Leeroy, lawful male doppelganger Paladin ---------- +@f....... |........| |........| |........| |........| ------.--- [Leeroy the Fighter of Law] St7 Dx9 Co15 In7 Wi13 Ch11 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw25(25) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: drunken boxing You could not have this property extrinsically: jumping You could not have this property intrinsically: jumping Scroll identification only worked 100 times out of 435 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 22 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 129 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 90% chance Musable item generation frequency had a negative bias of 7% Ring drop chance was reduced to 78% Amulet drop chance was reduced to 51% Potion drop chance was reduced to 99% Armor drop chance was reduced to 64% Tool drop chance was reduced to 88% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 83% of the time only The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: occult spells (turn 5) The following skill became untrainable if you tried to train it too early: mace (turn 3116) The following skill became untrainable after a while: general combat (turn 15094) The following skill couldn't be trained before a certain turn number is reached: two-handed weapons (turn 70800) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 15612 Monster spawn increase reached its maximum at turn 100455 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1961344 The monster class that cannot be genocided was kobold The monster class that was spawned more often: fungus or mold (freq bonus 1) The monster species that spawned more often: megabat (freq bonus 12) The monster species that spawned more often: slimy mushroom patch (freq bonus 6) The monster species that spawned more often: mi-go, the fungi from yuggoth (freq bonus 8) The monster species that spawned more often: ostrich (freq bonus 8) The monster species that spawned more often: putting tunneler stepper (freq bonus 16) The monster species that spawned more often: rot jelly (freq bonus 12) The monster species that spawned more often: auditor unforgotten sceptre prowar disuniting interrogation (freq bonus 42) The monster species that spawned more often: falling mushroom (freq bonus 9) The monster species that spawned more often: moody municipal nontypical yarer (freq bonus 8) The monster species that spawned more often: begun weanling (freq bonus 18) The monster species that spawned more often: Ruea's block-heeled combat boot (freq bonus 12) The monster species that spawned more often: everchanging bulb (freq bonus 16) The monster species that spawned more often: detestably relax (freq bonus 9) The monster species that spawned more often: barb warp fungus (freq bonus 12) The monster species that spawned more often: archaeopteryx (freq bonus 15) The monster species that spawned more often: yellow worm mass (freq bonus 6) The monster species that spawned more often: weaum zombie (freq bonus 3) The monster species that spawned more often: network worded (freq bonus 3) The monster species that spawned more often: culf (freq bonus 14) The monster species that spawned more often: giant group permamimic (freq bonus 8) The monster trait that was more common: monsters that have no hands (freq bonus 1) The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 1) The monster trait that was more common: monsters that count as minion (freq bonus 4) The monster trait that was more common: monsters that move like grid bugs (freq bonus 6) The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 1) The monster trait that was more common: monsters that have gaze attacks (freq bonus 1) The monster species that never randomly spawned: taker force patch The monster species that never randomly spawned: cartridge fletched barbarization The monster species that never randomly spawned: high mold The monster species that never randomly spawned: plasma turret The monster species that never randomly spawned: nausea mushroom The monster species that never randomly spawned: orichalcum dragon The monster species that never randomly spawned: sword fighter The monster species that never randomly spawned: gnome stalker The monster species that never randomly spawned: martian The monster species that never randomly spawned: nondescript mold The monster class that always generated with extra speed: xan or other mythical/fantastic insect The RNG hath decreed that this item was never generated: crystal plate mail ((null)) The RNG hath decreed that this item was never generated: barrhing (CONVICT PATCH) The RNG hath decreed that this item was never generated: stone of difficulty (gray) The RNG hath decreed that this item was never generated: boots of fainting (cast iron boots) The RNG hath decreed that this item was never generated: satisfy hunger (cute) The RNG hath decreed that this item was never generated: ESP (dawn) The RNG hath decreed that this item was never generated: extra healing (plaid) The RNG hath decreed that this item was never generated: amulet versus death spell (torus) The RNG hath decreed that this item was never generated: implant of nirvana (singing) The RNG hath decreed that this item was never generated: acid sphere (corroded) The RNG hath decreed that this item was generated more often: resistance (DESREVER TSEPMET, freq bonus 19) The RNG hath decreed that this item was generated more often: boss visor ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: paper sword ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: lootcut stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: trap revealing (elysium, freq bonus 26) The RNG hath decreed that this item was generated more often: spetum (forked polearm, freq bonus 4) The RNG hath decreed that this item was generated more often: light (arc, freq bonus 20) The RNG hath decreed that this item was generated more often: mill pail ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: guitar ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: straw hat ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: destroy weapon (TOME IS A CREATION BY DARKGOD, freq bonus 5) The RNG hath decreed that this item was generated more often: oilskin gloves (slippery gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: worthless piece of black glass (black, freq bonus 7) The RNG hath decreed that this item was generated more often: numbness (flowing, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of stone (unmaterial, freq bonus 8) The RNG hath decreed that this item was generated more often: watermelon ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: peanut bag ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: lootcut (cleaved, freq bonus 9) The RNG hath decreed that this item was generated more often: arrow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: caltrop ((null), freq bonus 17) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 28) The RNG hath decreed that this item was always generated cursed: sedge hat (wide conical hat) The RNG hath decreed that this item was always generated cursed: green lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: intelligence pack ((null)) The RNG hath decreed that this item was always generated cursed: lapis lazuli (blue) The RNG hath decreed that this item was always generated cursed: see invisible (magenta) The RNG hath decreed that this item was always generated cursed: egoism (enviable) The RNG hath decreed that this item was always generated cursed: farlook stone (gray) The RNG hath decreed that this item was always generated cursed: green dragon scale shield (green dragonhide shield) The RNG hath decreed that this item was always generated cursed: physician bar ((null)) The RNG hath decreed that this item was always generated cursed: undead turning (copper) The RNG hath decreed that this trap was always invisible: melee prefix trap The RNG hath decreed that this trap was generated more often: beamer (freq bonus 2) Trap randomization happened for 1 in 245 traps Next attribute increase check would have come at turn 119 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having jumping (0) You were prevented from drunken boxing (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (583) You survived Spells known in the end Name Level Category Fail Memory a - knock 1 matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (secret helmet) leather gloves (tightly fitting gloves) low boots (walking shoes) Scrolls scroll of healing (KIDS 3 0 R 8 0 R) scroll of mana (XA 35) scroll of phase door (TROPHY GET) scroll of standard id (FIVE NIGHTS AT FIQS) scroll of cure (NEED MORE ID IS THE TITLE OF THE SLEX ANTHEM) * scroll of extra healing (OMIAZBOYISU531) * scroll of greater mana restoration (STUNT OF GHOST IS DIFFER) Spellbooks spellbook of knock (iceblock) Rings ring of warning (palladium) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.