Leeroy, lawful male doppelganger Paladin 8 ----- |... |...| +..@| |..d| |...| |...| ----- [Leeroy the Fighter of Law] St5 Dx16 Co13 In16 Wi17 Ch11 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw25(25) AC-5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: wonderlegs You could not have this property extrinsically: manaleech You could not have this property intrinsically: fear factor Potion identification only worked 3 times out of 12 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 20 Tool identification only worked 5 times out of 16 Monsters only dropped their musable items with 37% chance Monsters only dropped their equipment with 81% chance Scroll drop chance was reduced to 81% Amulet drop chance was reduced to 94% Implant drop chance was reduced to 84% Armor drop chance was reduced to 31% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 85% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: techniques The following skill was limited to basic proficiency: lance The following skill was limited to skilled proficiency: polearms The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: high heels (turn 56) The following skill became untrainable if you tried to train it too early: riding (turn 2340) The following skill became untrainable after a while: body spells (turn 25427) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 73465) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 63096 Monster spawn increase reached its maximum at turn 293166 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 775732 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: wraith (freq bonus 6) The monster species that spawned more often: master disintegrator (freq bonus 8) The monster species that spawned more often: greater maia (freq bonus 8) The monster species that spawned more often: bathing cap wearer (freq bonus 30) The monster species that spawned more often: assignation lorgnette (freq bonus 33) The monster species that spawned more often: cheshire cat (freq bonus 20) The monster species that spawned more often: novice archer (freq bonus 8) The monster species that spawned more often: yellow patch (freq bonus 48) The monster species that spawned more often: practice provost (freq bonus 18) The monster species that spawned more often: orc mummy (freq bonus 7) The monster species that spawned more often: Rita's sexy sandal (freq bonus 14) The monster species that spawned more often: ice permamimic (freq bonus 18) The monster species that spawned more often: techno whirl (freq bonus 21) The monster species that spawned more often: Almuth (freq bonus 96) The monster species that spawned more often: hoe (freq bonus 7) The monster species that spawned more often: standstill toxemia bristlier blustering (freq bonus 48) The monster species that spawned more often: infect iambi khalif (freq bonus 40) The monster species that spawned more often: darkness given hunger (freq bonus 16) The monster species that spawned more often: super-old purple dragon (freq bonus 52) The monster species that spawned more often: Succubus Lieutenant (freq bonus 20) The monster species that spawned more often: cutter ogre (freq bonus 10) The monster trait that was more common: monsters that are amorphous (freq bonus 2) The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 3) The monster trait that was more common: monsters that love to collect gold (freq bonus 1) The monster trait that was more common: monsters that count as prince (freq bonus 7) The monster trait that was more common: monsters that can lay eggs (freq bonus 4) The monster species that never randomly spawned: nightly mushroom The monster species that never randomly spawned: groper The monster species that never randomly spawned: Egas The monster species that never randomly spawned: giant brass frog The monster species that never randomly spawned: evil ray The monster species that never randomly spawned: batman The monster species that never randomly spawned: leprechaun chairman The monster species that never randomly spawned: petro growth The monster species that never randomly spawned: severally chirographic quitter acerola The monster species that never randomly spawned: hell orc The monster class that always generated with extra speed: troll The RNG hath decreed that this item was never generated: chemistry (brand-new) The RNG hath decreed that this item was never generated: undead turning (copper) The RNG hath decreed that this item was never generated: elemental beam (wet) The RNG hath decreed that this item was never generated: underlaid stone (gray) The RNG hath decreed that this item was never generated: conundrum nunchiaku ((null)) The RNG hath decreed that this item was never generated: helm of decontamination (engraved helmet) The RNG hath decreed that this item was never generated: implant of evisceration (screaming) The RNG hath decreed that this item was never generated: pile bunker ((null)) The RNG hath decreed that this item was never generated: wild blade ((null)) The RNG hath decreed that this item was never generated: kelp frond ((null)) The RNG hath decreed that this item was generated more often: blacky stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: expensive camera ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: spirit thrower ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: special shield ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 17) The RNG hath decreed that this item was generated more often: aurora beam (swirling, freq bonus 15) The RNG hath decreed that this item was generated more often: wine (violet-red, freq bonus 6) The RNG hath decreed that this item was generated more often: jade (green, freq bonus 8) The RNG hath decreed that this item was generated more often: banking gloves (paper gloves, freq bonus 16) The RNG hath decreed that this item was generated more often: x'mas cake ((null), freq bonus 71) The RNG hath decreed that this item was generated more often: bombing (exciting, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of blizzard (bloody, freq bonus 2) The RNG hath decreed that this item was generated more often: insect squasher ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: field gloves (camouflage patterned gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: trap knowledge stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of inertia (gymnasic, freq bonus 10) The RNG hath decreed that this item was generated more often: asian pear ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: inferno (subsurface, freq bonus 5) The RNG hath decreed that this item was generated more often: wine (violet-red, freq bonus 8) The RNG hath decreed that this item was always generated cursed: blue spell helmet (bluy helmet) The RNG hath decreed that this item was always generated cursed: cloak of freedom (angband cloak) The RNG hath decreed that this item was always generated cursed: hugging boot ((null)) The RNG hath decreed that this item was always generated cursed: free hand bug stone (gray) The RNG hath decreed that this item was always generated cursed: red dragon scale shield (red dragonhide shield) The RNG hath decreed that this item was always generated cursed: manastone (gray) The RNG hath decreed that this item was always generated cursed: fire (simmering) The RNG hath decreed that this item was always generated cursed: character recursion (gameplay-altering) The RNG hath decreed that this item was always generated cursed: immobility (motile) The RNG hath decreed that this item was always generated cursed: anti caster cloak (second-hand cloak) The RNG hath decreed that this trap was always invisible: teleportitis trap The RNG hath decreed that this trap was generated more often: anastasia trap (freq bonus 3) Trap randomization happened for 1 in 239 traps Next attribute increase check would have come at turn 810 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having manaleech (0) You were prevented from having wonderlegs (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (98) You survived Spells known in the end Name Level Category Fail Memory a - acid stream 4 matter 11% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (kitchen hat) leather gloves (spacey gloves) low boots (walking shoes) Scrolls scroll of healing (EFFAITH ANDWYOL STATWS) scroll of mana (CERB BRK PAND) scroll of phase door (KCATTA SOD) scroll of standard id (GARVEN DEH) scroll of cure (IMB AXES MUMMIES) * scroll of extra healing (42) * scroll of greater mana restoration (MKMNFST) Spellbooks spellbook of acid stream (sexual) Rings ring of warning (finger-smashing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Fare thee well Leeroy the Paladin... You and the little dog escaped from the dungeon with 8 points, Since you escaped early, the score list will not be checked.