Leeroy, lawful male doppelganger Paladin ### -@- |.f. |..... |..##.. |$. -- ---- [Leeroy the Fighter of Law] St3 Dx5 Co13 In6 Wi4 Ch9 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw26(26) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. You lack the strength to cast spells. spellbook of drain life - This is a spellbook. Color: white. Material: paper. Appearance: monospace. Spell level: 3. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. This spell drains the life force out of monsters, reducing their level. It also reduces the enchantment of objects it hits. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: warning You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: hallu party Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 49 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 11% chance Monsters only dropped their equipment with 70% chance Ring drop chance was reduced to 75% Amulet drop chance was reduced to 84% Potion drop chance was reduced to 88% Armor drop chance was reduced to 72% Monster death drops spawned with only 93% chance The following skill could not be trained at all: polearms The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: lightsaber The following skill was limited to basic proficiency: axe The following skill was limited to skilled proficiency: saber The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: martial arts (turn 60) The following skill became untrainable if you tried to train it too early: elemental spells (turn 2211) The following skill became untrainable after a while: body spells (turn 23732) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 52481) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 75942 Monster spawn increase reached its maximum at turn 347142 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 427842 The monster class that cannot be genocided was gnome The monster class that was spawned more often: light (freq bonus 3) The monster species that spawned more often: accelerando motorizing (freq bonus 8) The monster species that spawned more often: clear slime (freq bonus 12) The monster species that spawned more often: gore fungus (freq bonus 30) The monster species that spawned more often: magnetic force patch (freq bonus 4) The monster species that spawned more often: bettered jabbing (freq bonus 21) The monster species that spawned more often: white mold (freq bonus 20) The monster species that spawned more often: spider boy (freq bonus 27) The monster species that spawned more often: cursed mummy (freq bonus 10) The monster species that spawned more often: memory beam (freq bonus 15) The monster species that spawned more often: wrinkled fungus (freq bonus 24) The monster species that spawned more often: winner sturdy (freq bonus 14) The monster species that spawned more often: awake ant lieutenant (freq bonus 36) The monster species that spawned more often: Annemarie's girl shoe (freq bonus 20) The monster species that spawned more often: spike growth (freq bonus 20) The monster species that spawned more often: huge battle tank (freq bonus 32) The monster species that spawned more often: stone demon (freq bonus 12) The monster species that spawned more often: catalyzing putrid (freq bonus 20) The monster species that spawned more often: supervised unforgettable (freq bonus 12) The monster species that spawned more often: vising earthquake (freq bonus 12) The monster species that spawned more often: sparkling colony (freq bonus 9) The monster trait that was more common: monsters whose attacks push you back (freq bonus 1) The monster trait that was more common: monsters with djinni dialogue (freq bonus 2) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 1) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 3) The monster trait that was more common: monsters with shock resistance (freq bonus 10) The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 2) The monster species that never randomly spawned: agent of the black market The monster species that never randomly spawned: shade jelly The monster species that never randomly spawned: brown force fungus The monster species that never randomly spawned: haystack insistent mulishly The monster species that never randomly spawned: tlith sephirah The monster species that never randomly spawned: spear monster The monster species that never randomly spawned: psychic growth The monster species that never randomly spawned: very old rainbow dragon The monster species that never randomly spawned: religious homer The monster species that never randomly spawned: void fungus The RNG hath decreed that this item was never generated: bread ((null)) The RNG hath decreed that this item was never generated: repair item (BOOBIE BLITZ) The RNG hath decreed that this item was never generated: yatagan ((null)) The RNG hath decreed that this item was never generated: cloak of seeing (tunnel cloak) The RNG hath decreed that this item was never generated: black dragon scales ((null)) The RNG hath decreed that this item was never generated: orcish ring mail (crude ring mail) The RNG hath decreed that this item was never generated: worthless piece of teal glass (teal) The RNG hath decreed that this item was never generated: orange dragon scale mail ((null)) The RNG hath decreed that this item was never generated: sinking (SPORKHACK ASCENSION) The RNG hath decreed that this item was never generated: black halberd (black polearm) The RNG hath decreed that this item was generated more often: silver gauntlets (even pair of gloves, freq bonus 98) The RNG hath decreed that this item was generated more often: heavy iron ball ((null), freq bonus 130) The RNG hath decreed that this item was generated more often: starvation (underestimated, freq bonus 65) The RNG hath decreed that this item was generated more often: leather gloves (old gloves, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of regeneration (vivid, freq bonus 19) The RNG hath decreed that this item was generated more often: dragon spear ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: enchant armor (thin, freq bonus 19) The RNG hath decreed that this item was generated more often: mare trident ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: moonstone (white, freq bonus 13) The RNG hath decreed that this item was generated more often: radioactive undergarment ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 9) The RNG hath decreed that this item was generated more often: sterilize (sexual, freq bonus 8) The RNG hath decreed that this item was generated more often: elven arrow (runed arrow, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: free action (twisted, freq bonus 9) The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of dread (noxious, freq bonus 5) The RNG hath decreed that this item was generated more often: manastone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of spell forgetting (guilded, freq bonus 11) The RNG hath decreed that this item was generated more often: boulder ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 71) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 10) The RNG hath decreed that this item was always generated cursed: acid stream (colorful) The RNG hath decreed that this item was always generated cursed: genocide (ELBIB YLOH) The RNG hath decreed that this item was always generated cursed: swimsuit ((null)) The RNG hath decreed that this item was always generated cursed: droven greatsword (large obsidian sword) The RNG hath decreed that this item was always generated cursed: time (ticking) The RNG hath decreed that this item was always generated cursed: autocurse stone (gray) The RNG hath decreed that this item was always generated cursed: spinel (violet) The RNG hath decreed that this item was always generated cursed: cloak of banishing fear (magenta cloak) The RNG hath decreed that this item was always generated cursed: helm of neutral (dim colored helmet) The RNG hath decreed that this item was always generated cursed: gloves of energy draining (silk fingerlings) The RNG hath decreed that this trap was always invisible: blade trap The RNG hath decreed that this trap was generated more often: slingshot trap (freq bonus 3) Trap randomization happened for 1 in 117 traps Next attribute increase check would have come at turn 1072 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having warning (0) You were prevented from having confusion resistance (0) Your chance to block was 32% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (593) You survived Spells known in the end Name Level Category Fail Memory a - drain life 3 attack 33% 200% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (internet helmet) leather gloves (orange gloves) low boots (walking shoes) Scrolls scroll of healing (WE WILL HURT YOU) scroll of mana (MORAL IS RISED WITH PRAS) scroll of phase door (XIAO CAOMEI WO DE BAOBEI) scroll of standard id (AURE ENTULUVA) scroll of cure (R U READY) * scroll of extra healing (BUSTER HYMEN) * scroll of greater mana restoration (LIELAIS KEIZARS IR LAUNUMS) Spellbooks spellbook of drain life (monospace) Rings ring of warning (clocked) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the kitten escaped from the dungeon with 9 points, Since you escaped early, the score list will not be checked.