Leeroy, lawful male doppelganger Paladin ------ |....|, |....-, |...@|, #?,,,,(,,,##,----|-, #,%),),),,,,,,,,,,,# #,,?,`,,,,,#,,,,,,,# . .. .. ... ----- [Leeroy the Fighter of Law] St6 Dx8 Co11 In16 Wi17 Ch13 PalDopMalLaw Dlvl:1 $4 HP20(20) Pw3(25) AC-1 Exp1 T244 Latest messages 4 gold pieces. You hear some noises. You hear some noises in the distance. There is a wall in the way! (4x) Count: 10 Count: 100 You hear a door crash open. You hear some noises. You hear some noises in the distance. You hear some noises. You stop waiting. You feel self-knowledgeable... The feeling subsides. You cannot diagonally move out of a door! You can't go up here. You cannot diagonally move out of a door! (2x) You kill the black rat! There is a staircase up here. You see here a black rat corpse {20}. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins You could not have this property at all: stealth You could not have this property extrinsically: reflection You could not have this property intrinsically: psi resistance Scroll identification only worked 100 times out of 111 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 22 Implant identification only worked 1 times out of 24 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 12 Wand drop chance was reduced to 97% Potion drop chance was reduced to 89% Armor drop chance was reduced to 80% Tool drop chance was reduced to 87% Food drop chance was reduced to 77% The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: broadsword The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: sling The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: spirituality (turn 10) The following skill became untrainable if you tried to train it too early: shield (turn 954) You had blown your chance of training the shield skill The following skill became untrainable after a while: body spells (turn 50831) The following skill couldn't be trained before a certain turn number is reached: whip (turn 28452) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 63821 Monster spawn increase reached its maximum at turn 226061 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 826168 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: trapper or lurker above (freq bonus 3) The monster species that spawned more often: footpad (freq bonus 10) The monster species that spawned more often: orangutan (freq bonus 12) The monster species that spawned more often: green ant (freq bonus 20) The monster species that spawned more often: dark spearwoman (freq bonus 16) The monster species that spawned more often: intelligent penetrator (freq bonus 10) The monster species that spawned more often: nether idiot (freq bonus 6) The monster species that spawned more often: elkhound besmear garotter quizzed repent rehardening disabusing (freq bonus 14) The monster species that spawned more often: unbeloved spiny (freq bonus 12) The monster species that spawned more often: polarization ionised carful (freq bonus 8) The monster species that spawned more often: corrosive beam (freq bonus 60) The monster species that spawned more often: lucky colorator (freq bonus 16) The monster species that spawned more often: siena colony (freq bonus 48) The monster species that spawned more often: unenlightened kinked unilateral (freq bonus 30) The monster species that spawned more often: mummified soldier (freq bonus 5) The monster species that spawned more often: watcher geist (freq bonus 6) The monster species that spawned more often: bread-and butterfly (freq bonus 15) The monster species that spawned more often: morphologist antipacifist (freq bonus 5) The monster species that spawned more often: werepenetrator (freq bonus 8) The monster species that spawned more often: overcritically respected (freq bonus 16) The monster species that spawned more often: weeping woman (freq bonus 120) The monster trait that was more common: monsters that have tentacle attacks (freq bonus 3) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 2) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 3) The monster trait that was more common: monsters that have tentacle attacks (freq bonus 4) The monster trait that was more common: monsters that are uncommon by a factor 3 (freq bonus 4) The monster species that never randomly spawned: Liljana The monster species that never randomly spawned: wall beast The monster species that never randomly spawned: female yeoman The monster species that never randomly spawned: sand bug The monster species that never randomly spawned: master mind flayer The monster species that never randomly spawned: EQ Kchief The monster species that never randomly spawned: thermonuclear prizefighter The monster species that never randomly spawned: Raini The monster species that never randomly spawned: ice golem The monster species that never randomly spawned: Friederike The RNG hath decreed that this item was never generated: apophyllite (teal) The RNG hath decreed