Leeroy, lawful male doppelganger Paladin -----+------------ .................. |..........@.....| |..........f.....| ------------------ [Leeroy the Fighter of Law] St5 Dx12 Co14 In14 Wi9 Ch12 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC-2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: hallu party You could not have this property extrinsically: flying You could not have this property intrinsically: fear resistance Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 7 Implant identification only worked 1 times out of 62 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 89% chance Monsters only dropped their equipment with 95% chance Musable item generation frequency had a negative bias of 20% Ring drop chance was reduced to 81% Potion drop chance was reduced to 97% Armor drop chance was reduced to 47% Food drop chance was reduced to 86% Concealing monsters were spawned underneath items 87% of the time only The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: lightsaber The following skill was limited to basic proficiency: implants The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: attack spells (turn 6) The following skill became untrainable if you tried to train it too early: devices (turn 9381) The following skill became untrainable after a while: two-handed weapons (turn 3888) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 12800) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 76385 Monster spawn increase reached its maximum at turn 130682 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 251836 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: nemese (freq bonus 4) The monster species that spawned more often: probe fungus (freq bonus 9) The monster species that spawned more often: super saiyan (freq bonus 24) The monster species that spawned more often: clear mushroom patch (freq bonus 30) The monster species that spawned more often: vogon (freq bonus 12) The monster species that spawned more often: evil seraphon (freq bonus 12) The monster species that spawned more often: migmatite horror (freq bonus 15) The monster species that spawned more often: weregridbug (freq bonus 21) The monster species that spawned more often: cur humped (freq bonus 24) The monster species that spawned more often: banditry glamorized (freq bonus 32) The monster species that spawned more often: dancing king (freq bonus 18) The monster species that spawned more often: storm of unmagic (freq bonus 15) The monster species that spawned more often: genier (freq bonus 6) The monster species that spawned more often: freeloader objection (freq bonus 20) The monster species that spawned more often: soulfully semaphore (freq bonus 28) The monster species that spawned more often: colossal clockwork war-machine (freq bonus 60) The monster species that spawned more often: draugr (freq bonus 14) The monster species that spawned more often: gorebelly (freq bonus 5) The monster species that spawned more often: red putty (freq bonus 21) The monster species that spawned more often: vivid beam (freq bonus 14) The monster species that spawned more often: white walker (freq bonus 14) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 4) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 8) The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 2) The monster trait that was more common: monsters whose attacks stun you (freq bonus 1) The monster trait that was more common: monsters that can swim (freq bonus 2) The monster trait that was more common: monsters that mew (freq bonus 16) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 2) The monster species that never randomly spawned: imposter mortally The monster species that never randomly spawned: air elemental speed beholder The monster species that never randomly spawned: kurwahack vortex The monster species that never randomly spawned: full veil hc alien The monster species that never randomly spawned: FBI agent The monster species that never randomly spawned: inertia spore The monster species that never randomly spawned: garbanzo dinkier The monster species that never randomly spawned: poison cat The monster species that never randomly spawned: bleated refereed The monster species that never randomly spawned: corpse hound The RNG hath decreed that this item was never generated: boots of fainting (cast iron boots) The RNG hath decreed that this item was never generated: tubing pliers ((null)) The RNG hath decreed that this item was never generated: naylight cloak (hearing cloak) The RNG hath decreed that this item was never generated: otama ((null)) The RNG hath decreed that this item was never generated: flame whip ((null)) The RNG hath decreed that this item was never generated: lightning shield (dull yellow shield) The RNG hath decreed that this item was never generated: implant of dawn (sacred) The RNG hath decreed that this item was never generated: lycanthropy (doggy) The RNG hath decreed that this item was never generated: vermin swatter ((null)) The RNG hath decreed that this item was never generated: material stability (rock solid) The RNG hath decreed that this item was generated more often: gauntlets of safeguard (orange gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: bubblebeam (biblic, freq bonus 19) The RNG hath decreed that this item was generated more often: create facility (HARATTAMA KIYOTTAMA, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of paralysis (red cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: fast forward stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: silver chakram (silver circular blade, freq bonus 15) The RNG hath decreed that this item was generated more often: heavy hammer ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: full healing (heretical, freq bonus 20) The RNG hath decreed that this item was generated more often: latency stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of wrong announcement (roadmap cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: implant of remedy (brutal, freq bonus 19) The RNG hath decreed that this item was generated more often: dustbin stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: psychic dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: speedbug boots (profiled boots, freq bonus 9) The RNG hath decreed that this item was generated more often: time stop (continued, freq bonus 3) The RNG hath decreed that this item was generated more often: scourge ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 4) The RNG hath decreed that this item was generated more often: kelp frond ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: banded mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 11) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 22) The RNG hath decreed that this item was always generated cursed: droven chain mail (crested black mail) The RNG hath decreed that this item was always generated cursed: punishment (VE FORBRYDERNE) The RNG hath decreed that this item was always generated cursed: hunting rifle ((null)) The RNG hath decreed that this item was always generated cursed: partisan (vulgar polearm) The RNG hath decreed that this item was always generated cursed: force bolt (red) The RNG hath decreed that this item was always generated cursed: guisarme (pruning hook) The RNG hath decreed that this item was always generated cursed: make visible (interplanar) The RNG hath decreed that this item was always generated cursed: boots of total stability (wedge boots) The RNG hath decreed that this item was always generated cursed: pile bunker ((null)) The RNG hath decreed that this item was always generated cursed: helm of steel (steel helmet) The RNG hath decreed that this trap was always invisible: bloodthirsty trap The RNG hath decreed that this trap was generated more often: gateway from hell (freq bonus 8) Trap randomization happened for 1 in 997 traps Next attribute increase check would have come at turn 2305 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having flying (0) You were prevented from hallu partying (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (46) You survived Spells known in the end Name Level Category Fail Memory a - repair armor 3 matter 41% 200% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (dream helmet) leather gloves (fatal gloves) low boots (walking shoes) Scrolls scroll of healing (PROGRAM RECEIVED SIGNAL SIGSEGV) scroll of mana (YAY K MEASURER QUICKTRAVEL PUSHED A SOKO BOULDER INTO A CORNER AGAIN) scroll of phase door (CLITUS DISCUS) scroll of standard id (VITERBI TRELLIS) scroll of cure (ASHPD) * scroll of extra healing (VI OWNS EMACS) * scroll of greater mana restoration (FUS RO DAH) Spellbooks spellbook of repair armor (retarded) Rings ring of warning (thumb screwing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Fare thee well Leeroy the Paladin... You and the kitten escaped from the dungeon with 18 points, Since you escaped early, the score list will not be checked.