Leeroy, lawful male doppelganger Paladin - ---- |...@. |$.d.| |....| |..F.+ ------ [Leeroy the Fighter of Law] St7 Dx6 Co11 In8 Wi9 Ch11 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +3 long sword (weapon in hand) {16} Armor b - an uncursed +0 large shield (being worn) {40} c - an uncursed +0 helmet (being worn) {20} d - the uncursed +0 studded leather armor named A Hat Full of Sky (being worn) {80} e - an uncursed +0 pair of leather gloves (being worn) {4} f - an uncursed +0 pair of low boots (being worn) {4} Comestibles h - 3 uncursed food rations {0} i - a blessed food ration {0} Scrolls k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} Spellbooks g - an uncursed finalized spellbook of anti-magic shell (0:4) {0} Rings j - an uncursed ring of warning {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: improved vision You could not have this property extrinsically: speed You could not have this property intrinsically: drunken boxing Scroll identification only worked 100 times out of 104 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 17 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 180 Scroll drop chance was reduced to 88% Wand drop chance was reduced to 87% Potion drop chance was reduced to 91% Tool drop chance was reduced to 85% Monster death drops spawned with only 93% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: boomerang The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: spear The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: general combat (turn 23) The following skill became untrainable if you tried to train it too early: techniques (turn 198) The following skill became untrainable after a while: hammer (turn 20036) The following skill couldn't be trained before a certain turn number is reached: body armor (turn 45820) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 47276 Monster spawn increase reached its maximum at turn 197936 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4037415 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: lich (freq bonus 1) The monster species that spawned more often: crying spirit (freq bonus 10) The monster species that spawned more often: deworm pointlessly (freq bonus 24) The monster species that spawned more often: gourmand ogre (freq bonus 9) The monster species that spawned more often: promodern regularizer mestiza (freq bonus 12) The monster species that spawned more often: sparkling force patch (freq bonus 18) The monster species that spawned more often: poscumbutt mummy (freq bonus 4) The monster species that spawned more often: shrieking spirit (freq bonus 5) The monster species that spawned more often: polarization ionised carful (freq bonus 6) The monster species that spawned more often: slow patch (freq bonus 3) The monster species that spawned more often: dull stalk (freq bonus 24) The monster species that spawned more often: assessing slater (freq bonus 20) The monster species that spawned more often: random monster generator (freq bonus 12) The monster species that spawned more often: octarine growth (freq bonus 18) The monster species that spawned more often: unfairly lethality (freq bonus 6) The monster species that spawned more often: halcyon divisible frankest (freq bonus 6) The monster species that spawned more often: grah sephirah (freq bonus 36) The monster species that spawned more often: olograph seigneurage (freq bonus 6) The monster species that spawned more often: arch-foocubus (freq bonus 8) The monster species that spawned more often: cruel abuser (freq bonus 14) The monster species that spawned more often: feeder (freq bonus 4) The monster trait that was more common: monsters that squawk (freq bonus 1) The monster trait that was more common: HC aliens (freq bonus 2) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 1) The monster trait that was more common: monsters with a game-specific nastiness attack (freq bonus 3) The monster trait that was more common: monsters that are no valid polymorph forms for the player (freq bonus 4) The monster trait that was more common: monsters that count as undead (freq bonus 4) The monster trait that was more common: monsters whose attacks numb you (freq bonus 1) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 2) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 3) The monster species that never randomly spawned: maud warp fungus The monster species that never randomly spawned: armload philological The monster species that never randomly spawned: noxious fume The monster species that never randomly spawned: conjurer The monster species that never randomly spawned: athena giant The monster species that never randomly spawned: potion mimic The monster species that never randomly spawned: Bear-Man The monster species that never randomly spawned: golden warp patch The monster species that never randomly spawned: very old mercurial dragon The monster species that never randomly spawned: yellow jacket The monster class that always generated with extra speed: quantum mechanic or other scientist The RNG hath decreed that this item was never generated: apply nail polish (sublime) The RNG hath decreed that this item was never generated: gain strength (granite) The RNG hath decreed that this item was never generated: finger bending (flapping) The RNG hath decreed that this item was never generated: god-o-meter (highly-complicated electronic device) The RNG hath decreed that this item was never generated: inka blade ((null)) The RNG hath decreed that this item was never generated: undroppable gloves (concrete gloves) The RNG hath decreed that this item was never generated: submachine gun ((null)) The RNG hath decreed that this item was never generated: eternium blade ((null)) The RNG hath decreed that this item was never generated: heavy clay ball ((null)) The RNG hath decreed that this item was never generated: competition boots (blue sneakers) The RNG hath decreed that this item was generated more often: plate mail ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: green dragon scales ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: helm of detoxification (anachrononononaut helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: greyout stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: blue dragon scales ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: bread ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: blue lightsaber (lightsaber, freq bonus 17) The RNG hath decreed that this item was generated more often: ice shield (dark blue shield, freq bonus 26) The RNG hath decreed that this item was generated more often: amnesia stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: chaos terrain (TIGHT SPANDEX SHIRT, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of warmth (metal cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: gimp cloak (pitch cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 10) The RNG hath decreed that this item was generated more often: cyan stone (teal, freq bonus 9) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 4) The RNG hath decreed that this item was generated more often: halite (white, freq bonus 5) The RNG hath decreed that this item was generated more often: thunder hammer ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: twelve course dinner ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: implant of searing (omniscient, freq bonus 5) The RNG hath decreed that this item was generated more often: aggravate monster (sapphire, freq bonus 9) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 35) The RNG hath decreed that this item was always generated cursed: acquirement (gained) The RNG hath decreed that this item was always generated cursed: summon sexy girl (girly) The RNG hath decreed that this item was always generated cursed: flying boots (battle boots) The RNG hath decreed that this item was always generated cursed: hugging boot ((null)) The RNG hath decreed that this item was always generated cursed: secret attack stone (gray) The RNG hath decreed that this item was always generated cursed: deafness stone (gray) The RNG hath decreed that this item was always generated cursed: anti-magic field (transient) The RNG hath decreed that this item was always generated cursed: insect squasher ((null)) The RNG hath decreed that this item was always generated cursed: water dragon scale shield (water dragonhide shield) The RNG hath decreed that this item was always generated cursed: throne gamble (historic) The RNG hath decreed that this trap was always invisible: stun trap The RNG hath decreed that this trap was generated more often: acid pit (freq bonus 10) Trap randomization happened for 1 in 1000 traps Next attribute increase check would have come at turn 301 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having a sight bonus (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (471) You survived Spells known in the end Name Level Category Fail Memory a - anti-magic shell 6 occult 98% 500% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (crazy helmet) leather gloves (yellow gloves) low boots (walking shoes) Scrolls scroll of healing (WHAT IF FRED IS ACTUALLY GRILL) scroll of mana (LEG TATTOO) scroll of phase door (LESBIANISM FOR EVERYONE) scroll of standard id (YOUR MUM LMAO FUCKING REKT) scroll of cure (KLATHA DATHA NY ARYATHA) * scroll of extra healing (SLARSHING SHARP A LEAVE AT KEY) * scroll of greater mana restoration (THEN CALL IT POPO MAIL) Spellbooks spellbook of anti-magic shell (switching) Rings ring of warning (manganese) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.