Leeroy, lawful male doppelganger Paladin -.------ |......| +f.....| |@.....| |.$....| -------- [Leeroy the Fighter of Law] St4 Dx12 Co17 In9 Wi13 Ch17 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC-2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. spellbook of create familiar - This is a spellbook. Color: gray. Material: paper. Appearance: gun-shaped. Spell level: 7. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Casting this spell sometimes summons a monster that fights on your side. It has a high chance of summoning a hostile creature instead, so beware... Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: full nutrients You could not have this property extrinsically: poison resistance You could not have this property intrinsically: polymorph control Scroll identification only worked 100 times out of 428 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 30 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 17 Gem identification only worked 100 times out of 252 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 16% chance Scroll drop chance was reduced to 91% Musable item generation frequency had a negative bias of 37% Wand drop chance was reduced to 99% Potion drop chance was reduced to 93% Armor drop chance was reduced to 82% Tool drop chance was reduced to 97% Monster death drops spawned with only 86% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: form VII (Juyo) The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: techniques The following skill was limited to expert proficiency: whip The following skill became untrainable if you tried to train it too early: spirituality (turn 102) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 476) The following skill became untrainable after a while: shuriken (turn 54229) The following skill couldn't be trained before a certain turn number is reached: sling (turn 82576) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 47740 Monster spawn increase reached its maximum at turn 87497 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4379870 The monster class that cannot be genocided was snake The monster class that was spawned more often: centaur (freq bonus 12) The monster species that spawned more often: phase warp patch (freq bonus 39) The monster species that spawned more often: uberwumpus (freq bonus 39) The monster species that spawned more often: wench effulge (freq bonus 28) The monster species that spawned more often: effect standout stagnant (freq bonus 72) The monster species that spawned more often: purple dragon (freq bonus 30) The monster species that spawned more often: thirsty vortex (freq bonus 34) The monster species that spawned more often: Otiax (freq bonus 28) The monster species that spawned more often: split heart (freq bonus 52) The monster species that spawned more often: joy porn star (freq bonus 48) The monster species that spawned more often: slimy growth (freq bonus 30) The monster species that spawned more often: constrained rubbled bushelled studying (freq bonus 180) The monster species that spawned more often: mind colony (freq bonus 45) The monster species that spawned more often: baby amethyst dragon (freq bonus 56) The monster species that spawned more often: shining penetrator (freq bonus 60) The monster species that spawned more often: Ruea's plateau boot (freq bonus 52) The monster species that spawned more often: amazon (freq bonus 26) The monster species that spawned more often: telephotographic mineralized (freq bonus 28) The monster species that spawned more often: lawny rehired (freq bonus 51) The monster species that spawned more often: RNGed Kop (freq bonus 192) The monster species that spawned more often: evasive cuntgun trooper (freq bonus 42) The monster trait that was more common: monsters with nurse dialogue (freq bonus 4) The monster trait that was more common: monsters that have hug attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 2) The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 6) The monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 2) The monster trait that was more common: monsters whose attacks cause you to tremble (freq bonus 6) The monster trait that was more common: monsters whose attacks drain alignment points (freq bonus 4) The monster species that never randomly spawned: soph sextile The monster species that never randomly spawned: nuckelavee The monster species that never randomly spawned: aerial servent The monster species that never randomly spawned: disenchanter growth The monster species that never randomly spawned: fluffy cat The monster species that never randomly spawned: lolpsychic The monster species that never randomly spawned: fractional discovered The monster species that never randomly spawned: undead gamer The monster species that never randomly spawned: taker mold The monster species that never randomly spawned: aggravator The RNG hath decreed