Leeroy, lawful male doppelganger Paladin ------- |@..... |..@f.| |....$+ --.---- [Leeroy the Fighter of Law] St6 Dx8 Co10 In9 Wi16 Ch12 PalDopMalLaw Dlvl:1 $1 HP20(20) Pw25(25) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: wallwalking You could not have this property extrinsically: warning You could not have this property intrinsically: manaleech Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 19 Monsters only dropped their musable items with 62% chance Scroll drop chance was reduced to 97% Ring drop chance was reduced to 96% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 91% Potion drop chance was reduced to 68% Weapon drop chance was reduced to 85% Concealing monsters were spawned underneath items 71% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: spear The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: boomerang The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: dagger The following skill was limited to expert proficiency: paddle The following skill became untrainable if you tried to train it too early: chaos spells (turn 18) The following skill became untrainable if you tried to train it too early: matter spells (turn 140) The following skill became untrainable after a while: bare-handed combat (turn 31263) The following skill couldn't be trained before a certain turn number is reached: hammer (turn 42277) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 91803 Monster spawn increase reached its maximum at turn 266284 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1891127 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: pudding or ooze (freq bonus 1) The monster species that spawned more often: altmer (freq bonus 24) The monster species that spawned more often: savvy polydactyly northwest prairie (freq bonus 7) The monster species that spawned more often: Ryouga Hibiki (freq bonus 6) The monster species that spawned more often: titanothere (freq bonus 6) The monster species that spawned more often: suicide king (freq bonus 8) The monster species that spawned more often: ghoul lord (freq bonus 18) The monster species that spawned more often: force scorpion (freq bonus 3) The monster species that spawned more often: rod mimic (freq bonus 9) The monster species that spawned more often: absent force patch (freq bonus 3) The monster species that spawned more often: sputa-flowing woman (freq bonus 4) The monster species that spawned more often: rebelling floridian beseech (freq bonus 4) The monster species that spawned more often: normal prostitute (freq bonus 6) The monster species that spawned more often: moldy admonisher (freq bonus 4) The monster species that spawned more often: nighthunter (freq bonus 4) The monster species that spawned more often: ostro (freq bonus 24) The monster species that spawned more often: dirty bulb (freq bonus 5) The monster species that spawned more often: rouge jellyfish (freq bonus 18) The monster species that spawned more often: Elohim Tzabaoth, Sea Prince of Tempests (freq bonus 12) The monster species that spawned more often: ancient white world champion (freq bonus 2) The monster species that spawned more often: domestic cockatrice (freq bonus 4) The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 2) The monster trait that was more common: monsters that eat veggies (freq bonus 3) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 1) The monster trait that was more common: monsters that have kick attacks (freq bonus 2) The monster trait that was more common: monsters that have no eyes (freq bonus 1) The monster species that never randomly spawned: scarlet sentai The monster species that never randomly spawned: fantastic gelatinous cube The monster species that never randomly spawned: winged-demon The monster species that never randomly spawned: squirrel The monster species that never randomly spawned: inferno The monster species that never randomly spawned: shadow sword The monster species that never randomly spawned: black wolf The monster species that never randomly spawned: memo growth The monster species that never randomly spawned: hidden colony The monster species that never randomly spawned: cover fiend The RNG hath decreed that this item was never generated: studded leather armor ((null)) The RNG hath decreed that this item was never generated: implant of bile (pure) The RNG hath decreed that this item was never generated: implant of badness (prismatic) The RNG hath decreed that this item was never generated: plasteel armor ((null)) The RNG hath decreed that this item was never generated: tin whistle (whistle) The RNG hath decreed that this item was never generated: aklys (thonged club) The RNG hath decreed that this item was never generated: school cap ((null)) The RNG hath decreed that this item was never generated: amulet of starlight (stardust) The RNG hath decreed that this item was never generated: helm of discovery (viking helmet) The RNG hath decreed that this item was never generated: diamond dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: droven dagger (obsidian dagger, freq bonus 9) The RNG hath decreed that this item was generated more often: gray dragon scale mail ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 10) The RNG hath decreed that this item was generated more often: vulnerability cloak (flax cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: farlook stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: mimicry (unidentified, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of unspelling (weaving cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: zipper boots (persian boots, freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of spell resistance (orange cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: bath towel ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: secret key ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: alter reality (FORGETABOUTIT, freq bonus 50) The RNG hath decreed that this item was generated more often: inkutlass ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: stuck announcement stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: holy shield (god-given, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of valhalla (carmine, freq bonus 5) The RNG hath decreed that this item was generated more often: giant scythe ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: budo no sasu ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: PETA-compliant shirt ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 3) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 58) The RNG hath decreed that this item was always generated cursed: plasteel helm ((null)) The RNG hath decreed that this item was always generated cursed: large box (wooden box) The RNG hath decreed that this item was always generated cursed: onion ((null)) The RNG hath decreed that this item was always generated cursed: leather gloves (old gloves) The RNG hath decreed that this item was always generated cursed: figurine ((null)) The RNG hath decreed that this item was always generated cursed: wishing (TRICK 13) The RNG hath decreed that this item was always generated cursed: leather saddle (saddle) The RNG hath decreed that this item was always generated cursed: undo genocide (42) The RNG hath decreed that this item was always generated cursed: poison brand (curare-impregnated) The RNG hath decreed that this item was always generated cursed: amulet of disintegration resistance (hardrock) The RNG hath decreed that this trap was always invisible: chaos trap The RNG hath decreed that this trap was generated more often: noise trap (freq bonus 6) Trap randomization happened for 1 in 849 traps Next attribute increase check would have come at turn 682 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having warning (0) You were prevented from having phasing (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (243) You survived Spells known in the end Name Level Category Fail Memory a - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (basin helmet) leather gloves (grey-shaded gloves) low boots (walking shoes) Scrolls scroll of healing (HRUNGNIR UTGARDHALOK RUNGNIR THRYM THIASSA) scroll of mana (WATERFALL MUSHROOM CLIMB) scroll of phase door (YOU HAVE DIED OF DYSENTERY) scroll of standard id (VINDOJ 7 AAP BAKAVAAS KAR RAHE HAIN) scroll of cure (HANDBOOKOFBREAD SMELLSINCUNABULUM CATALOGUEOFTHEASS) * scroll of extra healing (JOKEMON HOEDOWN) * scroll of greater mana restoration (HLY HLS) Spellbooks spellbook of slow monster (blowing) Rings ring of warning (viva) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 1 point, Since you escaped early, the score list will not be checked.