Leeroy, lawful male albae Ordinator ----- |}k.| |.@$| ..@.| |..}| ----- [Leeroy the Battler] St18 Dx7 Co11 In8 Wi8 Ch6 OrdAlbMalLaw Dlvl:1 $0 HP18(18) Pw18(18) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Ordinator. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. droven bolts - This is a weapon. Color: transparent. Material: glass. Appearance: obsidian bolt. You can wield it to attack enemies. Some weapons are also suitable for throwing. These glass bolts can be fired with a crossbow, doing more damage than regular bolts, but unfortunately they are very likely to break on impact. # Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - a blessed +3 tsurugi (weapon in hands) {24} b - an uncursed +3 runesword (alternate weapon; not wielded) {30} c - an uncursed +4 mallet {20} d - a * uncursed +3 droven crossbow {30} e - 50 * uncursed +8 droven bolts (in quiver) {1} Scrolls h - 5 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} Spellbooks g - a blessed spellbook of enchant weapon (0:5) {0} Rings f - an uncursed +5 ring of increase accuracy {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: freezopathy You could not have this property extrinsically: acid resistance You could not have this property intrinsically: acid resistance Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 48 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 141 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 60% chance Scroll drop chance was reduced to 67% Musable item generation frequency had a negative bias of 32% Wand drop chance was reduced to 60% Amulet drop chance was reduced to 70% Weapon drop chance was reduced to 65% Armor drop chance was reduced to 46% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 12% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: quarterstaff The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: boomerang The following skill was limited to expert proficiency: knife The following skill became untrainable if you tried to train it too early: dagger (turn 49) The following skill became untrainable if you tried to train it too early: long sword (turn 12) The following skill became untrainable after a while: enchantment spells (turn 46140) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 39667) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 58902 Monster spawn increase reached its maximum at turn 115082 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 529419 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: troll (freq bonus 3) The monster species that spawned more often: mirror bat (freq bonus 72) The monster species that spawned more often: obour (freq bonus 5) The monster species that spawned more often: white boomer (freq bonus 12) The monster species that spawned more often: Armed Kop Keelhauler (freq bonus 15) The monster species that spawned more often: yellow jelly (freq bonus 30) The monster species that spawned more often: muck cattle (freq bonus 8) The monster species that spawned more often: rainbow fungus (freq bonus 18) The monster species that spawned more often: viscount rice medium (freq bonus 8) The monster species that spawned more often: domestic ogre (freq bonus 36) The monster species that spawned more often: probe warp patch (freq bonus 10) The monster species that spawned more often: petty pink sentai (freq bonus 21) The monster species that spawned more often: baby beholder (freq bonus 5) The monster species that spawned more often: wood elf enchanter (freq bonus 8) The monster species that spawned more often: flutterbug (freq bonus 10) The monster species that spawned more often: anthrazite force patch (freq bonus 28) The monster species that spawned more often: agent black growth (freq bonus 36) The monster species that spawned more often: Vilea's sister (freq bonus 24) The monster species that spawned more often: plateau girl (freq bonus 15) The monster species that spawned more often: portuguese clandestine (freq bonus 30) The monster species that spawned more often: provoking gruelingly (freq bonus 24) The monster trait that was more common: monsters whose attacks destroy your armor and weapons (freq bonus 2) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 2) The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 4) The monster trait that was more common: monsters whose attacks frenzy you (freq bonus 3) The monster species that never randomly spawned: giant random monster The monster species that never randomly spawned: lesser giant kraken The monster species that never randomly spawned: undead sage The monster species that never randomly spawned: raffling imbibitional executorial The monster species that never randomly spawned: upper spirit The monster species that never randomly spawned: Moving Twitch The monster species that never randomly spawned: Bulletproof Kop The monster species that never randomly spawned: glassed hangared The monster species that never randomly spawned: samite feminized The monster species that never randomly spawned: rotting carcass The RNG hath decreed that this item was never generated: no skill (shattering) The RNG hath decreed that this item was