Leeroy, lawful male doppelganger Paladin -f-- - |@...| |.X$.| |....| ....| |....+ ------ [Leeroy the Fighter of Law] St5 Dx8 Co15 In11 Wi11 Ch12 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw26(26) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: technicality You could not have this property extrinsically: sickness resistance You could not have this property intrinsically: freezopathy Scroll identification only worked 100 times out of 192 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 24 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 88% Ring drop chance was reduced to 70% Amulet drop chance was reduced to 12% Potion drop chance was reduced to 94% Weapon drop chance was reduced to 90% Armor drop chance was reduced to 92% Food drop chance was reduced to 82% The following skill could not be trained at all: sexy flats The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: boomerang The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: scimitar The following skill became untrainable if you tried to train it too early: body spells (turn 6) The following skill became untrainable if you tried to train it too early: implants (turn 143) The following skill became untrainable after a while: protection spells (turn 53419) The following skill couldn't be trained before a certain turn number is reached: knife (turn 19020) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 76553 Monster spawn increase reached its maximum at turn 202973 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1499478 The monster class that cannot be genocided was grue The monster class that was spawned more often: orc (freq bonus 2) The monster species that spawned more often: shrewd galax trusty painting (freq bonus 4) The monster species that spawned more often: resent mineralization (freq bonus 8) The monster species that spawned more often: overbold wean (freq bonus 6) The monster species that spawned more often: septa groveler (freq bonus 9) The monster species that spawned more often: greneuvenic topmodel (freq bonus 24) The monster species that spawned more often: sinorn (freq bonus 12) The monster species that spawned more often: stalking master lichen (freq bonus 6) The monster species that spawned more often: fried ichthyosaur (freq bonus 3) The monster species that spawned more often: tiffing offside (freq bonus 8) The monster species that spawned more often: tricycling spasmodic rifleman (freq bonus 12) The monster species that spawned more often: aimless-looking merchant (freq bonus 5) The monster species that spawned more often: ogre (freq bonus 12) The monster species that spawned more often: falling mushroom (freq bonus 18) The monster species that spawned more often: rocket muzzle (freq bonus 32) The monster species that spawned more often: colorless force fungus (freq bonus 48) The monster species that spawned more often: metal fire ant (freq bonus 32) The monster species that spawned more often: dwarven Bull-Man packleader (freq bonus 15) The monster species that spawned more often: soothe vacancy micromillimeter cattleman (freq bonus 27) The monster species that spawned more often: giant silver ant (freq bonus 15) The monster species that spawned more often: bargest (freq bonus 12) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 4) The monster trait that was more common: monsters that make loud noise (freq bonus 1) The monster trait that was more common: monsters that spawn in large groups (freq bonus 1) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 1) The monster species that never randomly spawned: whammer gnome The monster species that never randomly spawned: elder vampire The monster species that never randomly spawned: unaligned monster The monster species that never randomly spawned: tannic coping debt The monster species that never randomly spawned: furious warp patch The monster species that never randomly spawned: indurative soda The monster species that never randomly spawned: Larissa's block-heeled boot The monster species that never randomly spawned: mad scientist The monster species that never randomly spawned: testate farewell The monster species that never randomly spawned: porter lichen The monster class that always generated with extra speed: turret The RNG hath decreed that this item was never generated: auto shotgun ((null)) The RNG hath decreed that this item was never generated: sawed-off shotgun ((null)) The RNG hath decreed that this item was never generated: flood (watery) The RNG hath decreed that this item was never generated: meter gauntlets (parked gloves) The RNG hath decreed that this item was never generated: synthetic sandals (korean sandals) The RNG hath decreed that this item was never generated: implant of terror (sanguinary) The RNG hath decreed that this item was never generated: finger bending (flapping) The RNG hath decreed that this item was never generated: protection from shape changers (shiny) The RNG hath decreed that this item was never generated: implant of remedy (brutal) The RNG hath decreed that this item was never generated: cure random status (fleecy-colored) The RNG hath decreed that this item was generated more often: item-teleporting stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: club ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: practice (insulating, freq bonus 10) The RNG hath decreed that this item was generated more often: skill up (OPGELEVELT, freq bonus 4) The RNG hath decreed that this item was generated more often: trap disarming (listening, freq bonus 3) The RNG hath decreed that this item was generated more often: symmetry (SENIL LELLARAP, freq bonus 4) The RNG hath decreed that this item was generated more often: dark elven arrow (black runed arrow, freq bonus 26) The RNG hath decreed that this item was generated more often: command demon (gehenna, freq bonus 18) The RNG hath decreed that this item was generated more often: cure critical wounds (roast mate, freq bonus 7) The RNG hath decreed that this item was generated more often: trump coat (residential cloak, freq bonus 34) The RNG hath decreed that this item was generated more often: implant of faith (resonant, freq bonus 18) The RNG hath decreed that this item was generated more often: platinum saber ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: bronze plate mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: competition boots (blue sneakers, freq bonus 3) The RNG hath decreed that this item was generated more often: infravision (unwritten, freq bonus 4) The RNG hath decreed that this item was generated more often: deep dragon scale shield (deep dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 6) The RNG hath decreed that this item was generated more often: wild blade ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: chocoegg ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: confuse self (many-paged, freq bonus 6) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 36) The RNG hath decreed that this item was always generated cursed: bronze morning star ((null)) The RNG hath decreed that this item was always generated cursed: amulet of map amnesia (forgettable) The RNG hath decreed that this item was always generated cursed: petrify (petrified) The RNG hath decreed that this item was always generated cursed: bardiche (long poleaxe) The RNG hath decreed that this item was always generated cursed: create altar (WELCOME TO THE ASTRAL PLANE) The RNG hath decreed that this item was always generated cursed: gauntlets of the force (spacey gloves) The RNG hath decreed that this item was always generated cursed: fire (hexagonal) The RNG hath decreed that this item was always generated cursed: gold chain ((null)) The RNG hath decreed that this item was always generated cursed: robe (red robe) The RNG hath decreed that this item was always generated cursed: totem summoning (garbage) The RNG hath decreed that this trap was always invisible: unskilled trap The RNG hath decreed that this trap was generated more often: trashing trap (freq bonus 1) Trap randomization happened for 1 in 494 traps Next attribute increase check would have come at turn 697 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having sickness resistance (0) You were prevented from having technicality (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (175) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (echo helmet) leather gloves (inka gloves) low boots (walking shoes) Scrolls scroll of healing (WANNA UNDRESS PALE NIGHT) scroll of mana (AJMO TO UCINITI) scroll of phase door (ATTACK BY UNKNOWABLES MAYBE CANT DO) scroll of standard id (MAHJONG TILE AUTUMN) scroll of cure (CHEIAMOPSEI ERPEBOTH) * scroll of extra healing (SLEXUALLY TRANSMITTED DISEASE 2016) * scroll of greater mana restoration (FASTINTERRUPTREQUESTHACK) Spellbooks spellbook of sleep (incessant) Rings ring of warning (tiger eye) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.