Leeroy, lawful male doppelganger Paladin -- |. ... -- ...---.-- ---- |.......----..| 1 -.o......|...--- --..............| -..........*.(..-- ..............--- 2 .........*..| |.....I..*-- 1 --....)s.[.| .| |....-[[@o..o- - -...%*..*--- ...*.-----..| ---- ..| -.| -- [Leeroy the Courageous Battler] St10 Dx12 Co15 In11 Wi14 Ch15 PalDopMalLaw Min:4 $160 HP-4(100) Pw117(138) AC-2 Xp11/13101 Wt2938/1960 T13786 Par Brd Latest messages The casting spider bites you! [-6 -> 13] Warning: HP low! The casting spider bites you! You hear the howling of the CwnAnnwn... [-7 -> 7] Warning: HP low! The casting spider bites you! [-2 -> 5] Warning: HP low! The casting spider bites you! [-1 -> 4] Warning: HP low! The casting spider blasts you! The armorc is caught in a spider web. The armorc picks up some gold. The runt wields a scimitar {16}! The casting spider misses. The casting spider bites you! You die... Your inventory Weapons a - an uncursed corroded +3 long sword (weapon in hand) {16} c - a blessed +1 orcish dagger {4} f - an uncursed rusty +0 broadsword {30} m - an uncursed +0 elven bow {12} p - an uncursed rusty +0 two-handed sword {60} L - 6 uncursed +0 daggers {24} W - an uncursed +0 battle-axe {48} X - an uncursed +0 orcish dagger {4} Armor b - an uncursed corroded +0 large shield (being worn) {40} e - an uncursed burnt +0 pair of leather gloves (being worn) {4} g - an uncursed +0 dwarvish cloak {4} x - an uncursed +0 T-shirt {2} y - an uncursed +0 bronze plate mail {200} z - an uncursed rotted +0 pair of elven boots (being worn) {8} Q - the uncursed +1 enchanted (of polymorphitis) orcish helm named TI-83 Pocket Calculator (being worn) {12} Comestibles H - an uncursed banana {0} J - a blessed carrot {0} Scrolls k - 9 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} o - a blessed scroll of teleportation {0} q - an uncursed scroll of magic mapping {0} r - 6 uncursed scrolls of healing {0} F - a cursed scroll of healing {0} T - an uncursed scroll of greater mana restoration {0} Potions s - an uncursed potion of acid {0} I - an uncursed finalized potion of extra healing {0} N - an uncursed potion of healing {0} Rings h - an uncursed ring of protection from shape changers {0} i - an uncursed ring of warning (on left hand) {0} w - an uncursed ring of see invisible {0} O - an uncursed ring of sickness resistance {0} Wands j - an uncursed wand of secret door detection (0:32) {0} v - an uncursed wand of slow monster (7:1) {0} A - an uncursed wand of make invisible (0:0) {0} B - a blessed wand of create monster (0:10) {0} G - an uncursed wand of speed monster (0:3) {0} P - an uncursed wand of extra healing (0:1) {0} Tools n - an uncursed rusty +0 pick-axe {32} t - a * uncursed chemistry set (0:31) {20} D - the uncursed towel named The Answer Is 42 {0} R - an uncursed ice box {2418} Z - a blessed partly used wax candle (1982) {0} Contents of the ice box: a blessed hobgoblin corpse {1000} an uncursed spellbook of stinking cloud (0:0) {0} an uncursed +0 studded leather armor {80} an uncursed +0 short sword {12} an uncursed +0 shotgun {15} a cursed +0 axe {24} 40 uncursed +1 bullets {1} 72 uncursed +0 arrows {0} a blessed rotted onix corpse {100} an uncursed onix corpse {100} a blessed rotted traffic light dragon corpse {500} an uncursed credit card {0} a blessed medical kit {2} an uncursed tin whistle {0} a * cursed mirror {0} an uncursed tinning kit (0:4) {0} a cursed scroll of mana {0} an uncursed +0 pair of sneakers {2} an uncursed +0 dwarvish roundshield {40} 9 uncursed +0 crossbow bolts {0} an uncursed +0 reinforced mace {12} a cursed amulet of the RNG {0} a cursed wax candle (2000) {0} an uncursed credit card {0} a blessed scroll of mana {0} an uncursed +0 bow {12} an uncursed +1 long sword {16} 7 uncursed +0 worthless pieces of blue glass {7} 2 uncursed oranges {0} an uncursed food ration {0} 7 uncursed cream pies {0} an uncursed +0 pair of gauntlets of leech {4} an uncursed +0 helmet {20} an uncursed +0 elven dagger {4} an uncursed +0 sturdy plateau boot for girls {10} 18 uncursed +0 bullets {0} an uncursed +1 crossbow {20} 33 uncursed +0 darts {0} an uncursed amulet of drain resistance {0} an uncursed spellbook of jumping (7:4) {0} a cursed +1 mecha-irazu {10} an uncursed +0 helmet {20} an uncursed +0 pair of low boots {4} an uncursed