Leeroy, lawful male doppelganger Paladin ---- ...| #`...| #@d..| #|...| ...| ..| --- Z [Leeroy the Fighter of Law] St7 Dx8 Co13 In5 Wi11 Ch11 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw19(27) AC5 Exp1 T4 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) What do you want to take off? [bcdef or ?*] You were wearing an uncursed +0 large shield {40}. What do you want to take off? [cdef or ?*] You finish taking off your helmet. You fail to cast the spell correctly. spellbook of phase door - This is a spellbook. Color: magenta. Material: paper. Appearance: impenetrable. Spell level: 4. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Teleports you over a short distance, but also backlashes occasionally. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: wonderlegs You could not have this property intrinsically: warning Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 24 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 17 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 25% chance Ring drop chance was reduced to 84% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 73% Armor drop chance was reduced to 69% Tool drop chance was reduced to 77% Food drop chance was reduced to 93% Monster death drops spawned with only 68% chance The following skill could not be trained at all: unicorn horn The following skill was trained at half the usual rate: missile weapons The following skill was trained at one fifth the usual rate: axe The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: axe The following skill was limited to expert proficiency: dart The following skill became untrainable if you tried to train it too early: spirituality (turn 2) The following skill became untrainable if you tried to train it too early: body spells (turn 265) The following skill became untrainable after a while: crossbow (turn 65507) The following skill couldn't be trained before a certain turn number is reached: body armor (turn 9899) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 34111 Monster spawn increase reached its maximum at turn 121093 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 584082 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: cockatrice (freq bonus 2) The monster species that spawned more often: defiler (freq bonus 12) The monster species that spawned more often: death elemental (freq bonus 24) The monster species that spawned more often: stone stalker (freq bonus 24) The monster species that spawned more often: vampiric fungus (freq bonus 12) The monster species that spawned more often: fairy moogle (freq bonus 27) The monster species that spawned more often: sticky colony (freq bonus 4) The monster species that spawned more often: space monkey (freq bonus 10) The monster species that spawned more often: PDP-11 (freq bonus 32) The monster species that spawned more often: mirkwood ogre (freq bonus 16) The monster species that spawned more often: redounded breadbasket (freq bonus 24) The monster species that spawned more often: amazonas crocodile (freq bonus 8) The monster species that spawned more often: thorn force fungus (freq bonus 7) The monster species that spawned more often: defiler (freq bonus 36) The monster species that spawned more often: krone viscidly (freq bonus 15) The monster species that spawned more often: inferred reticule (freq bonus 12) The monster species that spawned more often: vapolisk (freq bonus 6) The monster species that spawned more often: little tyrannosaurus (freq bonus 32) The monster species that spawned more often: justify clucking (freq bonus 42) The monster species that spawned more often: ringseeker (freq bonus 64) The monster species that spawned more often: rock troll (freq bonus 15) The monster trait that was more common: monsters whose attacks drain alignment points (freq bonus 1) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 2) The monster species that never randomly spawned: thematic air elemental The monster species that never randomly spawned: ultra nothing The monster species that never randomly spawned: oh god The monster species that never randomly spawned: deep one The monster species that never randomly spawned: greater ice elemental The monster species that never randomly spawned: creeping spore The monster species that never randomly spawned: objectant lankily The monster species that never randomly spawned: coition chronol shuttled berlin side The monster species that never randomly spawned: shitty warp patch The monster species that never randomly spawned: introductory adventuresome The RNG hath decreed that this item was never generated: lockout (molded) The RNG hath decreed that this item was never generated: mithril whip ((null)) The RNG hath decreed that this item was never generated: hyper beam (pokemon logo) The RNG hath decreed that this item was never generated: shield of reflection (polished silver shield) The RNG hath decreed that this item was never generated: otama ((null)) The RNG hath decreed that this item was never generated: practice (insulating) The RNG hath decreed that this item was never generated: fire boots (hot boots) The RNG hath decreed that this item was never generated: clairvoyance (luminescent) The RNG hath decreed that this item was never generated: disthene (teal) The RNG hath decreed that this item was never generated: cloak of premature death (evil cloak) The RNG hath decreed that this item was generated more often: bad effect (LITTLE STRAWBERRY ME BABY, freq bonus 12) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of practice (boxing gown, freq bonus 6) The RNG hath decreed that this item was generated more often: placeholder gloves (spanish gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: healing (purple-red, freq bonus 15) The RNG hath decreed that this item was generated more often: scaling stone (gray, freq bonus 33) The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 20) The RNG hath decreed that this item was generated more often: black spell stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of paralysis (red cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: steel whip ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: inka saddle (saddle, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of ire (paleocene, freq bonus 10) The RNG hath decreed that this item was generated more often: fortune cookie ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: conflict (monospace, freq bonus 6) The RNG hath decreed that this item was generated more often: lance ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: mace ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: passwall (ochre, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of swimming (black gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: confuse monster (NR 9, freq bonus 6) The RNG hath decreed that this item was generated more often: soundproof helmet (wok-shaped helmet, freq bonus 8) The RNG hath decreed that this item was always generated cursed: implant of control (ember) The RNG hath decreed that this item was always generated cursed: horror stone (gray) The RNG hath decreed that this item was always generated cursed: fleece stone (gray) The RNG hath decreed that this item was always generated cursed: stone of magic resistance (gray) The RNG hath decreed that this item was always generated cursed: worthless piece of white glass (white) The RNG hath decreed that this item was always generated cursed: helm of warning (meteoric helmet) The RNG hath decreed that this item was always generated cursed: men's underwear ((null)) The RNG hath decreed that this item was always generated cursed: totem summoning (garbage) The RNG hath decreed that this item was always generated cursed: striped shirt ((null)) The RNG hath decreed that this item was always generated cursed: anti disintegration (doorstopping) The RNG hath decreed that this trap was always invisible: damage meter trap The RNG hath decreed that this trap was generated more often: gravity trap (freq bonus 20) Trap randomization happened for 1 in 333 traps Next attribute increase check would have come at turn 345 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having infravision (0) You were prevented from having wonderlegs (0) You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1470 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (320) You survived Spells known in the end Name Level Category Fail Memory a - phase door 4 occult 90% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (plumed helmet) leather gloves (inverse gloves) low boots (walking shoes) Scrolls scroll of healing (J00NETHACK) scroll of mana (VO BIEN VOI MUOI CHAN UON) scroll of phase door (OOTCS FINAL TRUMP CARD IS THE BOSSES WEAPONIZED AUTISM) scroll of standard id (THREW THE PIN INSTEAD OF THE GRENADE) scroll of cure (SILLY LITTLE NYMPHS) * scroll of extra healing (SPRING NO HAPPEN) * scroll of greater mana restoration (GOOD IS ALLOW AFTER TO HAVE THE TRAY ONLY USE IT) Spellbooks spellbook of phase door (impenetrable) Rings ring of warning (decoder) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the little dog escaped from the dungeon with 3 points, Since you escaped early, the score list will not be checked.