Leeroy, lawful male doppelganger Paladin --|---------- |...........+ |...........| -..........$+ |..d@.......| ------------- [Leeroy the Fighter of Law] St5 Dx5 Co10 In7 Wi6 Ch7 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: half physical damage You could not have this property extrinsically: invisibility You could not have this property intrinsically: wonderlegs Scroll identification only worked 100 times out of 199 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 121 Monsters only dropped their musable items with 33% chance Monsters only dropped their equipment with 48% chance Scroll drop chance was reduced to 87% Ring drop chance was reduced to 82% Wand drop chance was reduced to 74% Amulet drop chance was reduced to 76% Potion drop chance was reduced to 92% Tool drop chance was reduced to 88% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 70% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: two-handed sword The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: shuriken The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: petkeeping (turn 7) The following skill became untrainable if you tried to train it too early: lance (turn 2964) The following skill became untrainable after a while: protection spells (turn 32096) The following skill couldn't be trained before a certain turn number is reached: general combat (turn 64503) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 36335 Monster spawn increase reached its maximum at turn 82385 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 7977210 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: humanoid (freq bonus 3) The monster species that spawned more often: splash sculpted biannual archiving (freq bonus 96) The monster species that spawned more often: efreet elemental (freq bonus 5) The monster species that spawned more often: blink warp fungus (freq bonus 6) The monster species that spawned more often: invincibly surfed (freq bonus 96) The monster species that spawned more often: large visor snake (freq bonus 30) The monster species that spawned more often: spiderling (freq bonus 21) The monster species that spawned more often: meany puncheon swing reintrenchment countenance algid (freq bonus 12) The monster species that spawned more often: annihilator grid bug (freq bonus 40) The monster species that spawned more often: shadolith (freq bonus 8) The monster species that spawned more often: giant entity (freq bonus 4) The monster species that spawned more often: fawnier pie prudery (freq bonus 12) The monster species that spawned more often: irrupted pun (freq bonus 24) The monster species that spawned more often: slinging opal gems (freq bonus 7) The monster species that spawned more often: tight giant (freq bonus 24) The monster species that spawned more often: stonechipper (freq bonus 27) The monster species that spawned more often: soll woll (freq bonus 20) The monster species that spawned more often: cyan starlit sky (freq bonus 10) The monster species that spawned more often: arcane automata (freq bonus 20) The monster species that spawned more often: wooden spore (freq bonus 8) The monster species that spawned more often: straw golem (freq bonus 20) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 2) The monster trait that was more common: monsters with shock resistance (freq bonus 2) The monster species that never randomly spawned: interfacing lapper The monster species that never randomly spawned: engorged eyebrow The monster species that never randomly spawned: Shub-Niggurath, Black Goat of the Woods The monster species that never randomly spawned: Inspector Kaptain The monster species that never randomly spawned: libidinously embryologist evilly The monster species that never randomly spawned: spoonful sinking The monster species that never randomly spawned: acidic force fungus The monster species that never randomly spawned: cape buffalo The monster species that never randomly spawned: tear bulb The monster species that never randomly spawned: charcoal growth The monster class that always generated with extra speed: imp or minor demon The RNG hath decreed that this item was never generated: amulet of premature death (deadly) The RNG hath decreed that this item was never generated: bituknife ((null)) The RNG hath decreed that this item was never generated: splint mail ((null)) The RNG hath decreed that this item was never generated: butterfinger stone (gray) The RNG hath decreed that this item was never generated: weakness stone (gray) The RNG hath decreed that this item was never generated: jasper (red) The RNG hath decreed that this item was never generated: slime (slimy) The RNG hath decreed that this item was never generated: technique stone (gray) The RNG hath decreed that this item was never generated: iron prison (convicted) The RNG hath decreed that this item was never generated: shocking sphere (insulated) The RNG hath decreed that this item was generated more often: elemental beam (wet, freq bonus 26) The RNG hath decreed that this item was generated more often: dart of disintegration ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 11) The RNG hath decreed that this item was generated more often: worthless piece of green glass (green, freq bonus 18) The RNG hath decreed that this item was generated more often: acid ingestion (unhealthy, freq bonus 13) The RNG hath decreed that this item was generated more often: cure hallucination (glowing, freq bonus 13) The RNG hath decreed that this item was generated more often: immobility (motile, freq bonus 8) The RNG hath decreed that this item was generated more often: anti disintegration (doorstopping, freq bonus 12) The RNG hath decreed that this item was generated more often: ice shield (dark blue shield, freq bonus 25) The RNG hath decreed that this item was generated more often: laser beam ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: diamond dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: striking (ebony, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets (odd pair of gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of storms (padded helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: ebb tide (SUKI TOKIMEKI TO KISS, freq bonus 6) The RNG hath decreed that this item was generated more often: cure burn (fiery, freq bonus 11) The RNG hath decreed that this item was generated more often: right mouse button stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: chocolate ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: confusing gloves (warped gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: acquirement (gained, freq bonus 10) The RNG hath decreed that this item was always generated cursed: scythe ((null)) The RNG hath decreed that this item was always generated cursed: pet-stomping platform boots (thick-soled boots) The RNG hath decreed that this item was always generated cursed: wakame ((null)) The RNG hath decreed that this item was always generated cursed: dimness (viva) The RNG hath decreed that this item was always generated cursed: leather saddle (saddle) The RNG hath decreed that this item was always generated cursed: frilled apron (apron) The RNG hath decreed that this item was always generated cursed: implant of abrasion (smiting) The RNG hath decreed that this item was always generated cursed: horrify (horrible) The RNG hath decreed that this item was always generated cursed: increase damage (coral) The RNG hath decreed that this item was always generated cursed: sterilize (sex toy) The RNG hath decreed that this trap was always invisible: stun trap The RNG hath decreed that this trap was generated more often: MC trap (freq bonus 16) Trap randomization happened for 1 in 484 traps Next attribute increase check would have come at turn 306 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having telepathy (0) You were prevented from having invisibility (0) You were prevented from having half physical damage (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (1011) You survived Spells known in the end Name Level Category Fail Memory a - fireball 4 matter 90% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (aluminium helmet) leather gloves (paper gloves) low boots (walking shoes) Scrolls scroll of healing (HAHAHAHAHAHAHA) scroll of mana (AMGEMS SLAK) scroll of phase door (MULEPUPUSCHE A BIG ONE) scroll of standard id (PHCHYAR PA CHA MILCHITHER) scroll of cure (WINDOWS XP IS THE ONLY REAL WINDOWS OPERATING SYSTEM) * scroll of extra healing (XIXAXA XOXAXA XUXAXA) * scroll of greater mana restoration (SATAN AND FLOAT EYELER JOIN THE DEV TEAM) Spellbooks spellbook of fireball (white) Rings ring of warning (rusty) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.