that this item was never generated: darkness (colluded) The RNG hath decreed that this item was never generated: tron stone (gray) The RNG hath decreed that this item was never generated: crystal shield (glass shield) The RNG hath decreed that this item was never generated: gauntlets of no-fliction (boxing gloves) The RNG hath decreed that this item was never generated: jet (black) The RNG hath decreed that this item was never generated: arcane rapier ((null)) The RNG hath decreed that this item was never generated: dememorize (zylon) The RNG hath decreed that this item was never generated: helm of obscured display (resounding helmet) The RNG hath decreed that this item was never generated: implant of dusk (volcanic) The RNG hath decreed that this item was generated more often: cloak of conflict (politician cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: ward (UNPLAYABLE BINDER ROLE, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of the RNG (autocursing, freq bonus 6) The RNG hath decreed that this item was generated more often: radar (everlasting, freq bonus 28) The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: boots of weakness (torn boots, freq bonus 22) The RNG hath decreed that this item was generated more often: heavy iron ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: blue dragon scale mail ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: stun monster (shivering, freq bonus 28) The RNG hath decreed that this item was generated more often: geolysis (geological, freq bonus 19) The RNG hath decreed that this item was generated more often: mace ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: underlayer cloak (up-down cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: trump coat (residential cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 9) The RNG hath decreed that this item was generated more often: opal (white, freq bonus 2) The RNG hath decreed that this item was generated more often: cirmocline (pink, freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of missing information (nondescript gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: medical kit (leather bag, freq bonus 7) The RNG hath decreed that this item was generated more often: enchant armor (ZELGO MER, freq bonus 2) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 66) The RNG hath decreed that this item was always generated cursed: lion cloak (barley cloak) The RNG hath decreed that this item was always generated cursed: grappling hook (iron hook) The RNG hath decreed that this item was always generated cursed: floatcloak (levuntation cloak) The RNG hath decreed that this item was always generated cursed: dunce cap (conical hat) The RNG hath decreed that this item was always generated cursed: proof armor (I AM THE KING) The RNG hath decreed that this item was always generated cursed: cloak of death (deadly cloak) The RNG hath decreed that this item was always generated cursed: lock manipulation (castle) The RNG hath decreed that this item was always generated cursed: droven short sword (obsidian short sword) The RNG hath decreed that this item was always generated cursed: multitrapping stone (gray) The RNG hath decreed that this item was always generated cursed: finger of death (stained) The RNG hath decreed that this trap was always invisible: slime trap The RNG hath decreed that this trap was generated more often: stone to flesh trap (freq bonus 2) Trap randomization happened for 1 in 457 traps Trap difficulty was increased by 35 Next attribute increase check would have come at turn 2102 Strength training was 8 Dexterity training was 7 Wisdom training was 2 Constitution training was 11 You had not decided on your sexuality yet You were prevented from having stealth (0) You were prevented from having reflection (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1104 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could have safely prayed (24) You survived Spells known in the end Name Level Category Fail Memory a - enlighten 4 body 24% 328% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (meteoric helmet) leather gloves (slit gloves) low boots (walking shoes) Scrolls scroll of healing (WINDOWS 7 SHOULD BE RENAMED TO WINDOWS QUAAKBOEP) scroll of mana (YTTOCS PU EM MAEB) scroll of phase door (WONTU PASS) scroll of standard id (ONA DYSHIT BOLSHE VY UMERET) scroll of cure (SOO BAWLZ) * scroll of extra healing (ANTVAULT DOORVAULT RATVAULT) * scroll of greater mana restoration (COCKATRICE MASTER IS KING OF FOURK SCURRIER SCUMMING) Spellbooks spellbook of enlighten (embossed) Rings ring of warning (jade) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 8 times You killed 8 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (24 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (28 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Expert) (84 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 56 points,