Leeroy, lawful male doppelganger Paladin -- #-.. #@.| #|.| ---.| -.%.-- ----- [Leeroy the Fighter of Law] St6 Dx9 Co9 In7 Wi16 Ch7 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw1(25) AC-4 Exp1 T551 Latest messages Count: 10 Count: 100 Count: 1000 Count: 10000 Count: 32767 You stop waiting. The jackal bites you! [-1 -> 19] You kill the jackal! Count: 10 Count: 100 You stop waiting. Your studded leather armor deflects the jackal's attack. You kill the jackal! You see here a jackal corpse {300}. The air around you begins to shimmer with a golden haze. The golden haze around you becomes more dense. (2x) Your skin feels warm for a moment. (2x) There is a wall in the way! Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +3 long sword (weapon in hand) {16} Armor b - an uncursed +0 large shield (being worn) {40} c - an uncursed +0 helmet (being worn) {20} d - an uncursed +0 studded leather armor (being worn) {80} e - an uncursed +0 pair of leather gloves (being worn) {4} f - an uncursed +0 pair of low boots (being worn) {4} Comestibles h - 4 uncursed food rations {0} Scrolls j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Spellbooks g - an uncursed finalized spellbook of protection (6:4) {0} Rings i - an uncursed ring of warning {0} Final attributes You were haltingly aligned Your alignment was 2 Your max alignment was 12 You carried 0 sins You could not have this property at all: contamination resistance You could not have this property extrinsically: wallwalking You could not have this property intrinsically: speed Potion identification only worked 3 times out of 4 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 41 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 184 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 99% chance Monsters only dropped their equipment with 51% chance Scroll drop chance was reduced to 99% Ring drop chance was reduced to 91% Amulet drop chance was reduced to 27% Implant drop chance was reduced to 84% Potion drop chance was reduced to 93% Weapon drop chance was reduced to 98% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 87% of the time only The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: morning star The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: body spells (turn 2) The following skill became untrainable if you tried to train it too early: petkeeping (turn 115) The following skill became untrainable after a while: form VII (Vaapad) (turn 52746) The following skill couldn't be trained before a certain turn number is reached: martial arts (turn 59466) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 52031 Monster spawn increase reached its maximum at turn 188784 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 483145 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: gremlin (freq bonus 1) The monster species that spawned more often: bugbear graining wharfed (freq bonus 13) The monster species that spawned more often: cerulean warp fungus (freq bonus 8) The monster species that spawned more often: greater demonic quylthulg (freq bonus 18) The monster species that spawned more often: undead doll mistress (freq bonus 5) The monster species that spawned more often: sepia mushroom (freq bonus 5) The monster species that spawned more often: nounal magneto (freq bonus 21) The monster species that spawned more often: numb trove (freq bonus 14) The monster species that spawned more often: crunch crunch ghost (freq bonus 12) The monster species that spawned more often: paragraph philippic (freq bonus 24) The monster species that spawned more often: lava warp patch (freq bonus 6) The monster species that spawned more often: screaming skull (freq bonus 20) The monster species that spawned more often: crunchy warp patch (freq bonus 4) The monster species that spawned more often: dwarf queen (freq bonus 12) The monster species that spawned more often: fillen spore (freq bonus 12) The monster species that spawned more often: false fungus (freq bonus 36) The monster species that spawned more often: highhatting menstrual (freq bonus 14) The monster species that spawned more often: weird stalk (freq bonus 18) The monster species that spawned more often: finery villa (freq bonus 2) The monster species that spawned more often: fourteen-headed hydra (freq bonus 72) The monster species that spawned more often: blood claw (freq bonus 9) The monster trait that was more common: monsters that count as dwarf (freq bonus 2) The monster species that never randomly spawned: vampiric force patch The monster species that never randomly spawned: petty brute The monster species that never randomly spawned: ae The monster species that never randomly spawned: petty Uruk-hai The monster species that never randomly spawned: teal force patch The monster species that never randomly spawned: fuguh sephirah The monster species that never randomly spawned: mana mold The monster species that never randomly spawned: agent black mold The monster species that