Leeroy, lawful male doppelganger Paladin --------.- |........| |.....@..| |......f.| |........+ ---------- [Leeroy the Fighter of Law] St5 Dx8 Co10 In6 Wi9 Ch10 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: shock resistance You could not have this property intrinsically: petrification resistance Ring identification only worked 4 times out of 6 Implant identification only worked 1 times out of 30 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 138 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 78% chance Monsters only dropped their equipment with 57% chance Scroll drop chance was reduced to 90% Wand drop chance was reduced to 86% Amulet drop chance was reduced to 28% Potion drop chance was reduced to 96% Tool drop chance was reduced to 99% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 96% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: firearms The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: firearms The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: whip (turn 19) The following skill became untrainable if you tried to train it too early: form I (Shii-Cho) (turn 117) The following skill became untrainable after a while: implants (turn 63742) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 23897) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 42357 Monster spawn increase reached its maximum at turn 209637 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 2060290 The monster class that cannot be genocided was troll The monster class that was spawned more often: lich (freq bonus 1) The monster species that spawned more often: pseudo ghost (freq bonus 6) The monster species that spawned more often: gold mimic (freq bonus 8) The monster species that spawned more often: metal smasher (freq bonus 12) The monster species that spawned more often: blandly internal (freq bonus 12) The monster species that spawned more often: koobface squatter (freq bonus 24) The monster species that spawned more often: lich warrior (freq bonus 27) The monster species that spawned more often: raven (freq bonus 18) The monster species that spawned more often: wapiti newest coopting polkaing (freq bonus 5) The monster species that spawned more often: bright blue growth (freq bonus 20) The monster species that spawned more often: siren (freq bonus 4) The monster species that spawned more often: promise psychopathology (freq bonus 4) The monster species that spawned more often: grey centipede (freq bonus 18) The monster species that spawned more often: dark elven lord (freq bonus 28) The monster species that spawned more often: snow tiger (freq bonus 24) The monster species that spawned more often: ill mushroom (freq bonus 9) The monster species that spawned more often: blast spore (freq bonus 4) The monster species that spawned more often: Anastasia's sneaker (freq bonus 36) The monster species that spawned more often: huge pseudodragon (freq bonus 7) The monster species that spawned more often: acidic growth (freq bonus 12) The monster species that spawned more often: alienee bowling (freq bonus 12) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 2) The monster trait that was more common: monsters with acid resistance (freq bonus 4) The monster trait that was more common: monsters that have scratch attacks (freq bonus 9) The monster trait that was more common: monsters with identity-specific nastiness attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 2) The monster trait that was more common: monsters with sleep resistance (freq bonus 6) The monster species that never randomly spawned: tiro equalize The monster species that never randomly spawned: don Patxi The monster species that never randomly spawned: abominator elevate poohed The monster species that never randomly spawned: trap patch The monster species that never randomly spawned: effect standout stagnant The monster species that never randomly spawned: wrong star The monster species that never randomly spawned: Ujeblex The monster species that never randomly spawned: pencil elf The monster species that never randomly spawned: undead medium The monster species that never randomly spawned: jowly sacbut whimperingly The RNG hath decreed that this item was never generated: malachite (green) The RNG hath decreed that this item was never generated: confusion (round cube) The RNG hath decreed that this item was never generated: charoite (violet) The RNG hath decreed that this item was never generated: lunch of boiled egg ((null)) The RNG hath decreed that this item was never generated: implant of attrition (vigorous) The RNG hath decreed that this item was never generated: fire stick ((null)) The RNG hath decreed that this item was never generated: cloak of elementalism (team splat cloak) The RNG hath decreed that this item was never generated: fire resistance (cooling) The RNG hath decreed that this item was never generated: auto destruct stone (gray) The RNG hath decreed that this item was never generated: bronze lance ((null)) The RNG hath decreed that this item was generated more often: intrinsic loss (hardened, freq bonus 16) The RNG hath decreed that this item was generated more often: mana bolt (irresistible, freq bonus 14) The RNG hath decreed that this item was generated more often: operation cloak (nurse cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: banded mail ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: paper shotgun ((null), freq bonus 106) The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, freq bonus 95) The RNG hath decreed that this item was generated more often: cloak of spell resistance (orange cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: enlightenment (swirly, freq bonus 10) The RNG hath decreed that this item was generated more often: iron saber ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: extra healing (HEALHEALHEALHEAL, freq bonus 11) The RNG hath decreed that this item was generated more often: victorian underwear ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: quaffer helmet (water-pipe helmet, freq bonus 41) The RNG hath decreed that this item was generated more often: meltdown (salted, freq bonus 10) The RNG hath decreed that this item was generated more often: disarming (wet, freq bonus 10) The RNG hath decreed that this item was generated more often: unfair stilettos (beautiful heels, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of ire (paleocene, freq bonus 2) The RNG hath decreed that this item was generated more often: cancellation (shining, freq bonus 106) The RNG hath decreed that this item was generated more often: bronze mace ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: disintegration (stable, freq bonus 7) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 97) The RNG hath decreed that this item was always generated cursed: nastiness (forking) The RNG hath decreed that this item was always generated cursed: worthless piece of pink glass (pink) The RNG hath decreed that this item was always generated cursed: mare trident ((null)) The RNG hath decreed that this item was always generated cursed: green sweets ((null)) The RNG hath decreed that this item was always generated cursed: droven cloak (cobwebbed cloak) The RNG hath decreed that this item was always generated cursed: mass murder (ENEMATZU MEMALEZU) The RNG hath decreed that this item was always generated cursed: mercurial dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: catapult ((null)) The RNG hath decreed that this item was always generated cursed: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) The RNG hath decreed that this item was always generated cursed: satisfy hunger (cute) The RNG hath decreed that this trap was always invisible: natalje trap The RNG hath decreed that this trap was generated more often: melee prefix trap (freq bonus 5) Trap randomization happened for 1 in 940 traps Next attribute increase check would have come at turn 100 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having shock resistance (0) You were prevented from having burnopathy (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (578) You survived Spells known in the end Name Level Category Fail Memory a - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (hydra helmet) leather gloves (nonexistant gloves) low boots (walking shoes) Scrolls scroll of healing (SIPHRI BRISKYLMA AROUAZAR) scroll of mana (SEXY PRINCESS CATHLETTE) scroll of phase door (PERQUE SON ELS MESTRES) scroll of standard id (HAEHAEHAEHAEHAEHAEHAE HAEHAEHAE HAEHAE) scroll of cure (HANDS HIGHLY OR I SHOOTS) * scroll of extra healing (RECOVER BY SMEEL) * scroll of greater mana restoration (ELF IS FESTIVE FOR SPECIAL DAY) Spellbooks spellbook of magic missile (dirty) Rings ring of warning (sapphire) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the kitten Mirror-image escaped from the dungeon with 3 points, Since you escaped early, the score list will not be checked.