Leeroy, lawful male doppelganger Paladin -------------- --............-- |..............| |...........{..| |..f@..........| --.............| -.-----+------- #,, Z [Leeroy the Fighter of Law] St7 Dx15 Co16 In8 Wi8 Ch7 PalDopMalLaw Dlvl:1 $0 HP18(20) Pw11(26) AC-4 Exp1 T6 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. spellbook of poison brand - This is a spellbook. Color: yellow. Material: paper. Appearance: antique. Spell level: 3. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. You need to be holding a weapon to use this, and the weapon in question must be of a type that can be poisoned, which is what will be done to it. However, you will also be poisoned and may lose attribute points. What do you want to write with? [- ai or ?*] Never mind. Your weapon was poisoned. The poison spills over you! [-2 -> 18] You don't have enough energy to cast that spell. The required amount was 15. Beware, there will be no return! Still climb? [yn] (n) The grid xorn misses. You feel like an evil coward for using a poisoned weapon. The poison doesn't seem to affect the grid xorn. You kill the grid xorn! Beware, there will be no return! Still climb? [yn] (n) Final attributes You have sinned Your alignment was -4 Your max alignment was 10 You carried 0 sins You could not have this property at all: telepathy You could not have this property extrinsically: poison resistance You could not have this property intrinsically: energy regeneration Scroll identification only worked 100 times out of 140 Potion identification only worked 3 times out of 26 Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 17 Wand identification only worked 3 times out of 20 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 168 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 71% chance Book drop chance was reduced to 93% Scroll drop chance was reduced to 80% Ring drop chance was reduced to 90% Amulet drop chance was reduced to 74% Potion drop chance was reduced to 92% Weapon drop chance was reduced to 88% Armor drop chance was reduced to 84% Tool drop chance was reduced to 86% Food drop chance was reduced to 94% Monster death drops spawned with only 82% chance The following skill could not be trained at all: missile weapons The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: sling The following skill was limited to basic proficiency: quarterstaff The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: lance The following skill became untrainable if you tried to train it too early: body spells (turn 14) The following skill became untrainable if you tried to train it too early: axe (turn 385) The following skill became untrainable after a while: two-weapon combat (turn 12114) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 13313) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 33521 Monster spawn increase reached its maximum at turn 414821 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 662220 The monster class that cannot be genocided was dragon Today, this monster class was always generated hidden: quadruped The monster class that was spawned more often: ant or other insect (freq bonus 5) The monster species that spawned more often: maud fungus (freq bonus 72) The monster species that spawned more often: decayed spore (freq bonus 6) The monster species that spawned more often: creeping colony (freq bonus 14) The monster species that spawned more often: heinously import (freq bonus 12) The monster species that spawned more often: Tonja (freq bonus 16) The monster species that spawned more often: minuscule permamimic (freq bonus 12) The monster species that spawned more often: journalism thousandth dissimulating (freq bonus 10) The monster species that spawned more often: antifascist drover (freq bonus 72) The monster species that spawned more often: only gaboon (freq bonus 10) The monster species that spawned more often: telehobbit (freq bonus 28) The monster species that spawned more often: spell vortex (freq bonus 9) The monster species that spawned more often: five of hearts (freq bonus 6) The monster species that spawned more often: non-mad beam (freq bonus 48) The monster species that spawned more often: old orange dragon (freq bonus 28) The monster species that spawned more often: great eagle (freq bonus 42) The monster species that spawned more often: kroncopotaca (freq bonus 24) The monster species that spawned more often: prehistoric turret (freq bonus 6) The monster species that spawned more often: tank golem (freq bonus 12) The monster species that spawned more often: horseplayer inhibitory (freq bonus 12) The monster species that spawned more often: large spider (freq bonus 36) The monster trait that was more common: monsters with poison resistance (freq bonus 18) The monster trait that was more common: monsters that mew (freq bonus 4) The monster trait that was more common: monsters that cuss (freq bonus 2) The monster trait that was more common: monsters whose corpses don't decay (freq bonus 2) The monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 1) The monster trait that was more common: monsters that move like grid bugs (freq bonus 3) The monster trait that was more common: monsters that wander randomly (freq bonus 1) The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 3) The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 2) The