never randomly spawned: white force ooze The monster species that never randomly spawned: riverside releaser The RNG hath decreed that this item was never generated: gain energy (cloudy) The RNG hath decreed that this item was never generated: warding (YOU DO NOT GO PAST AT ME) The RNG hath decreed that this item was never generated: heavy mail ((null)) The RNG hath decreed that this item was never generated: blacky helmet (middle-earth helmet) The RNG hath decreed that this item was never generated: citrine (yellow) The RNG hath decreed that this item was never generated: jasper (red) The RNG hath decreed that this item was never generated: nunchiaku ((null)) The RNG hath decreed that this item was never generated: resist petrification (rocky) The RNG hath decreed that this item was never generated: magic whistle (whistle) The RNG hath decreed that this item was never generated: inertia (nonmoving) The RNG hath decreed that this item was generated more often: botox resist (leafy, freq bonus 8) The RNG hath decreed that this item was generated more often: disthene (teal, freq bonus 6) The RNG hath decreed that this item was generated more often: dragon spear ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: implant of prospering (realgar, freq bonus 36) The RNG hath decreed that this item was generated more often: reboot (programmed, freq bonus 36) The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 4) The RNG hath decreed that this item was generated more often: quasar stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: dented pot ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: covelline (black, freq bonus 18) The RNG hath decreed that this item was generated more often: scripted helmet (hacker helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: senzu ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: arcane rapier ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: umbrella ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: shades of grey stone (gray, freq bonus 40) The RNG hath decreed that this item was generated more often: caltrop ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: flint (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: elven shield (blue and green shield, freq bonus 10) The RNG hath decreed that this item was generated more often: cocoa (nettle, freq bonus 7) The RNG hath decreed that this item was generated more often: elemental beam (wet, freq bonus 9) The RNG hath decreed that this item was generated more often: youkan ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 82) The RNG hath decreed that this item was always generated cursed: emerald dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: knock (pink) The RNG hath decreed that this item was always generated cursed: implant of tribute (athletic) The RNG hath decreed that this item was always generated cursed: fog horn (horn) The RNG hath decreed that this item was always generated cursed: radium (crimson) The RNG hath decreed that this item was always generated cursed: protection (black onyx) The RNG hath decreed that this item was always generated cursed: sky dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: nurse cap ((null)) The RNG hath decreed that this item was always generated cursed: dwarvish roundshield (large round shield) The RNG hath decreed that this item was always generated cursed: banking gloves (paper gloves) The RNG hath decreed that this trap was always invisible: checkerboard trap The RNG hath decreed that this trap was generated more often: lasting amnesia trap (freq bonus 2) Trap randomization happened for 1 in 390 traps Next attribute increase check would have come at turn 930 Strength training was 1 Dexterity training was 0 Wisdom training was 0 Constitution training was 27 You had not decided on your sexuality yet You were prevented from having phasing (0) You were prevented from having contamination resistance (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 878 points of nutrition remaining You were protected Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (355) You survived Spells known in the end Name Level Category Fail Memory a - protection 1 protect 0% 150% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (bug-tracking helmet) leather gloves (natural gloves) low boots (walking shoes) Scrolls scroll of healing (XIXAXA XOXAXA XUXAXA) scroll of mana (FLOW ABLES IS BACKWARD) scroll of phase door (APONEUROSISPLANTARIS) scroll of standard id (ELF CHANGE FORME BY STUNT) scroll of cure (CHAIOCHEN OUTIBILMEMNOUOTH ATRAUICH) * scroll of extra healing (K MEASURER CAUSES QUICKTRAVEL TO PUSH SOKO BOULDERS INTO CORNERS) * scroll of greater mana restoration (KOLLA OLPHILOGEMALA ACHEROIO) Spellbooks spellbook of protection (rainbow) Rings ring of warning (tar) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (22 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (33 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 8 points,