Leeroy, lawful male doppelganger Paladin ..| .@| d.| [Leeroy the Fighter of Law] St4 Dx7 Co13 In6 Wi12 Ch11 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw26(26) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: improved vision You could not have this property extrinsically: reflection You could not have this property intrinsically: infravision Scroll identification only worked 100 times out of 159 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 16 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 20 Gem identification only worked 100 times out of 147 Monsters only dropped their musable items with 63% chance Amulet drop chance was reduced to 86% Potion drop chance was reduced to 86% Tool drop chance was reduced to 84% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 70% of the time only Monster death drops spawned with only 55% chance The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: sexy flats The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: general combat (turn 15) The following skill became untrainable if you tried to train it too early: long sword (turn 198) The following skill became untrainable after a while: firearms (turn 4985) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 28363) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 42954 Monster spawn increase reached its maximum at turn 158844 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 440118 The monster class that cannot be genocided was nemese The monster class that was spawned more often: blob (freq bonus 6) The monster color that was spawned more often: green (freq bonus 8) The monster species that spawned more often: The Nemean Lion (freq bonus 14) The monster species that spawned more often: magic-colored patch (freq bonus 16) The monster species that spawned more often: Nuclear Grigori (freq bonus 72) The monster species that spawned more often: type of ice block (freq bonus 9) The monster species that spawned more often: Juen's wooden sandal (freq bonus 24) The monster species that spawned more often: Samuel (freq bonus 28) The monster species that spawned more often: evil starseer (freq bonus 7) The monster species that spawned more often: ogre ruler (freq bonus 7) The monster species that spawned more often: high ninja (freq bonus 14) The monster species that spawned more often: white draconian (freq bonus 11) The monster species that spawned more often: bezoar canteen (freq bonus 8) The monster species that spawned more often: space elf lord (freq bonus 18) The monster species that spawned more often: giant clear jellyfish (freq bonus 9) The monster species that spawned more often: morlock (freq bonus 9) The monster species that spawned more often: reduplicative bunsen (freq bonus 54) The monster species that spawned more often: ancient pharao (freq bonus 42) The monster species that spawned more often: mare dolphin (freq bonus 96) The monster species that spawned more often: edgy warp patch (freq bonus 26) The monster species that spawned more often: planarian togae (freq bonus 27) The monster species that spawned more often: liquorice upsetting dyeweed (freq bonus 7) The monster trait that was more common: joke monsters (freq bonus 1) The monster trait that was more common: monsters that wander randomly (freq bonus 1) The monster trait that was more common: monsters that can be seen with infravision (freq bonus 4) The monster species that never randomly spawned: foramen liaising The monster species that never randomly spawned: delicacy auditorial ecology The monster species that never randomly spawned: slut with syphilis The monster species that never randomly spawned: Tulani The monster species that never randomly spawned: vipertex The monster species that never randomly spawned: thermosphere slog The monster species that never randomly spawned: grotesque The monster species that never randomly spawned: flying clam The monster species that never randomly spawned: night-drake The monster species that never randomly spawned: pink fungus The monster class that always generated with extra speed: cat or other feline The RNG hath decreed that this item was never generated: cloak of respawning (hammered cloak) The RNG hath decreed that this item was never generated: amulet of waking (awake) The RNG hath decreed that this item was never generated: bent sable (bent sword) The RNG hath decreed that this item was never generated: redemption (sweet) The RNG hath decreed that this item was never generated: fedora ((null)) The RNG hath decreed that this item was never generated: fire (ANDOVA BEGARIN) The RNG hath decreed that this item was never generated: banishing fear (fearsome) The RNG hath decreed that this item was never generated: tarrier ((null)) The RNG hath decreed that this item was never generated: inka spear ((null)) The RNG hath decreed that this item was never generated: paper sword ((null)) The RNG hath decreed that this item was generated more often: lance ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: gauntlets of bad casting (uncanny gloves, freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 37) The RNG hath decreed that this item was generated more often: resurrection (1UP EXTRA LIFE GET, freq bonus 21) The RNG hath decreed that this item was generated more often: fear (bewitched, freq bonus 22) The RNG hath decreed that this item was generated more often: gauntlets of typing (brand-new gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of quota (assamic, freq bonus 6) The RNG hath decreed that this item was generated more often: resistance (castor bean, freq bonus 38) The RNG hath decreed that this item was generated more often: futon swatter ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: boots of molasses (thigh boots, freq bonus 15) The RNG hath decreed that this item was generated more often: large box (wooden box, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of peace (inka cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: blank paper (plain, freq bonus 12) The RNG hath decreed that this item was generated more often: soft lady shoe ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: nokedex cloak (skinny cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: fuckup melee gauntlets (slaying gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: dwarvish roundshield (large round shield, freq bonus 4) The RNG hath decreed that this item was generated more often: crystal boots (glass boots, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of unspelling (weaving cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: fire stick ((null), freq bonus 65) The RNG hath decreed that this item was always generated cursed: failed training (finger-jamming) The RNG hath decreed that this item was always generated cursed: fleece bolt ((null)) The RNG hath decreed that this item was always generated cursed: wing cloak (angelic cloak) The RNG hath decreed that this item was always generated cursed: stealth (pageless) The RNG hath decreed that this item was always generated cursed: emerald dragon scale shield (emerald dragonhide shield) The RNG hath decreed that this item was always generated cursed: unspecified candle (candle) The RNG hath decreed that this item was always generated cursed: ruby dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: oilskin sack (bag) The RNG hath decreed that this item was always generated cursed: quarterstaff (staff) The RNG hath decreed that this item was always generated cursed: cornuthaum (conical hat) The RNG hath decreed that this trap was always invisible: spreading trap The RNG hath decreed that this trap was generated more often: engraving trap (freq bonus 2) Trap randomization happened for 1 in 801 traps Next attribute increase check would have come at turn 639 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having reflection (0) You were prevented from having a sight bonus (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (607) You survived Spells known in the end Name Level Category Fail Memory a - magic missile 3 attack 1% 200% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (crested helmet) leather gloves (princess gloves) low boots (walking shoes) Scrolls scroll of healing (BREADANDBUTTER POPGUN NUKE) scroll of mana (GERMANY SCORED DEAD LAST IN THE EFC TWICE IN A ROW) scroll of phase door (FLASH EM EXTENDED PHOTOSHOOT) scroll of standard id (REXICHTHON YOEO AEAEEIOYO CHYCHBACHYCH) scroll of cure (KOLLA OLPHILOGEMALA ACHEROIO) * scroll of extra healing (FOLDING WING ATLITUDE VERY DAMAGE USED) * scroll of greater mana restoration (PROTECTION RACKET IS BAD LMAO) Spellbooks spellbook of magic missile (raging) Rings ring of warning (beautiful) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.