never generated: dry up fountain (defiled) The RNG hath decreed that this item was never generated: magicite crystal (blue) The RNG hath decreed that this item was never generated: anti disintegration (doorstopping) The RNG hath decreed that this item was never generated: water dragon scales ((null)) The RNG hath decreed that this item was never generated: bread ((null)) The RNG hath decreed that this item was never generated: ice (IMMORTAL DUNGEON) The RNG hath decreed that this item was never generated: more helmet (less helmet) The RNG hath decreed that this item was never generated: snarenet cloak (fleeceling cloak) The RNG hath decreed that this item was never generated: darkness (colluded) The RNG hath decreed that this item was generated more often: zoom shot crossbow ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: droven greatsword (large obsidian sword, freq bonus 9) The RNG hath decreed that this item was generated more often: heretic cloak (godless cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: halberd (angled poleaxe, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy shield ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 9) The RNG hath decreed that this item was generated more often: dropless stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: shimmering dragon scales ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 33) The RNG hath decreed that this item was generated more often: steam venom (emanating, freq bonus 14) The RNG hath decreed that this item was generated more often: robe of specialty (brown robe, freq bonus 4) The RNG hath decreed that this item was generated more often: helm of decontamination (engraved helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: gas grenade ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sapphire (blue, freq bonus 14) The RNG hath decreed that this item was generated more often: phase door (LESBIANISM FOR EVERYONE, freq bonus 5) The RNG hath decreed that this item was generated more often: dropless stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: mining helm (round helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: teleportation (VENZAR BORGAVVE, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of unlight (absorbing cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: charm monster (magenta, freq bonus 7) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 9) The RNG hath decreed that this item was always generated cursed: icky shield ((null)) The RNG hath decreed that this item was always generated cursed: aggravate monster (grating) The RNG hath decreed that this item was always generated cursed: drum of earthquake (drum) The RNG hath decreed that this item was always generated cursed: trident ((null)) The RNG hath decreed that this item was always generated cursed: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) The RNG hath decreed that this item was always generated cursed: banishing fear (fearsome) The RNG hath decreed that this item was always generated cursed: interruption stone (gray) The RNG hath decreed that this item was always generated cursed: blesscurse stone (gray) The RNG hath decreed that this item was always generated cursed: bank stone (gray) The RNG hath decreed that this item was always generated cursed: sodalith (blue) The RNG hath decreed that this trap was always invisible: bones trap The RNG hath decreed that this trap was generated more often: pit (freq bonus 4) Trap randomization happened for 1 in 919 traps Next attribute increase check would have come at turn 2132 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were sleep resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having acid resistance (0) You were prevented from having freezopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (650) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% Techniques known in the end Name Level Status weapon practice 1XR Prepared(0) turn undead 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (wide metal helm) * sedge hat (rotating helmet) * skullcap (green bowel) * flack helmet (organic helmet) * crystal helm (deformed helmet) * mining helm (padded helmet) * field helm (less helmet) * helm of safeguard (RNG helmet) * war hat (crazy helmet) * plasteel gloves (white gloves) * leather gloves (racer gloves) * gauntlets of safeguard (silk fingerlings) * gauntlets of plugsuit (spanish gloves) * commander gloves (camouflage patterned gloves) * field gloves (lead gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (turbo boots) * field boots (sexy heels) * boots of safeguard (korean sandals) Scrolls scroll of healing (LESBIANISM FOR EVERYONE) scroll of mana (RENEW TIME DIFFER SO QUANTITY) scroll of phase door (A IS FOR AMY WHO FELL DOWN THE STAIRS) scroll of standard id (SCARAB BEETLES SHOULD HAVE MINUS20 AC) scroll of cure (EDEVESH HANAGASH) * scroll of extra healing (EX PROTEO) * scroll of greater mana restoration (SWEET FEET) Spellbooks spellbook of enchant weapon (dirty) Rings ring of increase accuracy (wedding) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (20 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.