Leeroy, lawful male doppelganger Paladin ------- |..@{.. ..f...| -.-.--- [Leeroy the Fighter of Law] St5 Dx8 Co11 In8 Wi11 Ch11 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: sickopathy You could not have this property intrinsically: numbopathy Scroll identification only worked 100 times out of 126 Potion identification only worked 3 times out of 5 Implant identification only worked 1 times out of 42 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 21 Gem identification only worked 100 times out of 202 Monsters only dropped their musable items with 67% chance Scroll drop chance was reduced to 92% Musable item generation frequency had a negative bias of 42% Ring drop chance was reduced to 76% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 67% Potion drop chance was reduced to 99% Weapon drop chance was reduced to 98% Tool drop chance was reduced to 53% Monster death drops spawned with only 95% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: sexy flats The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: techniques The following skill became untrainable if you tried to train it too early: body armor (turn 72) The following skill became untrainable if you tried to train it too early: protection spells (turn 40) The following skill became untrainable after a while: shield (turn 39953) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 57704) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 71742 Monster spawn increase reached its maximum at turn 152379 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1060675 The monster class that cannot be genocided was grue The monster class that was spawned more often: gnome (freq bonus 6) The monster species that spawned more often: shrewd galax trusty painting (freq bonus 24) The monster species that spawned more often: kogepan (freq bonus 14) The monster species that spawned more often: fictional aphasiac solicitously (freq bonus 44) The monster species that spawned more often: polymorph ant (freq bonus 21) The monster species that spawned more often: lethe force patch (freq bonus 68) The monster species that spawned more often: spore warp patch (freq bonus 16) The monster species that spawned more often: addiction tinging (freq bonus 96) The monster species that spawned more often: crater warp patch (freq bonus 18) The monster species that spawned more often: palpitating deformable (freq bonus 48) The monster species that spawned more often: white worm (freq bonus 18) The monster species that spawned more often: blue warp fungus (freq bonus 168) The monster species that spawned more often: naiad elemental (freq bonus 27) The monster species that spawned more often: evil seraphon (freq bonus 18) The monster species that spawned more often: undead augurer (freq bonus 36) The monster species that spawned more often: draconic quylthulg (freq bonus 54) The monster species that spawned more often: discountenance gorgon (freq bonus 42) The monster species that spawned more often: spectral tyrannosaur (freq bonus 21) The monster species that spawned more often: colluded growth (freq bonus 27) The monster species that spawned more often: standing outclassed mucker sinewed (freq bonus 36) The monster species that spawned more often: charier symptomatological bebopper cataleptoid (freq bonus 32) The monster trait that was more common: monsters that revive after death (freq bonus 3) The monster trait that was more common: monsters whose attacks are empowered with nexus (freq bonus 2) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 2) The monster trait that was more common: monsters of small size (freq bonus 2) The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 1) The monster trait that was more common: monsters whose attacks burn you (freq bonus 2) The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 2) The monster species that never randomly spawned: privatizing contraception The monster species that never randomly spawned: blue-green force patch The monster species that never randomly spawned: outcast farcical prof sterilization The monster species that never randomly spawned: party colony The monster species that never randomly spawned: slow elemental The monster species that never randomly spawned: javaur The monster species that never randomly spawned: unpa The monster species that never randomly spawned: tear bulb The monster species that never randomly spawned: ice turret The monster species that never randomly spawned: mutated plant The RNG hath decreed that this item was never generated: chrysocolla (cyan) The RNG hath decreed that this item was never generated: bubblebeam (biblic) The RNG hath decreed that this item was never generated: copying (ITAINO ITAINO TONDEKE) The RNG hath decreed that this item was never generated: spawn cloak (voluminous cloak) The RNG hath decreed that this item was never generated: competition boots (blue sneakers) The RNG hath decreed that this item was never generated: vermin swatter ((null)) The RNG hath decreed that this item was never generated: implant of quickening (eburine) The RNG hath decreed that this item was never generated: amulet of own race warning (cabbalist) The RNG hath decreed that this item was never generated: elven dagger (runed dagger) The RNG hath decreed that this item was never generated: teleportation (iridium) The RNG hath decreed that this item was generated more often: random enchantment (GODFATHER OF ALL ROGUELIKES, freq bonus 7) The RNG hath decreed that this item was generated more often: ice box of holding (cooling box, freq bonus 15) The RNG hath decreed that this item was generated more often: teleport away (gold, freq bonus 6) The RNG hath decreed that this item was generated more often: trap creation (endangered, freq bonus 8) The RNG hath decreed that this item was generated more often: tunnelization (threatening, freq bonus 51) The RNG hath decreed that this item was generated more often: nothing (oak, freq bonus 13) The RNG hath decreed that this item was generated more often: engraving stone (gray, freq bonus 39) The RNG hath decreed that this item was generated more often: energy bolt (infinity plus one, freq bonus 53) The RNG hath decreed that this item was generated more often: boots of fainting (cast iron boots, freq bonus 7) The RNG hath decreed that this item was generated more often: psionic cloak (eldritch cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: diode (two-wired thing, freq bonus 4) The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of quadruple attack (signet, freq bonus 3) The RNG hath decreed that this item was generated more often: trap disarming (elysium, freq bonus 2) The RNG hath decreed that this item was generated more often: water dragon scale shield (water dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: cure serious wounds (cacao, freq bonus 10) The RNG hath decreed that this item was generated more often: morning star ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of weak magic (weaksauce, freq bonus 2) The RNG hath decreed that this item was generated more often: survival knife ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: antilevel stone (gray, freq bonus 7) The RNG hath decreed that this item was always generated cursed: acid sphere (corroded) The RNG hath decreed that this item was always generated cursed: worthless piece of green glass (green) The RNG hath decreed that this item was always generated cursed: technique stone (gray) The RNG hath decreed that this item was always generated cursed: paranoia stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of spell forgetting (guilded) The RNG hath decreed that this item was always generated cursed: shield ((null)) The RNG hath decreed that this item was always generated cursed: unwieldy gloves (graffiti gloves) The RNG hath decreed that this item was always generated cursed: droven bolt (obsidian bolt) The RNG hath decreed that this item was always generated cursed: antiprayer stone (gray) The RNG hath decreed that this item was always generated cursed: paper sword ((null)) The RNG hath decreed that this trap was always invisible: bad effect trap The RNG hath decreed that this trap was generated more often: timerun trap (freq bonus 5) Trap randomization happened for 1 in 137 traps Next attribute increase check would have come at turn 1063 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (533) You survived Spells known in the end Name Level Category Fail Memory a - wizard lock 2 matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (padded helmet) leather gloves (light gloves) low boots (walking shoes) Scrolls scroll of healing (CRUSH ENEMY BY APPEAL OF LAST HAIL OR 2) scroll of mana (BREAKPOINT) scroll of phase door (PROTECTION RACKET IS BAD LMAO) scroll of standard id (BERUEHRSKI NIXI SONST IS FEHLVERSUCHSKI) scroll of cure (IN CASE OF DOUBT JUST ALWAYS GRADINA) * scroll of extra healing (STUPID K MEASURER TAB CONFIRM I WANT TO TURN YOU OFF SO BADLY) * scroll of greater mana restoration (TEMOV) Spellbooks spellbook of wizard lock (accursed) Rings ring of warning (chrysoberyl) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.