monster species that never randomly spawned: surgery supt The monster species that never randomly spawned: winged horror The monster species that never randomly spawned: rothe leader The monster species that never randomly spawned: porter fire elemental The RNG hath decreed that this item was never generated: egostone (gray) The RNG hath decreed that this item was never generated: cloak of drain resistance (vampiric cloak) The RNG hath decreed that this item was never generated: amber (yellowish brown) The RNG hath decreed that this item was never generated: pear ((null)) The RNG hath decreed that this item was never generated: rotating chain ((null)) The RNG hath decreed that this item was never generated: gauntlets of good fortune (yellow gloves) The RNG hath decreed that this item was never generated: boots of displacement (hugging boots) The RNG hath decreed that this item was never generated: jumping (torn) The RNG hath decreed that this item was never generated: water dragon scales ((null)) The RNG hath decreed that this item was never generated: wind (blowing) The RNG hath decreed that this item was generated more often: psybeam (avada kedavra, freq bonus 29) The RNG hath decreed that this item was generated more often: cloak of polymorph (changing cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: command demon (gehenna, freq bonus 3) The RNG hath decreed that this item was generated more often: scaling stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of turn loss (running cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 7) The RNG hath decreed that this item was generated more often: unlucky stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: inka leash (leash, freq bonus 3) The RNG hath decreed that this item was generated more often: elven broadsword (runed broadsword, freq bonus 8) The RNG hath decreed that this item was generated more often: hyper beam (shrill, freq bonus 78) The RNG hath decreed that this item was generated more often: mecha-irazu ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: magic marker ((null), freq bonus 73) The RNG hath decreed that this item was generated more often: implant of badass (pestilent, freq bonus 5) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 3) The RNG hath decreed that this item was generated more often: high-elven helm (runed helm, freq bonus 5) The RNG hath decreed that this item was generated more often: green mate (St.John's Wort, freq bonus 6) The RNG hath decreed that this item was generated more often: paper arrow ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cyan stone (teal, freq bonus 7) The RNG hath decreed that this item was generated more often: lightning shield (dull yellow shield, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of elementalism (team splat cloak, freq bonus 3) The RNG hath decreed that this item was always generated cursed: implant of karma (blanched) The RNG hath decreed that this item was always generated cursed: anti-curse boots (winter stilettos) The RNG hath decreed that this item was always generated cursed: dwarvish mattock (broad pick) The RNG hath decreed that this item was always generated cursed: cure burn (fiery) The RNG hath decreed that this item was always generated cursed: cocoa (nettle) The RNG hath decreed that this item was always generated cursed: evil patch stone (gray) The RNG hath decreed that this item was always generated cursed: implant of pilfering (smoldering) The RNG hath decreed that this item was always generated cursed: disenchantment stone (gray) The RNG hath decreed that this item was always generated cursed: icky shield ((null)) The RNG hath decreed that this item was always generated cursed: black dress ((null)) The RNG hath decreed that this trap was always invisible: eater trap The RNG hath decreed that this trap was generated more often: relocation trap (freq bonus 3) Trap randomization happened for 1 in 433 traps Trap difficulty was increased by 31 Next attribute increase check would have come at turn 1101 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having flying (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (91) You survived Spells known in the end Name Level Category Fail Memory a - forgotten spell 1 occult 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (red helmet) leather gloves (clumsy gloves) low boots (walking shoes) Scrolls scroll of healing (WHY IS MAGICBANE A STAFF FUCK) scroll of mana (EYELASH EM EXTENDED MAYBE SHES MADE WITH IT) scroll of phase door (HACKEM MUCHE) scroll of standard id (PONUS MOSTAS) scroll of cure (FIST HEAVY BIG DAMAGE SPEE WORK) * scroll of extra healing (R U READY) * scroll of greater mana restoration (OEX9 E AECOCV CAE U AE 2R IUE3G FAI8 IA) Spellbooks spellbook of forgotten spell (complementary) Rings ring of warning (dark) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the little dog escaped from the dungeon with 8 points, Since you escaped early, the score list will not be checked.