Leeroy, lawful male doppelganger Paladin ----- -...| |...| .f@.| ----- [Leeroy the Fighter of Law] St3 Dx6 Co12 In6 Wi10 Ch6 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: shock resistance You could not have this property extrinsically: sickness resistance You could not have this property intrinsically: slow digestion Potion identification only worked 3 times out of 4 Implant identification only worked 1 times out of 23 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 75% chance Scroll drop chance was reduced to 64% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 81% Implant drop chance was reduced to 91% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 96% Armor drop chance was reduced to 45% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 59% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: whip The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: protection spells (turn 32) The following skill became untrainable if you tried to train it too early: polearms (turn 854) The following skill became untrainable after a while: protection spells (turn 27398) The following skill couldn't be trained before a certain turn number is reached: petkeeping (turn 79538) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 88942 Monster spawn increase reached its maximum at turn 243352 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 387660 The monster class that cannot be genocided was lizard The monster class that was spawned more often: cockatrice (freq bonus 4) The monster species that spawned more often: stomping willow (freq bonus 12) The monster species that spawned more often: Zaphkiel (freq bonus 30) The monster species that spawned more often: bookbinding clairvoyant cloth neapolitan (freq bonus 288) The monster species that spawned more often: false error (freq bonus 24) The monster species that spawned more often: real tunnel wight (freq bonus 10) The monster species that spawned more often: limner fumble exiled tempter (freq bonus 15) The monster species that spawned more often: orange seraphon (freq bonus 108) The monster species that spawned more often: hot dog (freq bonus 32) The monster species that spawned more often: vicar (freq bonus 84) The monster species that spawned more often: hot dog (freq bonus 108) The monster species that spawned more often: gang leader (freq bonus 15) The monster species that spawned more often: pitch-covered ogre (freq bonus 60) The monster species that spawned more often: furthered krill emceeing (freq bonus 8) The monster species that spawned more often: implausibly polled (freq bonus 14) The monster species that spawned more often: amethyst dragon (freq bonus 20) The monster species that spawned more often: undead bosmer (freq bonus 6) The monster species that spawned more often: undead wandkeeper (freq bonus 7) The monster species that spawned more often: amender thinner instinctively (freq bonus 30) The monster species that spawned more often: violent beauty (freq bonus 30) The monster species that spawned more often: cerulean growth (freq bonus 12) The monster trait that was more common: monsters that are unsolid (freq bonus 1) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 1) The monster trait that was more common: monsters that have infravision (freq bonus 4) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 6) The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 3) The monster species that never randomly spawned: giant child The monster species that never randomly spawned: slowing turret The monster species that never randomly spawned: large tool trove The monster species that never randomly spawned: spinner stalk The monster species that never randomly spawned: undead draconian The monster species that never randomly spawned: boss The monster species that never randomly spawned: deadly ant The monster species that never randomly spawned: grouping ant The monster species that never randomly spawned: ennoble rowed birdseye The monster species that never randomly spawned: haltered woodiest The RNG hath decreed that this item was never generated: sling ((null)) The RNG hath decreed that this item was never generated: stone of permanence (gray) The RNG hath decreed that this item was never generated: illiteracy (illegible) The RNG hath decreed that this item was never generated: implant of combat (echoing) The RNG hath decreed that this item was never generated: implant of precision (urgent) The RNG hath decreed that this item was never generated: disconnected boots (living boots) The RNG hath decreed that this item was never generated: needle ((null)) The RNG hath decreed that this item was never generated: sky-high heels (roman sandals) The RNG hath decreed that this item was never generated: worthless piece of white glass (white) The RNG hath decreed that this item was never generated: vibroblade (gray short sword) The RNG hath decreed that this item was generated more often: charm monster (magenta, freq bonus 68) The RNG hath decreed that this item was generated more often: alchemy smock (apron, freq bonus 20) The RNG hath decreed that this item was generated more often: banana ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: forbidden knowledge (uninscribed, freq bonus 57) The RNG hath decreed that this item was generated more often: bath towel ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: redemption (sweet, freq bonus 17) The RNG hath decreed that this item was generated more often: low effect stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: blank paper (unlabeled, freq bonus 11) The RNG hath decreed that this item was generated more often: sedge hat (wide conical hat, freq bonus 11) The RNG hath decreed that this item was generated more often: demon crossbow ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: unicorn horn ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: healer uniform (clean white clothes, freq bonus 8) The RNG hath decreed that this item was generated more often: stygian pike ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bugle ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: dementia boots (ankle boots, freq bonus 9) The RNG hath decreed that this item was generated more often: colossus blade ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: homicide stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: ice box of digestion (cooling box, freq bonus 7) The RNG hath decreed that this item was generated more often: welsh onion ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: robe of psionics (pink robe, freq bonus 5) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 95) The RNG hath decreed that this item was always generated cursed: helm of steel (steel helmet) The RNG hath decreed that this item was always generated cursed: passwall (ochre) The RNG hath decreed that this item was always generated cursed: haste self (purple) The RNG hath decreed that this item was always generated cursed: hairclip ((null)) The RNG hath decreed that this item was always generated cursed: implant of redemption (shrewd) The RNG hath decreed that this item was always generated cursed: heavy shield ((null)) The RNG hath decreed that this item was always generated cursed: timely backup (rusty) The RNG hath decreed that this item was always generated cursed: blesscursing (above) The RNG hath decreed that this item was always generated cursed: resist sleep (fuzzy) The RNG hath decreed that this item was always generated cursed: unfair stilettos (beautiful heels) The RNG hath decreed that this trap was always invisible: wishing trap The RNG hath decreed that this trap was generated more often: spacewars trap (freq bonus 1) Trap randomization happened for 1 in 591 traps Trap difficulty was increased by 9 Next attribute increase check would have come at turn 826 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having shock resistance (0) You were prevented from having sickness resistance (0) Your chance to block was 32% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (197) You survived Spells known in the end Name Level Category Fail Memory a - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (kitchen hat) leather gloves (vampiric gloves) low boots (walking shoes) Scrolls scroll of healing (NV4 DISP DLL BSOD) scroll of mana (ON ON ON KHA KHA KHA YA SMEYUS NAD VAMI TRUSLIVOGO SMERTNYY) scroll of phase door (CHRISTIAN GREY KILLED ALL HIS SUBS) scroll of standard id (TLASFO SENIL) scroll of cure (SUDDENLY THE DUNGEON COLLAPSES) * scroll of extra healing (TRASH GRENINJA) * scroll of greater mana restoration (OUTER LIMITS) Spellbooks spellbook of slow monster (hugging) Rings ring of warning (fragile) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.