finalized spellbook of wind (0:1) {0} an uncursed finalized spellbook of wizard lock (0:3) {0} an uncursed finalized spellbook of finger of death (0:0) {0} Contents of the medical kit: 2 uncursed bandages {2} Final attributes You were piously aligned Your alignment was 48 Your max alignment was 54 You carried 0 sins You could not have this property at all: speed You could not have this property extrinsically: numbopathy You could not have this property intrinsically: contamination resistance Scroll identification only worked 100 times out of 159 Potion identification only worked 3 times out of 19 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 27 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 183 Tool identification only worked 5 times out of 15 Monsters only dropped their musable items with 83% chance Scroll drop chance was reduced to 93% Ring drop chance was reduced to 97% Weapon drop chance was reduced to 80% Tool drop chance was reduced to 98% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 52% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: dagger The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: missile weapons The following skill was limited to skilled proficiency: firearms The following skill was limited to expert proficiency: long sword The following skill became untrainable if you tried to train it too early: implants (turn 14) The following skill became untrainable if you tried to train it too early: sexy flats (turn 150) The following skill became untrainable after a while: trident (turn 42007) The following skill couldn't be trained before a certain turn number is reached: javelin (turn 18222) Number of artifacts generated was 1 Number of fake artifacts generated was 11 Your remaining amount of free polymorphs was 12 Monster spawn increase started at turn 64905 Monster spawn increase reached its maximum at turn 166670 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 730302 The monster class that cannot be genocided was turret The monster class that was spawned more often: golem (freq bonus 1) The monster species that spawned more often: spoonful dissatisfaction (freq bonus 8) The monster species that spawned more often: nether turret (freq bonus 12) The monster species that spawned more often: levitator (freq bonus 6) The monster species that spawned more often: fright (freq bonus 18) The monster species that spawned more often: Hailbush (freq bonus 6) The monster species that spawned more often: giant pink dragonfly (freq bonus 4) The monster species that spawned more often: crosspatch verging littler (freq bonus 10) The monster species that spawned more often: shadowboxed hovercraft (freq bonus 6) The monster species that spawned more often: great acid monster (freq bonus 15) The monster species that spawned more often: reddish colony (freq bonus 18) The monster species that spawned more often: death hulk (freq bonus 12) The monster species that spawned more often: wieldy maned device apperception hedging (freq bonus 8) The monster species that spawned more often: moldy force patch (freq bonus 9) The monster species that spawned more often: hitec warp patch (freq bonus 8) The monster species that spawned more often: intermenstrual ovulating (freq bonus 12) The monster species that spawned more often: lesser giant kraken (freq bonus 6) The monster species that spawned more often: nickering evanescing respectable (freq bonus 6) The monster species that spawned more often: viportex (freq bonus 18) The monster species that spawned more often: amnesia vortex (freq bonus 6) The monster species that spawned more often: wobbly jelly (freq bonus 12) The monster trait that was more common: monsters whose attacks do fire damage (freq bonus 4) The monster trait that was more common: monsters with sleep resistance (freq bonus 2) The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 2) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 1) The monster species that never randomly spawned: card patch The monster species that never randomly spawned: psybur The monster species that never randomly spawned: chemistry teacher The monster species that never randomly spawned: wereghost The monster species that never randomly spawned: clear rubber The monster species that never randomly spawned: dread