Leeroy, lawful male doppelganger Paladin Z ----- +...| |.@.| ..$d| ----- [Leeroy the Fighter of Law] St7 Dx7 Co17 In8 Wi19 Ch16 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: manaleech You could not have this property intrinsically: petrification resistance Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 36 Armor identification only worked 15 times out of 63 Spellbook identification only worked 2 times out of 28 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 89% chance Amulet drop chance was reduced to 64% Potion drop chance was reduced to 97% Armor drop chance was reduced to 74% Monster death drops spawned with only 97% chance The following skill could not be trained at all: unicorn horn The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: dart The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: chaos spells (turn 6) The following skill became untrainable if you tried to train it too early: searching (turn 165) The following skill became untrainable after a while: paddle (turn 33698) The following skill couldn't be trained before a certain turn number is reached: spear (turn 58973) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 63601 Monster spawn increase reached its maximum at turn 99402 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 3790218 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: lizard (freq bonus 6) The monster species that spawned more often: short robotic gremlin (freq bonus 30) The monster species that spawned more often: fawnier pie prudery (freq bonus 42) The monster species that spawned more often: electro spider (freq bonus 22) The monster species that spawned more often: sst bulb (freq bonus 9) The monster species that spawned more often: disenchanter mushroom (freq bonus 21) The monster species that spawned more often: crater warp fungus (freq bonus 16) The monster species that spawned more often: multiplexer dove cooperated arrant disabling bobby (freq bonus 28) The monster species that spawned more often: Dora's stinking leather boot (freq bonus 27) The monster species that spawned more often: illiterate from the hunger games (freq bonus 36) The monster species that spawned more often: basalt recreant silicone win binning sheep hull (freq bonus 18) The monster species that spawned more often: brutely mesozoic (freq bonus 7) The monster species that spawned more often: ogre brigand thief (freq bonus 8) The monster species that spawned more often: seahorse (freq bonus 16) The monster species that spawned more often: rabid coyote (freq bonus 30) The monster species that spawned more often: barcarole dan (freq bonus 30) The monster species that spawned more often: slinger (freq bonus 8) The monster species that spawned more often: paralysator fly (freq bonus 26) The monster species that spawned more often: special stalk (freq bonus 10) The monster species that spawned more often: hell orc (freq bonus 18) The monster species that spawned more often: Rat-Man (freq bonus 11) The monster trait that was more common: monsters that originate from dnethack (freq bonus 2) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 2) The monster trait that was more common: monsters that can hide (freq bonus 1) The monster species that never randomly spawned: karmic warp patch The monster species that never randomly spawned: be silent kert The monster species that never randomly spawned: rock dweller The monster species that never randomly spawned: enrollee rebid runic The monster species that never randomly spawned: nastinator The monster species that never randomly spawned: overtiring harlequin The monster species that never randomly spawned: giant awgwa The monster species that never randomly spawned: possible orphaning The monster species that never randomly spawned: wereleprechaun The monster species that never randomly spawned: punny nudely The monster class that always generated with extra speed: (null) The RNG hath decreed that this item was never generated: wildhild bow ((null)) The RNG hath decreed that this item was never generated: helm of obscured display (resounding helmet) The RNG hath decreed that this item was never generated: group summoning (I R TEH UBER PWNZ0R) The RNG hath decreed that this item was never generated: magic mapping (dusty) The RNG hath decreed that this item was never generated: robe of weakness (green robe) The RNG hath decreed that this item was never generated: red tea (baloon flower) The RNG hath decreed that this item was never generated: plain dragon scales ((null)) The RNG hath decreed that this item was never generated: time use stone (gray) The RNG hath decreed that this item was never generated: forbidden arrow ((null)) The RNG hath decreed that this item was never generated: implant of precision (urgent) The RNG hath decreed that this item was generated more often: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA, freq bonus 8) The RNG hath decreed that this item was generated more often: vulnerability cloak (flax cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: anti-magic shell (fugacious, freq bonus 7) The RNG hath decreed that this item was generated more often: unidentify stone (gray, freq bonus 35) The RNG hath decreed that this item was generated more often: exercise stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: elven leather helm (leather hat, freq bonus 13) The RNG hath decreed that this item was generated more often: color cone (conical hat, freq bonus 3) The RNG hath decreed that this item was generated more often: uninformation stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: stone to flesh (thick, freq bonus 6) The RNG hath decreed that this item was generated more often: emerald dragon scale shield (emerald dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: stun monster (octarine, freq bonus 9) The RNG hath decreed that this item was generated more often: mushroom ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: nastiness (GO TEAM NASTYTRAP, freq bonus 6) The RNG hath decreed that this item was generated more often: camouflaged clothes (camouflage patterned clothes, freq bonus 7) The RNG hath decreed that this item was generated more often: porter (peppermint, freq bonus 7) The RNG hath decreed that this item was generated more often: bunny cake ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: time (momentary, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of confusion (ripped cloak, freq bonus 97) The RNG hath decreed that this item was generated more often: exercise stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of displacement (piece of cloth, freq bonus 17) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 12) The RNG hath decreed that this item was always generated cursed: rot thirteen stone (gray) The RNG hath decreed that this item was always generated cursed: dizzy helmet (rotating helmet) The RNG hath decreed that this item was always generated cursed: regeneration (antique) The RNG hath decreed that this item was always generated cursed: helo crossbow ((null)) The RNG hath decreed that this item was always generated cursed: ugh memory to create inventory window ((null)) The RNG hath decreed that this item was always generated cursed: healing (LIFE RESTORATION) The RNG hath decreed that this item was always generated cursed: lance ((null)) The RNG hath decreed that this item was always generated cursed: difficult shield ((null)) The RNG hath decreed that this item was always generated cursed: trident ((null)) The RNG hath decreed that this item was always generated cursed: silver saber ((null)) The RNG hath decreed that this trap was always invisible: rust trap The RNG hath decreed that this trap was generated more often: glyph of summoning (freq bonus 1) Trap randomization happened for 1 in 439 traps Next attribute increase check would have come at turn 254 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having manaleech (0) You were prevented from having burnopathy (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (1105) You survived Spells known in the end Name Level Category Fail Memory a - enlighten 4 body 0% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (weeping helmet) leather gloves (spacey gloves) low boots (walking shoes) Scrolls scroll of healing (ALPHABET SOUP LETTER SALAD) scroll of mana (HELPING SUM STARE CAVITY TOFU) scroll of phase door (HALP WHY AM I SO BAD) scroll of standard id (YIFFHACK FURRY KNIGHTS ATTACK) scroll of cure (NR 9) * scroll of extra healing (HARDCORE AUTISTS PLAY RODNEYAN GLADIATOR LOSTSOULS) * scroll of greater mana restoration (GRAB EM BY THE PUSSY) Spellbooks spellbook of enlighten (biting) Rings ring of warning (ridged) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the little dog escaped from the dungeon with 3 points, Since you escaped early, the score list will not be checked.