Leeroy, lawful male doppelganger Paladin ------- |.....| ......| ----- |.....| |..... -f@...| | |.....| |.....| |.....| |..$..| |.....| ------- [Leeroy the Fighter of Law] St6 Dx12 Co18 In11 Wi11 Ch11 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw25(25) AC-2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. spellbook of reflection - This is a spellbook. Color: white. Material: paper. Appearance: unavailable. Spell level: 6. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. You can reflect beams and similar attacks for a limited amount of time if you cast this spell. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: corrosivity You could not have this property extrinsically: poison resistance You could not have this property intrinsically: the Force Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 6 Implant identification only worked 1 times out of 51 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 3 Monsters only dropped their musable items with 91% chance Monsters only dropped their equipment with 94% chance Ring drop chance was reduced to 85% Potion drop chance was reduced to 96% Weapon drop chance was reduced to 91% Armor drop chance was reduced to 87% Tool drop chance was reduced to 80% Food drop chance was reduced to 90% The following skill could not be trained at all: sexy flats The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: techniques The following skill was limited to expert proficiency: long sword The following skill became untrainable if you tried to train it too early: crossbow (turn 5) The following skill became untrainable if you tried to train it too early: missile weapons (turn 2106) The following skill became untrainable after a while: riding (turn 51178) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 22315) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 18749 Monster spawn increase reached its maximum at turn 144882 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1063531 The monster class that cannot be genocided was dragon The monster class that was spawned more often: archfiend (freq bonus 1) The monster species that spawned more often: pirate (freq bonus 8) The monster species that spawned more often: Clyde (freq bonus 3) The monster species that spawned more often: bookbinding clairvoyant cloth neapolitan (freq bonus 6) The monster species that spawned more often: pleasing patch (freq bonus 4) The monster species that spawned more often: fiery sentai (freq bonus 24) The monster species that spawned more often: The Grand Inquisitor (freq bonus 18) The monster species that spawned more often: eye druj (freq bonus 9) The monster species that spawned more often: mystic fox (freq bonus 20) The monster species that spawned more often: pavilion halidom osage agglutinated (freq bonus 2) The monster species that spawned more often: nether ghost (freq bonus 30) The monster species that spawned more often: ofay tissuey canzoni swaggering unadvertised (freq bonus 18) The monster species that spawned more often: decompensating qiana insurmountably (freq bonus 2) The monster species that spawned more often: nausea spore (freq bonus 12) The monster species that spawned more often: embar whining (freq bonus 12) The monster species that spawned more often: teleretriever (freq bonus 8) The monster species that spawned more often: headless brute (freq bonus 24) The monster species that spawned more often: Infernal Kop (freq bonus 36) The monster species that spawned more often: coveting pollutant (freq bonus 3) The monster species that spawned more often: drone mold (freq bonus 12) The monster species that spawned more often: short skirt (freq bonus 18) The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 2) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 4) The monster trait that was more common: monsters who can cause Ragnarok (freq bonus 1) The monster trait that was more common: silent monsters (freq bonus 4) The monster trait that was more common: monsters with extra painful attacks (freq bonus 6) The monster trait that was more common: monsters that make sheep sounds (freq bonus 2) The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 4) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 6) The monster trait that was more common: monsters that conceal under items (freq bonus 2) The monster species that never randomly spawned: Judge Mortis The monster species that never randomly spawned: garo The monster species that never randomly spawned: thieving type The monster species that never randomly spawned: fools garden The monster species that never randomly spawned: gab stealth execeptional The monster species that never randomly spawned: sigma guard The monster species that never randomly spawned: stonecutting water elemental The monster species that never randomly spawned: efreet guardian The monster species that never randomly spawned: sheep The monster species that never randomly spawned: puzzling vortex The RNG hath decreed that this item was never generated: invulnerability (icy) The RNG hath decreed that this item was never generated: oldest staff ((null)) The RNG hath decreed that this item was never generated: amulet of swimming (watery) The RNG hath decreed that this item was never generated: stone dragon scales ((null)) The RNG hath decreed that this item was never generated: cloak of unspelling (weaving cloak) The RNG hath decreed that this item was never generated: operation cloak (nurse cloak) The RNG hath decreed that this item was never generated: helmet of undead warning (dark helmet) The RNG hath decreed that this item was never generated: elven boots (mud boots) The RNG hath decreed that this item was never generated: arrow ((null)) The RNG hath decreed that this item was never generated: time stop (untouchable) The RNG hath decreed that this item was generated more often: tubing pliers ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: disthene (teal, freq bonus 6) The RNG hath decreed that this item was generated more often: devil star ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: soft girl sneaker ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: lycanthropy (transforming, freq bonus 31) The RNG hath decreed that this item was generated more often: covetous stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: enchant (legit, freq bonus 11) The RNG hath decreed that this item was generated more often: magictorch (khaki, freq bonus 18) The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 8) The RNG hath decreed that this item was generated more often: corrosion (heavy metal, freq bonus 14) The RNG hath decreed that this item was generated more often: cyan dragon scale shield (cyan dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: plain dragon scale shield (plain dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of explosion (nuclear, freq bonus 6) The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 9) The RNG hath decreed that this item was generated more often: counterclockwise stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: worthless piece of green glass (green, freq bonus 11) The RNG hath decreed that this item was generated more often: wrapover stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: clove of garlic ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: untame monster (classy, freq bonus 77) The RNG hath decreed that this item was generated more often: shield of light (shiny shield, freq bonus 9) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 76) The RNG hath decreed that this item was always generated cursed: time spending (clocked) The RNG hath decreed that this item was always generated cursed: darkness (colluded) The RNG hath decreed that this item was always generated cursed: elven shield (blue and green shield) The RNG hath decreed that this item was always generated cursed: lump of royal jelly ((null)) The RNG hath decreed that this item was always generated cursed: elysium scourge ((null)) The RNG hath decreed that this item was always generated cursed: two-handed trident ((null)) The RNG hath decreed that this item was always generated cursed: flood (watery) The RNG hath decreed that this item was always generated cursed: tron boots (balanced boots) The RNG hath decreed that this item was always generated cursed: starvation (underestimated) The RNG hath decreed that this item was always generated cursed: jumpsuit (silver clothes) The RNG hath decreed that this trap was always invisible: farlook trap The RNG hath decreed that this trap was generated more often: glyph of guarding (freq bonus 1) Trap randomization happened for 1 in 919 traps Next attribute increase check would have come at turn 390 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having poison resistance (0) You were prevented from having corrosivity (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (476) You survived Spells known in the end Name Level Category Fail Memory a - reflection 6 matter 98% 500% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (hacker helmet) leather gloves (velvet gloves) low boots (walking shoes) Scrolls scroll of healing (ACHPHIPHIO IAIA OCH SEBAU PHRE) scroll of mana (THE GIAGGOSTUONO) scroll of phase door (GOTTA IMBUE THE AMULET OF YENDOR) scroll of standard id (CONFIG SYS) scroll of cure (SUS QUO SUM) * scroll of extra healing (GAGARINX FORGOT THAT HE WON EASY MODE IN THE KURWA CHALLENGE) * scroll of greater mana restoration (LOL BUNDLEBUNDLEBUNDLE HEART HEART HEART SLEX SLEX SLEX) Spellbooks spellbook of reflection (unavailable) Rings ring of warning (silver) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.