lich The monster species that never randomly spawned: ecstasy worm The monster species that never randomly spawned: bloated pajama The monster species that never randomly spawned: damselfly representor The monster species that never randomly spawned: insanity elemental The RNG hath decreed that this item was never generated: ice box of digestion (cooling box) The RNG hath decreed that this item was never generated: high-heeled sandal ((null)) The RNG hath decreed that this item was never generated: plastic mace ((null)) The RNG hath decreed that this item was never generated: elven lance ((null)) The RNG hath decreed that this item was never generated: filtering stone (gray) The RNG hath decreed that this item was never generated: amulet of vulnerability (eating) The RNG hath decreed that this item was never generated: switcheroo (amazing) The RNG hath decreed that this item was never generated: enchant weapon (dull) The RNG hath decreed that this item was never generated: stoning (CURSED TIN OF COCKATRICE MEAT) The RNG hath decreed that this item was never generated: speedwagon's hat ((null)) The RNG hath decreed that this item was generated more often: atsuzoko boots ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: moonstone (white, freq bonus 30) The RNG hath decreed that this item was generated more often: healthstone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: yatagan ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of magic resistance (rare, freq bonus 8) The RNG hath decreed that this item was generated more often: dragon eyepatch ((null), freq bonus 49) The RNG hath decreed that this item was generated more often: implant of erosion (vivid, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of the RNG (autocursing, freq bonus 29) The RNG hath decreed that this item was generated more often: healing (purple-red, freq bonus 6) The RNG hath decreed that this item was generated more often: silver bullet ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: pill ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: soft star ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: horror stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: mana battery (gloaming, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of anti experience (ringwraith, freq bonus 10) The RNG hath decreed that this item was generated more often: momhat (kitchen hat, freq bonus 8) The RNG hath decreed that this item was generated more often: heavy elasthan ball ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: covelline (black, freq bonus 20) The RNG hath decreed that this item was generated more often: robe of energy suction (gray robe, freq bonus 8) The RNG hath decreed that this item was generated more often: synthetic sandals (korean sandals, freq bonus 15) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 56) The RNG hath decreed that this item was always generated cursed: mana (blooming) The RNG hath decreed that this item was always generated cursed: dwarvish iron helm (hard hat) The RNG hath decreed that this item was always generated cursed: amulet of the RNG (autocursing) The RNG hath decreed that this item was always generated cursed: secret attack stone (gray) The RNG hath decreed that this item was always generated cursed: fluorite (violet) The RNG hath decreed that this item was always generated cursed: silver saber ((null)) The RNG hath decreed that this item was always generated cursed: rubber boots ((null)) The RNG hath decreed that this item was always generated cursed: straitjacket (long-sleeved jacket) The RNG hath decreed that this item was always generated cursed: vampire blood (blood-red) The RNG hath decreed that this item was always generated cursed: aurora beam (swirling) The RNG hath decreed that this trap was always invisible: cooling trap The RNG hath decreed that this trap was generated more often: starvation trap (freq bonus 3) Trap randomization happened for 1 in 201 traps Next attribute increase check would have come at turn 15395 Strength training was 50 Dexterity training was 50 Wisdom training was 33 Constitution training was 37 You were sleep resistant You were poison resistant You were paralyzed (-1) You had not decided on your sexuality yet You were prevented from having speed (0) You were prevented from having numbopathy (0) Your chance to block was 29% You were warned You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1425 points of nutrition remaining You were stealthy You were polymorphing You had polymorph control You were a werebee Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 468% b - wizard lock 2 matter 0% 80% c - wind 2 elemental 0% 151% d - jumping 1 body 0% 108% e - stinking cloud 7 occult 99% 87% Techniques known in the end Name Level Status turn undead 11X Prepared(0) healing hands 11X Reloading(665) shield bash 11X Prepared(0) spirituality check 11X Prepared(0) liquid leap 11 R Prepared(0) appraisal 11 R Prepared(0) panic digging 11 R Prepared(0) phase door 11 R Prepared(0) invoke deity 11 R Prepared(0) disarm 5 O Prepared(0) Discoveries Amulets amulet of the RNG (trapezoid) amulet of drain resistance (nut) Weapons orcish spear (crude spear) dwarvish spear (stout spear) orcish dagger (crude dagger) orcish short sword (crude short sword) lucern hammer (pronged polearm) scimitar (curved sword) battle-axe (double-headed axe) javelin (throwing spear) elven bow (runed bow) elven dagger (runed dagger) Armor helmet (dream helmet) leather gloves (moth-bitten gloves) low boots (walking shoes) elven boots (jungle boots) dwarvish cloak (hooded cloak) orcish helm (iron skull cap) sneakers (turning shoes) dwarvish roundshield (large round shield) gauntlets of leech (faded mittens) Scrolls scroll of healing (ELF FIND HONEY SOMEWHERE) scroll of mana (FEELING MARKSMAN AMYLEIN) scroll of phase door (HIGH RATE LOWER VOLTAGE IS LOW) scroll of standard id (REDUC ENEMY POWER BY COQUETRY) scroll of cure (CASH EM OUSSIDE HOW BOU DAH) * scroll of extra healing (WE ZULLEN WINNEN OMDAT WE ZIJN DE KONINGEN) * scroll of greater mana restoration (I WAS BORN MALE BUT NOW IM A WOMAN) scroll of teleportation (GROUP SING MAKE MORE DAMAGED) scroll of magic mapping (USER DEATH IMMINENT) scroll of lockout (DUCTUM ADIS) scroll of growth (ATTACC PROTECC WHACC SUCC) Spellbooks spellbook of finger of death (convicted) spellbook of wizard lock (mysterious) spellbook of wind (light blue) spellbook of jumping (moaning) spellbook of stinking cloud (opaque) Potions potion called burning (palmarosa) potion of paralysis (wormwood) potion called juice (aqueous) potion of healing (blue flag) potion of confusion (steamy) potion of acid (tasteless) potion of extra healing (humour) Rings ring of warning (oblivion) ring of protection from shape changers (ruby) ring of see invisible (branching) ring of sickness resistance (shiny) Wands wand of lightning (ray-shooting) wand of extra healing (orichalcum) wand of make invisible (edible) wand of slow monster (round) wand of secret door detection (fluted) wand of create monster (archmage) wand of speed monster (sycamore) Tools medical kit (leather bag) chemistry set (box of obscure-looking glass devices) ice box (cooling box) wax candle (candle) tin whistle (whistle) mirror (looking glass) Gems worthless piece of blue glass (blue) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 3 to 4 Level 4: <- You are here Voluntary challenges You eaten 57 times You eaten food with animal by-products 47 times You eaten meat 32 times You have communicated with the gods 47 times You prayed to the gods 2 times You hit with a wielded weapon 772 times You killed 325 monsters You read items or engraved 46 times You never genocided any monsters You never polymorphed an object You changed form 3 times You used no wishes You remained celibate Your skills at the end (13 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (15 of 20) general combat [Basic] (max Expert) (79 of 160) shield [Skilled] (max Grand Master) (165 of 540) body armor [Basic] (max Expert) (76 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Expert) (26 of 160) devices [Basic] (max Master) (43 of 160) searching [Unskilled] (max Expert) (14 of 20) spirituality [Basic] (max Master) (98 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Expert] (max Master) (540 of 1280) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (34 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (1 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Expert) (27 of 160) matter spells [Basic] (max Expert) (48 of 160) Fare thee well Leeroy the Paladin...