Leeroy, lawful male doppelganger Paladin ------- -...k.. |..@..| |...f.| ------- [Leeroy the Fighter of Law] St7 Dx9 Co16 In14 Wi13 Ch14 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear resistance You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: sleep resistance Scroll identification only worked 100 times out of 108 Potion identification only worked 3 times out of 14 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 38 Implant identification only worked 1 times out of 26 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 93% chance Monsters only dropped their equipment with 76% chance Wand drop chance was reduced to 95% Amulet drop chance was reduced to 95% Potion drop chance was reduced to 79% Weapon drop chance was reduced to 61% Armor drop chance was reduced to 87% Food drop chance was reduced to 90% Monster death drops spawned with only 83% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: pick-axe The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: broadsword The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: sexy flats (turn 63) The following skill became untrainable if you tried to train it too early: sexy flats (turn 2230) The following skill became untrainable after a while: techniques (turn 64383) The following skill couldn't be trained before a certain turn number is reached: polymorphing (turn 86004) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 25167 Monster spawn increase reached its maximum at turn 141274 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 3169792 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: unicorn or horse (freq bonus 2) The monster species that spawned more often: pyrochuck (freq bonus 12) The monster species that spawned more often: lesser hell-beast (freq bonus 20) The monster species that spawned more often: bright violet force fungus (freq bonus 5) The monster species that spawned more often: epidote warp patch (freq bonus 3) The monster species that spawned more often: white seraphon (freq bonus 24) The monster species that spawned more often: spinner stalk (freq bonus 6) The monster species that spawned more often: rubber gum monster (freq bonus 16) The monster species that spawned more often: undead bleeder (freq bonus 4) The monster species that spawned more often: petty leopard (freq bonus 8) The monster species that spawned more often: Femen warlord (freq bonus 4) The monster species that spawned more often: ferrous mushroom (freq bonus 4) The monster species that spawned more often: true weeping angel (freq bonus 18) The monster species that spawned more often: metalchuck (freq bonus 21) The monster species that spawned more often: stalking ore lichen (freq bonus 20) The monster species that spawned more often: green naga hatchling (freq bonus 8) The monster species that spawned more often: spaniard recognition (freq bonus 6) The monster species that spawned more often: pile of flying coins (freq bonus 6) The monster species that spawned more often: efreet overseer (freq bonus 3) The monster species that spawned more often: entitling showery (freq bonus 33) The monster species that spawned more often: bedpost rolled (freq bonus 21) The monster trait that was more common: monsters that have butt attacks (freq bonus 2) The monster trait that was more common: monsters that have touch attacks (freq bonus 1) The monster species that never randomly spawned: RNG fish The monster species that never randomly spawned: small door mimic The monster species that never randomly spawned: unaligned monster The monster species that never randomly spawned: wood elf priest The monster species that never randomly spawned: crunchy stalk The monster species that never randomly spawned: crunchy warp patch The monster species that never randomly spawned: scroll permamimic The monster species that never randomly spawned: magic dragon The monster species that never randomly spawned: ejaculum overtake quito The monster species that never randomly spawned: retrofitting segueing The RNG hath decreed that this item was never generated: mallet ((null)) The RNG hath decreed that this item was never generated: morning star ((null)) The RNG hath decreed that this item was never generated: tron boots (balanced boots) The RNG hath decreed that this item was never generated: extremely heavy iron ball ((null)) The RNG hath decreed that this item was never generated: untame monster (classy) The RNG hath decreed that this item was never generated: amethyst dragon scale shield (amethyst dragonhide shield) The RNG hath decreed that this item was never generated: implant of knowledge (shouting) The RNG hath decreed that this item was never generated: cloak of magical breathing (void cloak) The RNG hath decreed that this item was never generated: melon ((null)) The RNG hath decreed that this item was never generated: ebb tide (SUKI TOKIMEKI TO KISS) The RNG hath decreed that this item was generated more often: enchant (legit, freq bonus 15) The RNG hath decreed that this item was generated more often: spawn cloak (voluminous cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: difficult gloves (vampiric gloves, freq bonus 22) The RNG hath decreed that this item was generated more often: jagged star ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: implant of sustenance (cunning, freq bonus 4) The RNG hath decreed that this item was generated more often: heavy concrete ball ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 20) The RNG hath decreed that this item was generated more often: towel ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: evil leather armor ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: spirit thrower ((null), freq bonus 49) The RNG hath decreed that this item was generated more often: fur ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of polymorph control (transformer, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of slow digestion (anorexia cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: lootcut (cleaved, freq bonus 12) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: boss companion (JUBILEX IS MY BEST FRIEND, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of puncturing (fortified, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of polymorph (changing cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: trap knowledge stone (gray, freq bonus 7) The RNG hath decreed that this item was always generated cursed: measurer ((null)) The RNG hath decreed that this item was always generated cursed: kokken ((null)) The RNG hath decreed that this item was always generated cursed: crystal boots (glass boots) The RNG hath decreed that this item was always generated cursed: C-ration ((null)) The RNG hath decreed that this item was always generated cursed: flack helmet (green bowel) The RNG hath decreed that this item was always generated cursed: dimness (viva) The RNG hath decreed that this item was always generated cursed: amulet of hunger (gleaming) The RNG hath decreed that this item was always generated cursed: transistor (three-wired thing) The RNG hath decreed that this item was always generated cursed: lockout (WE WILL HURT YOU) The RNG hath decreed that this item was always generated cursed: yellow dragon scales ((null)) The RNG hath decreed that this trap was always invisible: invisible trap The RNG hath decreed that this trap was generated more often: low stats trap (freq bonus 5) Trap randomization happened for 1 in 915 traps Next attribute increase check would have come at turn 435 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You were prevented from having fear resistance (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (225) You survived Spells known in the end Name Level Category Fail Memory a - cure numbness 2 healing 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (scuba helmet) leather gloves (poor gloves) low boots (walking shoes) Scrolls scroll of healing (LAST AUX SPROING) scroll of mana (COMPILE SLEX SUDO UBUNTU) scroll of phase door (YOU REALLY BECOME STRONGER) scroll of standard id (T A C H) scroll of cure (CANT FIND O ID) * scroll of extra healing (PHIOPHAO BELECHAS AAA EEE EEE L S S S N N) * scroll of greater mana restoration (GOOD OLD TTY OWNS AWFUL CURSES INTERFACE) Spellbooks spellbook of cure numbness (credited) Rings ring of warning (durable) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.