that this item was never generated: dark elven mithril-coat ((null)) The RNG hath decreed that this item was never generated: checker boots (fetish heels) The RNG hath decreed that this item was never generated: commander suit (black men's suit) The RNG hath decreed that this item was never generated: god-o-meter (highly-complicated electronic device) The RNG hath decreed that this item was never generated: gauntlets of plugsuit (tightly fitting gloves) The RNG hath decreed that this item was never generated: toxic (wasteful) The RNG hath decreed that this item was never generated: banking gloves (paper gloves) The RNG hath decreed that this item was never generated: cloak of health (white cloak) The RNG hath decreed that this item was never generated: captcha helm (internet helmet) The RNG hath decreed that this item was never generated: amulet of undressing (uplift) The RNG hath decreed that this item was generated more often: sin (TU HAI DEVIATO DAL PERCORSO MORTALE, freq bonus 21) The RNG hath decreed that this item was generated more often: yellow dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: leather drum (drum, freq bonus 56) The RNG hath decreed that this item was generated more often: gauntlets of misfiring (clumsy gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: bec de corbin (beaked polearm, freq bonus 39) The RNG hath decreed that this item was generated more often: immunity to drawbridges (drawn, freq bonus 6) The RNG hath decreed that this item was generated more often: too heavy stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: black aestivalis (runed broadsword, freq bonus 6) The RNG hath decreed that this item was generated more often: acid venom (splash of venom, freq bonus 16) The RNG hath decreed that this item was generated more often: worthless piece of white glass (white, freq bonus 20) The RNG hath decreed that this item was generated more often: quite heavy iron ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: magic missile (steel, freq bonus 2) The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: fluorite (violet, freq bonus 4) The RNG hath decreed that this item was generated more often: polymorph (golden, freq bonus 9) The RNG hath decreed that this item was generated more often: blank paper (plain, freq bonus 8) The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of teleport control (transitory, freq bonus 11) The RNG hath decreed that this item was generated more often: free action (twisted, freq bonus 11) The RNG hath decreed that this item was generated more often: katana (samurai sword, freq bonus 8) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 53) The RNG hath decreed that this item was always generated cursed: mana (I WANT TO SEE URANUS TOO) The RNG hath decreed that this item was always generated cursed: emerald dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: sentou ((null)) The RNG hath decreed that this item was always generated cursed: pear ((null)) The RNG hath decreed that this item was always generated cursed: poison (cornered) The RNG hath decreed that this item was always generated cursed: ice box (cooling box) The RNG hath decreed that this item was always generated cursed: sentient high-heeled shoes (irregular boots) The RNG hath decreed that this item was always generated cursed: Ayanami wrapping ((null)) The RNG hath decreed that this item was always generated cursed: blank paper (unlabeled) The RNG hath decreed that this item was always generated cursed: implant of searing (omniscient) The RNG hath decreed that this trap was always invisible: terrain trap The RNG hath decreed that this trap was generated more often: cannon trap (freq bonus 5) Trap randomization happened for 1 in 971 traps Next attribute increase check would have come at turn 529 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having poison resistance (0) You were prevented from having full nutrients (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (926) You survived Spells known in the end Name Level Category Fail Memory a - create familiar 7 occult 99% 600% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (tribal helmet) leather gloves (fatal gloves) low boots (walking shoes) Scrolls scroll of healing (KLAATU BARADA NIKTO) scroll of mana (NESCHOE NEOSTSCHOE NOISELANOSTSCHANOE) scroll of phase door (THIS SATANCHOP TAKEOFF MENU HAS BEEN DESIGNED BY SATAN) scroll of standard id (ORC WIZARD FOR SMASH 5) scroll of cure (COUNTRY ON ALL FOUR COLUMNS) * scroll of extra healing (AFTER THE QUEST YOU HAVE TO TRAVERSE THE SUBQUEST TOO) * scroll of greater mana restoration (I WANT TO MAKE AN APPOINTMENT WITH DOCTOR ABORTION) Spellbooks spellbook of create familiar (gun-shaped) Rings ring of warning (thumb screwing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the kitten escaped from the dungeon with 9 points, Since you escaped early, the score list will not be checked.