Leeroy, lawful male doppelganger Paladin ------------- |..........@| +..........f| |...........| 8 --- --------- [Leeroy the Fighter of Law] St8 Dx8 Co9 In9 Wi12 Ch11 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw26(26) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: shock resistance You could not have this property extrinsically: hallu party You could not have this property intrinsically: quad attacks Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 25 Wand identification only worked 3 times out of 8 Monsters only dropped their musable items with 76% chance Wand drop chance was reduced to 91% Potion drop chance was reduced to 97% Armor drop chance was reduced to 42% Tool drop chance was reduced to 81% Food drop chance was reduced to 86% Monster death drops spawned with only 97% chance The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: paddle (turn 10) The following skill became untrainable if you tried to train it too early: occult spells (turn 198) The following skill became untrainable after a while: martial arts (turn 57513) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 33537) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 59188 Monster spawn increase reached its maximum at turn 107195 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 7390892 The monster class that cannot be genocided was rodent The monster class that was spawned more often: troll (freq bonus 2) The monster species that spawned more often: anthrazite spore (freq bonus 12) The monster species that spawned more often: glare mold (freq bonus 12) The monster species that spawned more often: magnetic stalk (freq bonus 12) The monster species that spawned more often: alpha pussy (freq bonus 42) The monster species that spawned more often: Lord Sultur (freq bonus 8) The monster species that spawned more often: pack jackal (freq bonus 10) The monster species that spawned more often: tree beetle (freq bonus 4) The monster species that spawned more often: shock turret (freq bonus 28) The monster species that spawned more often: copper golem (freq bonus 10) The monster species that spawned more often: engrossed faggot (freq bonus 8) The monster species that spawned more often: erosible younger (freq bonus 8) The monster species that spawned more often: animated irregular heel (freq bonus 12) The monster species that spawned more often: group dwarf (freq bonus 24) The monster species that spawned more often: Inspector Kleever (freq bonus 4) The monster species that spawned more often: blade of chaos (freq bonus 21) The monster species that spawned more often: abbreviator rambled (freq bonus 6) The monster species that spawned more often: kobold thief (freq bonus 6) The monster species that spawned more often: sludge mushroom (freq bonus 8) The monster species that spawned more often: nature girl (freq bonus 24) The monster species that spawned more often: tomb viper (freq bonus 36) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 4) The monster trait that was more common: monsters that rattle with their bones (freq bonus 4) The monster trait that was more common: monsters that originate from Steamband (freq bonus 7) The monster trait that was more common: monsters whose attacks do fire damage (freq bonus 3) The monster trait that was more common: monsters whose attacks digest you (freq bonus 1) The monster trait that was more common: monsters that gurgle (freq bonus 1) The monster species that never randomly spawned: bright white stalk The monster species that never randomly spawned: white blob The monster species that never randomly spawned: goblin fighter The monster species that never randomly spawned: animated rotten egg The monster species that never randomly spawned: seer accumulating The monster species that never randomly spawned: newsboy bowering The monster species that never randomly spawned: mental lady The monster species that never randomly spawned: dim laser The monster species that never randomly spawned: sucking fiend The monster species that never randomly spawned: death dog The monster class that always generated with extra speed: umber hulk The RNG hath decreed that this item was never generated: wakame ((null)) The RNG hath decreed that this item was never generated: hard mode stone (gray) The RNG hath decreed that this item was never generated: sleep (runed) The RNG hath decreed that this item was never generated: stone dragon scales ((null)) The RNG hath decreed that this item was never generated: diode (two-wired thing) The RNG hath decreed that this item was never generated: implant of dawn (sacred) The RNG hath decreed that this item was never generated: iron chain ((null)) The RNG hath decreed that this item was never generated: fleece stone (gray) The RNG hath decreed that this item was never generated: burrow (beautiful) The RNG hath decreed that this item was never generated: implant of ages (miocene) The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 6) The RNG hath decreed that this item was generated more often: flying (winged, freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of data storage (icosaedrical, freq bonus 61) The RNG hath decreed that this item was generated more often: cloak of polymorph (changing cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: resist petrification (rocky, freq bonus 13) The RNG hath decreed that this item was generated more often: confuse monster (orange, freq bonus 40) The RNG hath decreed that this item was generated more often: gauntlets of fumbling (padded gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: scare monster (XIXAXA XOXAXA XUXAXA, freq bonus 32) The RNG hath decreed that this item was generated more often: captcha stone (gray, freq bonus 43) The RNG hath decreed that this item was generated more often: shock resistance (copper, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: phase door (ethereal, freq bonus 20) The RNG hath decreed that this item was generated more often: black dress ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: item-teleporting stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: implant of tsunami (perpetual, freq bonus 10) The RNG hath decreed that this item was generated more often: weakness stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: luckstone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: alter reality (FORGETABOUTIT, freq bonus 6) The RNG hath decreed that this item was generated more often: rubber boots ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 9) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 98) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 38) The RNG hath decreed that this item was always generated cursed: autodestruct de vice boots (explosive boots) The RNG hath decreed that this item was always generated cursed: autodestruct de vice boots (explosive boots) The RNG hath decreed that this item was always generated cursed: resist random element (hot-cold) The RNG hath decreed that this item was always generated cursed: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) The RNG hath decreed that this item was always generated cursed: bec de corbin (beaked polearm) The RNG hath decreed that this item was always generated cursed: numbness (constricting) The RNG hath decreed that this item was always generated cursed: counterclockwise stone (gray) The RNG hath decreed that this item was always generated cursed: bloodsucking shoes (yellow sneakers) The RNG hath decreed that this item was always generated cursed: cure wounds (yerba mate) The RNG hath decreed that this item was always generated cursed: extra healing (puce) The RNG hath decreed that this trap was always invisible: monster cube The RNG hath decreed that this trap was generated more often: non-prayer trap (freq bonus 12) Trap randomization happened for 1 in 497 traps Next attribute increase check would have come at turn 358 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having shock resistance (0) You were prevented from hallu partying (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (480) You survived Spells known in the end Name Level Category Fail Memory a - identify 5 divine 95% 400% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (filtered helmet) leather gloves (lead gloves) low boots (walking shoes) Scrolls scroll of healing (I CAN HAZ HP PLZ) scroll of mana (JUSTIN BAILEY) scroll of phase door (SCHLAE FEL BUE SCHEL FLUE GEL) scroll of standard id (SUCCUBI CAN CONTRACT SLEXUALLY TRANSMITTED DISEASES) scroll of cure (TFIRHCS EGILIEH) * scroll of extra healing (YOU CANNOT INSTALL K MEASURER ON WINDOWS XP) * scroll of greater mana restoration (BUGNOSE) Spellbooks spellbook of identify (fleecy-colored) Rings ring of warning (geode) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.