monster trait that was more common: monsters whose attacks cause you to tremble (freq bonus 6) The monster species that never randomly spawned: unscarred sterilely The monster species that never randomly spawned: Lamaschtu The monster species that never randomly spawned: octarine mold The monster species that never randomly spawned: giant food trove The monster species that never randomly spawned: devil's snare The monster species that never randomly spawned: ball elemental The monster species that never randomly spawned: stalactoid The monster species that never randomly spawned: octarine grue The monster species that never randomly spawned: Mailie's thick girl boot The monster species that never randomly spawned: grafting assailed The RNG hath decreed that this item was never generated: dwarvish mattock (broad pick) The RNG hath decreed that this item was never generated: melon ((null)) The RNG hath decreed that this item was never generated: fire boots (hot boots) The RNG hath decreed that this item was never generated: twelve course dinner ((null)) The RNG hath decreed that this item was never generated: raygun ((null)) The RNG hath decreed that this item was never generated: implant of valhalla (carmine) The RNG hath decreed that this item was never generated: airstep boots (calf-leather sandals) The RNG hath decreed that this item was never generated: stone of fainting (gray) The RNG hath decreed that this item was never generated: invulnerability (icy) The RNG hath decreed that this item was never generated: spoon ((null)) The RNG hath decreed that this item was generated more often: screw stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: elemental minion (propaganda, freq bonus 16) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 28) The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: rare helmet (silk helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: submachine gun ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: implant of anima (aureolin, freq bonus 20) The RNG hath decreed that this item was generated more often: manacloak (dragonhide cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: greyout stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: conundrum nunchiaku ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: immunity to drawbridges (drawn, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of faith (resonant, freq bonus 3) The RNG hath decreed that this item was generated more often: Ayanami wrapping ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: numbness (constricting, freq bonus 9) The RNG hath decreed that this item was generated more often: taming (PRIRUTSENIE, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of remorse (communal, freq bonus 3) The RNG hath decreed that this item was generated more often: sapphire (blue, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of terror (sanguinary, freq bonus 17) The RNG hath decreed that this item was generated more often: black opal (black, freq bonus 6) The RNG hath decreed that this item was always generated cursed: increase max hitpoints (vanishing) The RNG hath decreed that this item was always generated cursed: cirmocline (pink) The RNG hath decreed that this item was always generated cursed: toxic (wasteful) The RNG hath decreed that this item was always generated cursed: kitchen apron (apron) The RNG hath decreed that this item was always generated cursed: blinding venom (splash of venom) The RNG hath decreed that this item was always generated cursed: helm of lawful (chain-aventailed helmet) The RNG hath decreed that this item was always generated cursed: numbness (flowing) The RNG hath decreed that this item was always generated cursed: lootcut stone (gray) The RNG hath decreed that this item was always generated cursed: knife ((null)) The RNG hath decreed that this item was always generated cursed: silver gauntlets (even pair of gloves) The RNG hath decreed that this trap was always invisible: totter trap The RNG hath decreed that this trap was generated more often: limitation trap (freq bonus 1) Trap randomization happened for 1 in 638 traps Next attribute increase check would have come at turn 413 Strength training was 1 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having poison resistance (0) You were prevented from having telepathy (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1475 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (322) You survived Spells known in the end Name Level Category Fail Memory a - poison brand 3 elemental 0% 205% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (brick helmet) leather gloves (graffiti gloves) low boots (walking shoes) Scrolls scroll of healing (CAN EAT FRUITMORE) scroll of mana (BUILDIONS CAN INSTAKILL AT RANGE) scroll of phase door (POWINIENES BYL ZROBIC DYNAMO HACK) scroll of standard id (VOLARE) scroll of cure (BUSTER HYMEN) * scroll of extra healing (PUZZLED EQUIPOISE SOLIDIFICATION FARM) * scroll of greater mana restoration (MUMAK R34) Spellbooks spellbook of poison brand (antique) Rings ring of warning (delayed) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (21 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Expert) (23 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 4 points, Since you escaped early, the score list will not be checked.